Papa johns specials
Garlic Dipping Sauce
2012.02.21 06:10 SchmittBag Garlic Dipping Sauce
Redditors with an abnormal affection towards the pizza franchise that is Papa Johns This is not a customer service forum. Any person that treats this subreddit as such will be publicly shamed.
2020.09.29 23:22 UnkilWhatsapp PapaJohnsMilitary
This subreddit is dedicated to the world's best Pizza Making & delivery Fauj 'The PapaJohnFauj' and the Greatest and only Industrial Military Complex, FaujiEnterprises, specializing in Food and Fertilizer processing and Logistics. We do everything except fight wars, where our record is 0 - 4 and the only fauj with largest surrender in the History of all wars. We are PapaJohnFauj
2014.08.19 08:29 /r/h3h3productions - official subreddit of the H3 Podcast & h3h3productions
/h3h3productions is the home for Fupa Troopas and Foot Soldiers alike! This subreddit is for fans of the show so I'm warning you with peace and love all hate watchers will be tossed!
2023.06.10 05:35 sigdiff Let's Talk About Locke
I want to preface everything below by saying that Terry O'Quinn is a fantastic actor and John Locke is one of the best written characters in modern television. I love watching him. That said, on re-watches I often notice a lot of his flaws that I think don't get talked about very often.
I always go back and forth in my mind about whether or not Locke was truly "special" or if he was merely a sad old man who got played as a patsy by MiB.
There are some indications he's special, such as being healed by the island and visions he's given by the island (in his sweat lodge and his Horace dream), but many others were healed by the island as well who were far less significant than he.
But more importantly, I think it's worth talking about his own inflated self worth and how that served to ultimately self-fulfill his self-fulfilling prophecy. As early as the first half of Season 1 he is overestimating his abilities to hunt, track, hike, etc. and denigrating the skills of others (like Boone), even though in the real world he has just as little experience as they do.
He also takes personal responsibility for things that are not his own. In Deux Ex Machina he cries to the Island "Why did you do this to ME?" In reality Boone is the one who fell from a plane and Boone is the one who is dying. Nothing was done to Locke and it's not really about him. It's about Boone.
In the season 4 finale he says to Jack "Wait till you see what I'm about to do," bragging about moving the island. This is a serious and sacred duty he was given by Jacob (he thought) and he was crowing over it.
All this said, Locke shows compassion and thoughtfulness with certain people and in certain situations that of course is one of the reasons a lot of people love him. His attitude towards Claire, and great advice he gives to other characters, even Paulo in Expose.
Anyway, not trying to start a fight here. I just think that Locke's ego is not something a lot of people talk about and wanted to see if I was alone in this.
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2023.06.10 05:33 nillasoup My gut told me something was off...what would you have done??
Had a stacked Papa Johns order earlier. Delivered the first with no issue. Then looked at the delivery instructions for the second & it said "Hand it to me: did not order this I did not order this I did not order this I did NOT order this" ...
It was to a shady apartment building in the outskirts of town, there's literally nothing else around it for miles, and it's to be delivered to an apartment on the 3rd floor. I was not comfortable with this in the least bit, especially after the cryptic delivery instructions???
Tried to get ahold of the customer and couldn't, contacted support and they couldn't even get ahold of her either. I told them I absolutely did not feel safe delivering it after seeing what it said & where it was being taken to. They canceled and told me to continue dashing elsewhere...
I'm just curious, what would you personally have done in this situation as the (small female) dasher?? How would you have interpreted the delivery instructions?
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2023.06.10 04:46 Creepers_boom Papa John with his own wax-figure!
2023.06.10 03:48 MikeeyJ21 Tracklist: Friday Night SmackDown June 9th 2023
IF A BREAK IS
BOLDED IT IS ONE OF THE 3 SPECIAL BREAKS (FRIDAY /300 MB/ NO CAN DO)
- Break #1 Don Toliver - After Party Avenged Sevenfold - Almost Easy
- Break #2 Annihilate (Spider-Man: Across the Spider-Verse) Rebecca Black - Friday
- Break #3 Mortal Kombat Reptile Theme Song The Cramps - Garbageman
- Break #4 Katy Perry - Teenage Dream (Gym♂Edition) Powerman 5000 - A Swim With The Sharks
- Break #5 SABATON - Primo Victoria Neil Cicierega - 300MB
- Break #6 The Megas - History Repeating: Red - 07 I'm Not the Breakman DONTTRUSTME - 3OH!3
- Break #7 Run DMC DX Theme Death Grips - Culture Shock
- Break #8 Gorillaz - Feel Good Inc. Daryl Hall & John Oates - I Can't Go For That (No Can Do)
- Break #9 MAN WITH A MISSION×milet「Kizuna no Kiseki」 Lamb Of God - Redneck
- Break #10 Ed Sheeran - BLOW (with Chris Stapleton & Bruno Mars) Ghoul - Off With Their Heads
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2023.06.10 03:42 GodWarrior88 Rented Antz from my local library today!
2023.06.10 03:07 i-am-dumb-ta She won't fire me herself
This is going to be long, sorry. Also throwaway because I know that some people I know browse this sub haha.
So to start, I've been an instore since late September. Maybe I wasn't a perfect employee, but I followed the rules, stayed professional, and would even do extra cleaning during my downtime. For the first several months, things were pretty smooth with my GM and I. She would thank me pretty frequently, joke about needing me as a manager, and even gave me a decent pay raise a few months ago.
Even more recently she's been expecting more from me and having me run to the bank or watch the store while she left (as an instore, I know I shouldn't really be doing this but I have a tendency to be a people pleaser). This did cause a little bit of tension when she would get annoyed when I didn't do any extra cleaning, and she didn't seem happy when I said I wouldn't learn how to count inventory without an actual promotion. Maybe some cracks were forming, but I was always polite and professional and things were still overall pretty good.
Admittedly, she's been having a tough time woth some personal matters these past few weeks, but there's been some growing tension between her and the intores/drivers. Especially when she decided to crack down on the rules by posting (kind of passive-aggressive signs) around the store. No one liked that, but there were no direct confrontations.
Around this time I had started talking with a former boss of mine about the possibility of me returning to this old job. Nothing was for sure, though, so I said nothing about it to my GM because she has a tendency to be sensitive about people leaving (eg, crying in the office or immediately firing someone after they put in their two week's). I didn't want to unnecessarily cause drama or upset anyone as, again, nothing was certain. A few of my "work friends" knew, but no one really cared.
Last week I did correct the punctuation on one of the signs that our GM had hung around the store. I honestly was sick of looking at it everytime I cheese a pizza and I think I did it in a pretty joking/light-hearted way. She noticed and wrote something back to the effect of "if you put this much effort into your work, we wouldn't have these problems. hahaha hope you enjoy getting fired." I wasn't there for this, but someone told me about it when I came in. Apparently she felt bad and took it down because she realized that she went too far. I was a little worried and meant to talk to her about it and apologize when I saw her next. I also took care of a bit of cleaning around the store (scrubbing the sinks, oven exterior, under the makeline) in an attempt to make her less upset.
A few days pass and things are more or less normal. Our GM is out a lot, helping manage another store that is horribly understaffed, so I haven't had a chance to see her. In the meantime, another manager comes back from vacation and I guess overhears something about the possibility of me leaving and tells our GM because the next day (Tuesday) I get a call from my GM a few hours before I'm scheduled to come in. She tells me that she's "heard a rumor" about me leaving, and after my initial shock amd fear passes I tell her that things are tentative and nothing, except the fact that I'll still be working at Papa John's, is certain. She just said OK and hung up. A manager who was there with her said that she didn't seem angry, just resigned, so I was apprehensive but planned on texting or calling her the next day to clear some more things up.
That next day, I get a notification from HotSchedules. All my shifts have been removed. I've effectively been fired. No call, no conversation, nothing. This isn't the first time she's done this to someone, too. I'm honestly really hurt and feel disrespected. I didn't even get a chance to better explain myself.
I want to tell her that I would give her a notice if I was to leave. I want to explain that it's jot personal, that I have (or had) respect for her and the team I worked with. I'm mad that someone like this, who doesn't seem to have the respect for her team to treat them like adults is allowed to run a store. I feel so wronged. I know that trying to reach out to her and ask for an explanation or a chance to defend myself would just get messy and make things worse, so I can't even get the closure I want.
I don't know I guess this was a little vent. Thanks for reading. Have a nice day.
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2023.06.10 02:59 jest2n425 John Squire Time Changes Everything Hardback
Got the special edition hardback book of John Squire's solo debut the other day. Loving it so far, especially the songs "All I Really Want," "Joe Louis," "I Miss You" and "Sophia." Surprised I never owned this one before. It's a great release with great artwork.
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2023.06.10 00:57 kinguwu just updated my lemon twigs extended universe chart i posted a few months ago!!!!
| now featuring all of the twigs’ openers for their last tour, as well as a few people that i missed when i first made this !!! submitted by kinguwu to TheLemonTwigs [link] [comments] |
2023.06.09 23:56 LoyddSteroid Bloodhunt Launch!
Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.
HUNTED:
The Scarecrow Difficulty: Moderate
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Height: Moderate
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14
Lantern of Fear The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter
Perks
Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"
Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog
Killstreak:
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown
"As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus
Skewered:
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters.
"In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus
Add-ons:
The Face of Fear Mask:
Starter Add-on for the Scarecrow The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds
Exposure makes any Hunted take 2 health states when hit
Broken Light Bulb:
Starter Add-on for The Scarecrow The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4
"The flickering light fades, shrouding you in darkness."
Crow Reaper:
Common Add-on for The Scarecrow The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters)
"In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow
Crow Caller:
Common Add-on for The Scarecrow The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat
"Beware the call of the crows, for they herald my approach" -The Scarecrow
Lit Candle:
Common Add-on for The Scarecrow Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%
Crow Invader:
Uncommon Add-on for The Scarecrow A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds
"Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose
Crow Killer:
Uncommon Add-on for The Scarecrow The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds
"Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog
Crow Feather:
Uncommon Add-on for The Scarecrow The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds
Undetectable removes the Hunter's heartbeat "Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow
Crow Meat:
Rare Add-on for The Scarecrow Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds
Blindness makes any aura not appear "Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."
Crow Beak:
Rare add-on for The Scarecrow Reveals the aura of all survivors within the range of Lantern of Fear
"Beneath the Scarecrow's gaze, no secret shall hide."
Moldy Crow:
Very Rare Add-on for The Scarecrow The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious
Crow Bone:
Very Rare Add-on for The Scarecrow Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1.
"From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow
Iridescent Crow:
Iridescent Add-on for The Scarecrow A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds
"Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus
Crow Wing:
Golden Add-on for The Scarecrow Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2
Broken means that survivor cannot heal
Lore: In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.
The Banshee Difficulty: Hard
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Height: Small
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12
Banshee Lunge Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.
Perks:
Banshee Scream:
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds
"In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."
Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active
"The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."
Death Immunity:
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds
"The Banshee cannot be deterred by mere resistance." -Cirrus
Add-ons:
Crystal Ball:
Starter Add-on for The Banshee The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge
"The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"
Timid Death Poster:
Starter Add-on for The Banshee Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge
"In their fear, they are exposed, mere prey in the Banshee's unending hunt."
Screwdriver Head:
Common Add-on for The Banshee A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds
"The Banshee slips through the realm undetected, her wrath hidden until it is too late."
Training Sword:
Common Add-on for The Banshee Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25%
"Precision over distance, agility over reach." -Altan Khulan
Crossbow Bolt:
Uncommon Add-on for The Banshee Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25%
"Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus
Crossbow Stand:
Uncommon Add-on for The Banshee Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters
Father's Katana:
Rare Add-on for The Banshee Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds
"With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."
Father's Tools:
Rare Add-on for The Banshee Decreases recharge time by 3 seconds. Decreases lunge speed by 20%
Old Crossbow:
Very Rare Add-on for The Banshee A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream
Charred Skin:
Very Rare Add-on for The Banshee Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds
Iridescent Tuft of Hair:
Iridescent Add-on for The Banshee This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds
"With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."
Bloody Kunai:
Golden Add-on for The Banshee Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase
Lore: In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.
The Prowler Difficulty: Hard
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Height: Tall
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once
Hunting Season: Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers
- He can choose The Bow and Arrow, which takes 6 shots to kill a survivor. The 6th shot will always instantly kill the survivor. While charging an arrow his movement speed is slowed to 4.2 Meters per Second
- He can choose The Traps, which can be placed, up to 4 can be placed at a time. They can be placed and moved at any given time. Stepping into a trap will make the survivor bleed.
- He can choose The Saw, which can be charged and will injure the survivor for 2 health states and make the survivor bleed. Hitting a deep wounded survivor instantly kills them. While charging the saw his movement speed is slowed to 4 meters per second. Upon activating it you gain a short burst of speed for 3 seconds, and then the saw overheats for 10 seconds
Perks:
The Prowl:
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds
"With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."
Stay Out:
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds
"The Prowler's sadistic artistry leaves a mark that cannot be concealed."
Proper Hunting:
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out.
"The Prowler's art of hunting transcends the physical realm."
Add-ons:
Worn Machete:
Starter Add-on for The Prowler Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds
"Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."
Worn Axe Head:
Starter Add-on for The Prowler Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds
"The Worn Axe Head, a testament to the Prowler's relentless pursuit"
Charred Machete:
Common Add-on for The Prowler Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%
Charred Axe Head:
Common Add-on for The Prowler Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25%
"The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus
Original Machete:
Uncommon Add-on for The Prowler Start the Round with The Beartraps equipped. Increases setting speed by 25%
"Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."
Original Axe Head:
Uncommon Add-on for The Prowler Start the round with The Saw equipped. Increases saw charge speed by 5%
"Through the ages, it remains an emblem of the Prowler's unquenchable resolve."
Original Bow and Arrow:
Uncommon Add-on for The Prowler Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%
Golden Axe Head:
Rare Add-on for The Prowler Increases charge speed of The Saw and The Bow and Arrow by 25%.
Prized Bow and Arrow:
Rare Add-on for The Prowler Decreases maximum arrows required to kill by 1.
Sharpened Arrow:
Very Rare Add-on for The Prowler The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1
Bloody Hockey Mask:
Very Rare Add-on for The Prowler Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%
Broken Book Bag:
Very Rare Add-on for The Prowler Survivors who escape from the bear trap suffer from a broken bone.
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing
Iridescent Axe Head:
Iridescent Add-on for The Prowler Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.
- 4 or more arrows inside a survivor can now allow the saw to kill the survivor
- 1 saw hit can now allow 1 arrow to kill the survivor
- Beartraps who trap deep wounded survivors now instantly kill that survivor
Chipped Machete:
Golden Add-on for The Prowler The Following effects are applied to any survivor who steps into a trap:
- The survivor gains the blindness effect for 30 seconds
- The survivor gains a broken bone
- The survivor becomes exposed for 30 seconds
And the Prowler becomes undetectable for 30 seconds
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear
Lore: The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.
The Hunted:
John Carlson Difficulty: Moderate
Item: Flashlight
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk
Backstab Prestige 2: Successfully get out of Chase using the perk
Quick and Easy Prestige 3: Successfully evade chase using the perk
Tenacious Detective Full Prestige: Survive 10 rounds as
John Carlson
Flashlight The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)
Perks:
Backstab:
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands
"The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson
Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds
"In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson
Tenacious Detective:
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed.
"I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson
Add-ons:
Old Battery:
Common Add-on for John Carlson This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second
Battery:
Uncommon Add-on for John Carlson Increases battery life by 2 seconds
Reinforced Battery:
Rare Add-on for John Carlson It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds
"I can withstand the storm." -John Carlson
Cracked Lenses:
Very Rare Add-on for John Carlson These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters
"Stop Him!"
Iridescent Grip:
Iridescent Add-on for John Carlson Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds
"It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson
Scratched Battery:
Golden Add-on for John Carlson A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.
Lore: In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.
Amy Light Difficulty: Easy
Item: Medkit
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using
Shattered Mirror Prestige 2: Get Injured and heal yourself using the perk
Fine Fettle Prestige 3: Heal 2 other Hunted in 1 round using
The Doctor in the Room Full Prestige: Heal 20 other Hunted as
Amy Light
Medkit: Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.
Perks:
Shattered Mirror:
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds
"I turn their tactics against them." -Amy Light
Fine Fettle:
Increases the speed you are healed by 10/20/40%
"Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light
The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40%
"Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light
Add-ons:
Plum Bandages:
Common Add-on for Amy Light Increases the speed at which you can heal by 10%.
Adrenaline Vial:
Uncommon Add-on for Amy Light After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds
Band-Aids:
Rare Add-on for Amy Light Increases boost from hitting skillchecks by 15%
Doctor Gloves:
Very Rare Add-on for Amy Light Increases boost from hitting skillchecks by 30%
Iridescent Vial:
Iridescent Add-on for Amy Light Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself
Doctor's Notes
Golden Add-on for Amy Light No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.
Lore: Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.
Kris Hackley: Difficulty: Hard
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk
Ice Skates Prestige 2: Successfully escape the Hunter's grasp using the perk
True Fighter Prestige 3: Complete 1 generator and heal 1 survivor using the perk
Team Captain Full Prestige: Stun the Hunter 30 times as
Kris Hackley
Hockey Stick: While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun
Perks:
Ice Skates:
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds.
Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active. "With every daring move, I carve my path to freedom." -Kris Hackley
True Fighter:
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60%
"You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley
Team Captain:
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%.
"Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley
Add-ons:
Goalie Gloves:
Common Add-on for Kris Hackley Increases swing speed by 0.5%
Hockey Putt:
Uncommon Add-on for Kris Hackley Increases swing speed by 1%
Back Breaker:
Rare Add-on for Kris Hackley Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds
Empty handed:
Very Rare Add-on for Kris Hackley Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.
Iridescent Hockey Wrap:
Iridescent Add-on for Kris Hackley Increases swing speed by 10%
Professional Hockey Stick:
Golden Add-on for Kris Hackley Allows you to hit the Hunter twice before the stick breaks
Lore: Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.
Kyler Hal: Difficulty: Moderate
Item: Glasses
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk
Survivor! Prestige 2: Successfully take 2 hits for an injured survivor using the perk
Grand Refresh Prestige 3: Successfully stun the Hunter twice while using the perk
Reap what You Sow Full Prestige: Successfully escape 10 times as
Kyler Hal
Glasses: Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.
Perks:
Survivor!:
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds.
Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed. "Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal
Grand Refresh:
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks.
"In the face of danger, I'll stand as your shield."
Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed
"Every action has consequences. Let's make sure they favor us." -Kyler Hal
Add-ons:
Metal Lining:
Common Add-on for Kyler Hal Increases the speed you put on your glasses by 1 second
"Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal
New Lenses:
Uncommon Add-on for Kyler Hal These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter
"With a clearer view, I can navigate the shadows with confidence." -Kyler Hal
Bloody Glasses:
Rare Add-on for Kyler Hal Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them
Blue Glasses:
Very Rare Add-on for Kyler Hal Reveals the killer in blue while looking in their direction
Iridescent Lenses:
Iridescent Add-on for Kyler Hal These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active.
"Through these lenses, I see a twisted reflection of my fate."
Golden Glasses:
Golden Add-on for Kyler Hal Increases the fog for the killer while in chase with you AND the glasses are active
Lore: Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.
Anthony Kael: Difficulty: Easy
Item: Toolbox
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk
First Serve Prestige 2: Finish 1 Generator using the Perk
Hate The Sinner Prestige 3: Finish 1 Generator while injured using the Perk
Panic Headed Full Prestige: Finish 30 Generators as
Anthony Kael
Toolbox: Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.
Perks:
First Serve:
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown
"When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael
Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded
"There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael
Panic Headed:
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured
"When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael
Add-ons:
Spanner Wrench:
Common Add-on for Anthony Kael Increases speed by 2%
Measuring tape:
Uncommon Add-on for Anthony Kael Increases speed at which you put the toolbox away by 15%
Metal Mallet:
Rare Add-on for Anthony Kael Increases boost from skillchecks by 5%
Screwdriver:
Very Rare Add-on for Anthony Kael Increases boost from skillchecks by 10%
Iridescent Screwdriver:
Iridescent Add-on for Anthony Kael Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed
Golden Wrench:
Golden Add-on for Anthony Kael Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%
Lore: Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all.
Kara Scaler: Difficulty: Easy
Item: Boots
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk
Back Track Prestige 2: Successfully escape with at least 1 other Hunted using the perk
The Queen Prestige 3: Successfully hide from the Hunter using the perk
Sixth Sense Full Prestige: Escape 10 chases as
Kara Scaler
Boots: You run 1% faster than all other survivors. Your footsteps are silent.
Perks:
Back Track:
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location.
"In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler
The Queen:
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience
"The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler
Sixth Sense:
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions
Add-ons:
Soft Tissue:
Increases movement speed by 0.5%
Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect
Leather Boots:
Increases vaulting speed by 5%. Removes the silent footstep effect
Winter Boots:
Removes the silent footstep effect. Increases speed after being hit by 10%
Iridescent Tissue:
Increases movement speed by 3%. This stacks while Deep wounded.
Fur Boots:
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%
Lore: A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.
Maps: Harvest Haven:
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Size: Moderate
Resort Ruins:
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
Size: Moderate
The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Size: Small
Derelict Manor:
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Size: Large
Fog Offerings:
Forgotten Ritual:
Common Offering. Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard:
Common Offering. Increases the chance of going to Mountain resort by 25%
Vengeful Spirit:
Common Offering. Increases the chance of becoming the Hunter by 25%
Desperate Prayer:
Common Offering. Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger:
Common Offering. Increases the amount of experience you get by 25%
Cursed Cornfield:
Uncommon Offering. Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints:
Uncommon Offering. Increases the chance of going to Mountain resort by 50%
Dark Embrace:
Uncommon Offering. Increases the chance of becoming the Hunter by 50%
Beacon of Hope:
Uncommon Offering. Increases the chance of becoming the Hunted by 50%
Knowledge Tome:
Uncommon Offering. Increases the amount of experience you get by 50%
Harvest's Call:
Rare Offering. Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure:
Rare Offering. Increases the chance of going to Mountain Resort by 75%
Blood Oath:
Rare Offering. Increases the chance of becoming the Hunter by 75%
Survivor's Pledge:
Rare Offering. Increases the chance of becoming the Hunted by 75%
Duo Dice:
Rare Offering. Increases the amount of experience you get by 75%
Hunter's Mark:
Very Rare Offering. Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman:
Very Rare Offering. Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier:
Very Rare Offering. Increases the amount of experience gained by 100%
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2023.06.09 23:34 RelayFm_podcasts Reconcilable Differences 210: My Personal Fantasia
Subtitle: Keep the honest people honest.At last, the pop quiz show.
Then, for this month's members-only bonus show, your hosts discuss their summer plans.
(
Recorded on Tuesday, May 30, 2023)
This episode of Reconcilable Differences is sponsored by: -
Squarespace: Make your next move. Enter offer code DIFFS at checkout to get 10% off your first purchase.
Links and Show Notes:Credits -
Audio Editor:
Jim Metzendorf Get an ad-free version of the show, plus a monthly extended episode.Master & Commander member special episodeGo to the Relay FM Membership page, then click "Access members-only podcasts", then look for Relay FM Crossover” and click "Subscribe." Finally, pick one of the subscription methods shown.
ATP #537: Worse Than All of Our ToiletsThe pre-WWDC episode where we do "exit interviews" for all current Apple operating systems.
None pizza with left beefJohn's Mac OS X reviewsDesert Island Discs - WikipediaGuests are also automatically given the Complete Works of Shakespeare and either the Bible or another appropriate religious or philosophical work.
BBC Radio 4 - Desert Island DiscsEight tracks, a book and a luxury: what would you take to a desert island? Guests share the soundtrack of their lives.
Essays: The Process of Security - Schneier on SecuritySecurity is a process, not a product. Products provide some protection, but the only way to effectively do business in an insecure world is to put processes in place that recognize the inherent insecurity in the products. The trick is to reduce your risk of exposure regardless of the products or patches.
Huskee trash canMerlin Bird ID app – Identify the birds you seeIdentify the birds you see or hear with Merlin Bird ID
from Relay FM All-Network Feed
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2023.06.09 23:22 broheimlich Rise of the Planet of the Apes is a fantastic film, but James Franco is an awful leading man.
I hadn't seen Rise since it came out in 2011 and thoroughly enjoyed it on rewatch. There's a great origin story for Caesar, and it's fun watching him develop and become a leader to the other apes. The whole sequence toward the end on the Golden Gate bridge is spectacular, the special effects all hold up really well. However, James Franco is just not a good dramatic actor. You can really see him struggling in scenes with great actors like David Oyelowo, Brian Cox and John Lithgow. I'll give the guy this, he's a pretty good comedic actor. Pineapple Express and This is The End are two of my favourite comedies and he's a big part of what makes them funny. But I just don't find him convicing in dramatic scenes at all. Especially during the climax of this film, where there is the opportunity for him to have a big, final emotional scene with Caesar and he gets out acted by an Ape.
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2023.06.09 23:00 yupperdoo97 1924 Harding: Mod Complete
Code Links: Credits Info: - For the devs: 1936c code has been fixed and is ready for the mod loader. 1900/1908 Redux is also ready for the mod loader. Just let me know who/where to send the HTML files.
- For 1924H, I'll wait a week or two as usual for any feedback/corrections.
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2023.06.09 22:58 Infinity_Flounder Cross game skins, how does it work?
Let's just start with that I'm regarded through and through, I'm for butt bananas (in Rick I trust) and Wet Dirt Kirk, Papa Cohen Tattoos and gifts for children.
My special brain doesn't understand some things.
Once the web3 world has kicked off and we have many games linked to the cross-game-cosmetic scene, how would that work in a large lobby? In a 100 player lobby of a 100 different players in 100 different skins not), how do the files get to the game? From what I understand gamestop marketplace uses IPFS to store our glorious Nfts, how do these reach the game?
Id like to understand better how multi-game assets work.
I would love ELIA but I swear I heard a crease form in my brain over the past few of years (it sounded like ice cream).
You can call me robot
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2023.06.09 22:42 maxthemarxist12 I got to talk to John Gourley of PTM, because of that I won a VIP upgrade to Roo!
Title really says it all, I just wanted to share my excitement!! I attended the AMA on Discord for Portugal. The Man. I was chosen to come on and ask a question, and boy I was so so nervous but extremely excited! I was planning on asking him to talk more about their land acknowledgements they do during their sets, but someone else beat me to it.
When I got brought up, I told John that someone beat me to my question, so instead I asked what I thought was kind of a basic question. I asked what was his best advice for a new artist and told him that PTM is a big influence for my band. His answer just went into being clever with your lyrics and also trying to incorporate humor where you can. He then told me that my band could start doing land acknowledgements, and I told him I was def planning on looking into that, and we riffed a little about decolonization, politics, community and stuff. It blew my mind, like I just had a little conversation with someone I truly look up to.
The AMA was truly inspirational. I got to hear so many cool questions and stories from John, and I really felt like I learned something as an artist. At the end, the moderator said her thanks and applause for all the cool questions. She then announced that 3 people will receive VIP upgrades, and I was one of them!! I was in such shock and felt doubly blessed. Just talking to John was cool enough, and I won a VIP ticket??
Anyway, thanks for reading! I just wanted to share my hype about this. I would have never been able to think about getting a VIP ticket. I feel like all the contests nowadays are monetized and near impossible to win, so just winning that for showing up to an AMA was truly amazing and special.
HAPPY ROO EVERYONE!
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2023.06.09 22:39 Mountain-Complex-417 Women's rights
[Question:] The UNO, America, Britain, in fact the entire western media accuse the Taliban of violating the rights of women; of banning them from jobs, of ordering them to observe 'Purdah'. The Taliban are also accused of depriving women of their right to education.
[
Answer:] The basic question here is what are the rights of women and who will determine them.
If the women's rights have been determined and fixed by Allah Ta`ala, if these rights have been given to the women by Allah Ta`ala Himself, then what the Taliban are doing seems perfectly right. The rights granted by then are fully in accordance with the orders of Allah Ta`ala. On the other hand if women have been given their rights by the West, if the right to determine what these rights are lies with America, Europe, Britain, the United Nations then admittedly the Taliban are in the wrong.
Now we are Muslims. The Taliban are Muslims. The people of Afghanistan are Muslims. All of us firmly believe that neither do we acknowledge the rights given to women by the West, nor are we bound by them. People who agree to these rights are welcome to respect them. But people who do not acknowledge the western-bestowed rights at all, to force them into obeying them, to complain against their attitude, to accuse them of not giving these rights to their women, seems to be entirely absurd and stupid. Either that or it would be coercion, oppression in its basest form. It would be denial of their freedom denial of their religious rights. And this is in itself against the principles of the West.
An explanation of the sum and substance of all these allegations is that Islam has put all the responsibility of a woman's upkeep upon the man. If a man is not capable of paying a woman's 'Mahr', (dower), of bearing her expenses then his marriage is not valid. The course of his married life comes to an end. If the husband dies, the women has a right to remarry so that the new husband may bear her expenses, or she can go back to her parents who are responsible for her livelihood. Along with it Islam has made a woman heir of her parent's wealth, as well as heir to the estate of her husband. She is the heir to her children's property too. This has been done so to make ample provisions for a woman. Contrary to this the men in the West have made women an object of their lust and desires. They have used them how soever they pleased. When these slaves-of their-desires had to go to work, to offices and factories they dragged the women along with them too. Women were made to work in offices, restaurants, shops and factories for the gratification of their desires. In this way did the western man destroy the personality, position and identity of a woman.
In Thailand, Holland, Bangkok etc. women so unashamedly, with such pride solicit made attention in markets, in open public places, like men in Pakistan and Afghanistan sell their wares sitting by the roadside. Then the ignominy of it all is that at night these women ask each other how much they have "earned" during the day or night. The poor, wretched western house-wife is not sure whether her husband will return home to her or spend the night in another woman's arms.
The women in the West are labouring under a double burden. One, she is torn by anxiety as to who will look after her in case she remains unmarried, for her culture has deprived her of her right of a share in the property and wealth of her parents, nor is anyone else willing to take on her responsibility. She is thus forced to wander from door to door in search of security. Even in the matter of dress she is exploited. Men wear trousers which cover their ankles too while the women are forced to wear skirts with their legs bare in every kind of weather. In the scantiest of dresses-merely a sleeveless blouse and mini-skirt the western woman can be seen roaming in shops, air-ports, stations etc. She is an target for unscrupulous men who satisfy their lust with them, wherever, whenever, howsoever they please. She has become no less than a b[*]tch, chased by a dozen dogs in heat. If these are the rights of the western women then the West is welcome to them.
What about the eastern or rather the Muslim woman? A Muslim woman is the queen of her house, a princess of the society. Her role is that of a mother, sister, daughter, grandmother and aunt. A man with the sweat of his brow fulfils her needs of food and shelter. He fiercely protects her honour, dignity and chastity. A Muslim man firmly believes that a husband and wife's relation is a one to one relationship. One who interferes in it does so at the risk of his life, for he would be challenging the man's honour.
I ask the western people, specially the UN why, when their women enjoy all kinds of rights, every kind of freedom, do they stop them from going about in the nude in shopping places etc.? Why have they made it necessary for them to cover the upper and lower parts of their bodies with at least two pieces of cloth, as human dignity and civilization demand? This means that the West, the UN admit to code of at least one percent decency for men and women. Now if a nation, as a nation, as a Muslim nation believes in ninety-nine percent decency and honour of women then what right does the West have to criticize it? After all it admits to one percent decency too.
In the end I would like to make an entreaty to Europe too. I would like to ask the Europeans why they are bent upon making other people suffer from that which is the cause of their own suffering? The thing which has destroyed them why are they forcing it upon other people? Your Parliament passes a bill which makes it legal for a man to marry another man, for a son-in-law to marry his wife's mother, i.e. his mother-in-law. Why do you compel us to do the same?
As far as the question is concerned that the women in Kabul have been banned from jobs with no one to look after them, so how will they survive, the answer is that the Taliban have made provisions for them. They have told all women who were working in offices etc. to stay at home and they will receive their entire salary there. There is no need for them to work any longer. Their salaries will be continued. Now if in-spite of this someone creates an uproar that women's rights are being violated, he is actually trying to spread immorality. He is not concerned with the rights of women but wants to propagate prostitution in fact.
Then, who really are these working women and where have they come from? One must go and find out for, Afghani women do work in their own homes but not in offices. And another thing, an Afghani woman may belong to any area, Purdah is inherent in her nature. Purdah is a vital part of Afghan culture; it is its national identity. Now the woman who are demanding freedom from Purdah, right to employment, the women for whose rights the UNO is making such demand, they do not in fact belong to Afghanistan at all but have come from somewhere else. They belong to Tajikistan, Russia and Iran. They have some to Afghanistan with the specific purpose of destroying its environment. Under a well-thought out plan they are working upon undermining the influence of Islamic values.
Then, who really are these working women and where have they come from? One must go and find out for, Afghani women do work in their own homes but not in offices. And another thing, an Afghani woman may belong to any area, Purdah is inherent in her nature. Purdah is a vital part of Afghan culture; it is its national identity. Now the woman who are demanding freedom from Purdah, right to employment, the women for whose rights the UNO is making such demand, they do not in fact belong to Afghanistan at all but have come from somewhere else. They belong to Tajikistan, Russia and Iran. They have some to Afghanistan with the specific purpose of destroying its environment. Under a well-thought out plan they are working upon undermining the influence of Islamic values.
Then among these women demanding rights of employment, are those too who are linked with the Communists in Afghanistan. They went to Moscow, learned all the vices there ad came back, bent upon destroying the Islamic environment of Afghanistan. They were officially appointed for this work. If this is not so, then where are the widows of the 1.6 million Shuhada who died in the Jihaad against Russia? Out of the 1.6 million there must still be at least 0.3 million, alive. What happened to these women? Who is looking after them? Why didn't the UN raise its voice for their rights? Weren't they human beings? Or didn't they need food to stay alive?
The fact is that these widows were Muslims and Muslim men are taking care of them. Either they were given in second marriages or their parents brothers or relatives are looking after in accordance with the laws of Sharee`ah. Their lives are safe and so is their honour.
The women who were living in Kabul mostly belonged to Communists, Mulhideen, and heretics, who enjoyed the patronage of the UN. The leaders sent their husbands to the front, into the mouth of death. They then called these beautiful women and appointed them as, sweepresses in their offices and satisfied their lust with them. The fault thus lies with the UN itself. The rights it gave these women were those of sweeping the offices of lecherous officials. Their responsibility now totally lies with the UN whose charter it is to protect the rights of women in this degraded, shameful fashion.
As far as education is concerned, Islam has given women the right to acquire education and we will certainly give them this right. At present the Taliban are busy in fighting a war, a war demanding all their energies and resources. As soon as they war comes to an end they will make proper arrangements for the education of women. But it must be kept in mind that the Muslim girl will be educated in an Islamic Madrasah from which she will emerge as an epitome of honour and decency, grace and dignity personified.
The UN does not have the right to prescribe a course of studies for our women. The western world is welcome to provide its brand of education to its own women which casts their modesty out of the window, which fosters sexual relationship between men and women; an education in which are taught the etiquettes of drinking and dancing, of merry-making; an education which causes young girls to attain puberty well before their age, which bestows upon them the status of unmarried mothers well before they have completed their college education.
The saddest fact is that those professing to be highly civilized have they never pondered upon the meaning of "civilization"?
The British Parliament passes a law according to which 'gays' could marry each other, i.e. a man was allowed to marry another man. Next, another law was passed which allowed a man to marry his mother-in-law. He has in his marriage the daughter and the mother both! Curses be on such animals, damned be such swines. Whatever did happen to their humanity, to their sense of shame?
Copulation with dogs has become common in England. It is a usual custom to make dogs heirs to a legacy. It is said that the Satan Pope John Paul II wedded a man to a frog. Such dirty evil people then criticize the experts, the true followers of Islam-the Taliban!
"Ashamed of yourself, you aren't!" as the saying in Urdu goes.
[
Source]
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2023.06.09 22:21 blindsight List of completed LitRPGs (final version, possibly)
In protest of Reddit's API changes, I have just finished deleting as much of my post and comment history as possible. I have heard that this list has been useful for many readers over the years, so I am reposting the list as a new post here, instead of a comment.
I expect I will be using Reddit very little, if at all, going forward. I will not be updating this list any longer.
Thank you all! It's been fabulous being part of this community.
Each subsection has my favourites near the top, then aren't really in order.
Complete LitRPGs:
Threadbare series (including
Small Medium and
Dragon Hack) by Seiple
(suggested order: trilogies TB1, SM, DH, TB2) Limitless Lands by Henegar
Master Hunter K by From Hell
World Tree Online by Hooper
New Game Minus by Lin
(and Street Cultivation,
but it's not a LitRPG) Light Online by Larcombe
Eternal Online by Reynolds
Retired S-Rank Adventurer by Wolfe & Falcon
Life Reset by Kuznits
Blessed Time and
Viceroy's Pride by Plamann
Towers of Heaven by Milan
CivCEO by Karevik
Forever Fantasy Online by Aaron and Bach
(great series, but very limited progression; max level from the beginning) This Trilogy is Broken (a.k.a.
This Quest is Bullshit! from Royal Road) by Valentine (a.k.a. Nixia)
War Aeternus by Dean
PrimeVerse by Billiau
Everybody Loves Large Chests by Iliev
(NSFW gore, nudity, demons raping each other but asexual protagonist doesn't understand sexuality and is mostly uninvolved) Somnia Online by Hanna
The Dungeon Alaria by Kern
Rise to Omniscience by Oster
The Idle System by Pegaz
Last Born of Ki'darth by McGowen
Accidental Traveler (two complete trilogies) by Davis
Savage Dominion by Chmilenko & Penman
The Last Warrior of Unigaea and
The Feedback Loop by Cooper
Factory of the Gods (a.k.a.
Keldora) by Raizman
(complete arc; once *Dinosaur Dungeon** concludes, this series will continue.)*
Nova Online by Knight
Axe Druid by Johns
Tower Climber and
Arcane Kingdom Online by Tanner
Emerilia by Chatfield
Euphoria Online by Tucker
Aether Gate Online by Hultberg
Chronicles of Ethan (and standalone sequel
Overpowered Howard) by Monk
System Apocalypse™,
Adventures on Brad, and
Hidden Wishes by Wong
Combat Codes by Darwin is great, but it's
/ProgressionFantasy Below here I haven't read yet: Death's Mantle by Cooper
Space Seasons by Chapman
Heroic Villain, and
Bathrobe Knight by Dean
Metagamer Chronicles by Hunter
Fall of the Black Seraph by O'Kelley (a.k.a.
The Genesis Game by Locke)
Afterlife Online by Finn
The Iron Teeth by Straughan
Dungeons of Perdition by Basu
Pangea Online by Rowland
The Weaponized by Deckard
Never Die Twice and
Kairos by Durand (a.k.a. Void Herald on RR)
Headshot Online by Siege
Trinity of the Kairos by Sinclair
Chronicles of Wycon by Moore
Abduction Cycles by Cressman
They Called Me MAD and
The Houndsman by Pal
The Bright Lord by Knowles
Nora Hazard by Corvin
Beast Realms by Jones
Arena Manager by Opo
Frostworld by Peel
Magnus by Prime
Metamorphosis Online by Grey
Alterlife by Moss
Underverse by Cajiao
The Orzare Chronicles by O Toole
Alpha Physics by Kozlowski
Legends of Ascension by Hultberg
Badges of Dorkdom by Hodges
Star Divers by Landry
Legendary Farmer by Elizabeth Oswald
Class Shift by Sean Oswald
Ten Realms by Chatfield
The Weight of it All by Thorn
Phase Shift by Johnson
Voidbringer Campaign by Hall
Sky Realms by Osgood
Cultivator vs. System by Valerios
Uniworld Online and
Glendara Awakens by Brooks
Freedom Online by Lingard
Enora Online by Adams
Harbinger by Keene
Bad Luck Charlie (a.k.a.
Dragon Mage) by Baron
Apocosmos by Gkirgkiris
Real-Time Starcommander by Gregory
Dungeon Realms by Yang
Death's Favorite Warlock by Dean
The Game of Gods by Kern
Tower Apocalypse by Cassius & Tang
Real-Time Starcommander by Gregory
Hack, Slash & Burn by Herzman
Cowboy Necromancer (some novellas to follow) &
Tokens & Towers by Cooper
Apocalypse Gates (and I think other series) by Schinhofen
(I've heard there are lots of sex scenes and he's known for "secret harems") Standalone LitRPGs:
How to Defeat a Demon King in Ten Easy Steps by Rowe
Tales from the Upgrade by Henegar
The Card Job by Falbo
(I used to also include The Crafting of Chess,
but it now has a sequel. Regardless, it's already a complete story in 1 volume.) Leveled Up Love by Wong and Marshall
Battle Spire by Miller
Kaiju: Battlefield Surgeon by Dinniman
(trigger warning: gore, abuse of various types) Below here I haven't read yet: Zombie Slayer by Milan
Axilon99 by Cox
The Ridden by Kern
Aether Frontier by McCoskey
Royal Bodyguard and
Just A Bronze by Richter
Hazelhearth Hires Heroes by Willison
Nigmus Online by Barnett
An Old Man's Journey by Allanther
Toothless by Thomas
Sci-Fi LitRPGs:
(this is my attempt to include science fiction stories with LitRPG elements, but that focus on the science-fiction implications of VAI/games, not on progression) Continue Online by Morse
Virtual Realities by Schott
Puatera Online by Chapman
(the first three books have very little /ProgressionFantasy elements; later books are a bit more typical of the genre) Series that can be read as complete with a midway stopping point, but have been continued:
The Gam3 by Yap
(a sequel series started in August on RR, but book 3 ends a complete story) Nova Terra by Ring
(to be continued in Forgemaster ) Series that are on permanent (?) hiatus but at a stopping point that could be an ending:
Desire by Milan
(not harem... Really poorly-named series! Milan calls it complete, but it's an open ending.) Monster Hunter NYC by Cooper
(harem) Below here I haven't read yet: Greystone Chronicles,
Shadow Sun,
The Darkelf Chronicles and
Mars System Reboot by Willmarth
Dungeon core series:
Elemental Dungeon (a.k.a.
Bone Dungeon) by Smidt
Dungeon Crafting,
Dungeon Fairy,
Dungeon World,
Station Core,
Dungeon of Chance and
Holiday Dungeon Core by Brooks
Derelict by Henegar
(complete trilogy; more books to come) Divine Seed (a.k.a.
Tree Dungeon) by Karevik
Bio Dungeon by Logue and Brooks
Divine Dungeon by Krout
(imho stronger as a complete trilogy, but it's also a complete series at five books.) Guild Core by Reynolds
Futuristic Dungeon Core by Grant
Below here I haven't read yet: A Lonely Dungeon (RR) by cathfach
Cat Core and
War Core by Henegar
Blue Core by InadvisablyCompelled
(adult content chapters marked; I assume so they can be skipped) Complete web serials:
Worth the Candle by Wales
The Infinite Labyrinth by Vincent Archer
The Humble Life of a Skill Trainer by altonsleet
Mother of Learning by nobody103 is amazing, but it's
/progressionfantasy not LitRPG.
Below here I haven't read yet: Vainquer the Dragon by Void Herald
Azarinth Healer by Rhaegar
(book 1 on KU, epilogue to follow still) Everybody Loves Large Chests by Exterminatus (trigger warning: rapey demon sex, gratuitous gorey violence) (also
Small Chests Are Fine Too)
more NSFW than KU version? Epilogue by Etzoli
Damage=MA: A Rolling Stone LitRPG by zechamp
Death Singer by geminirand Or maybe just peruse
COMPLETE-tagged stories on Royal Road.
Russian-translated complete LitRPG series:
Level Up by Sugralinov
Dark Herbalist by Atamanov
The Way of the Shaman by Mahanenko (ending on book 6)
AlterWorld by Rus
Below here I haven't read yet: Galactogon by Mahanenko
Animus and
Chronicles of KieraFreya by Anderle
Mirror World by Osadchuk
Realm of Arkon by Akella
An NPC's Path by Kornev
The Neuro by Livadny
Clan Dominance by Mikhailov
The Final Countdown by Ulengov
Asian translated LitRPGs:
Master Hunter K (on KU) by From Hell
Solo Leveling/
I Alone Level Up by Sung-Lak
Infinite Competitive Dungeon Society and
Everyone Else is a Returnee by Toika
The Legendary Mechanic by Peija
Seoul Station Necromancer by Jin
Rebirth of the Thief Who Roamed the World by Mad Snail
Reincarnation of the Strongest Sword God by Lucky Old Cat
Emperor of Solo Play by D-Dart
borderline LitRPG: Throne of Magical Arcana by Cuttlefish That Loves Diving
A Returner's Magic Should be Special by So-Nan
Below here I haven't read yet: Demon King by Toika
Advent of the Archmage by Mo Xiang
Night Ranger by Dark Blue Coconut Milk
Warlock of the Magus World by The Plagiarist
Desolate Era by I Eat Tomatoes
The Second Coming of Gluttony by Ro Yu-jin
And there are a lot of complete translated cultivation web serials; search over at /ProgressionFantasy or /NovelTranslations for recs. I also expect this list is missing many complete series. Please recommend any you think are worth reading! Harem series
World Seed by Miller
Reborn by Jackson
Reborn as a Baron Lord by Yang
Wolf King's Lair by Drake
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2023.06.09 21:44 VillainTheory X-23- Hero Kit Deep Dive
Are two claws better than three? That is one of the many questions I’ll be attempting to answer as we delve into X-23’s cards! Here I will go over her cards in great detail, try to predict which aspects and archetypes she will like, as well as estimate where she’ll rank in terms of power. Disclaimer #1: X-23 has just been previewed. I have not played her, this is all simply theoretical and done for fun!
Disclaimer #2: This is my longest deep dive yet! Skip to the conclusion if you want a shorter read! Just read the bullet points at the end for the quickest read.
But let’s cut to the chase.
Identity Card - Alter-Ego X-23 or Laura Kinney as she’s called in alter-ego is, in many ways, much like Wolverine. She has a giant REC of 6 and has a setup ability to put her claws into play. And while yes, she is high damage and has plenty of healing, the similarities really do end there. She functions entirely differently.
So let’s hit the boring stuff. She’s got 10 hp and the standard hand size - 6 in alter-ego, 5 in hero form. Not great, but not bad - distinctly average. She also has the Mutant alter-ego trait and X-Force hero trait as you'd expect.
As mentioned, she has 6 REC and this is by _far_ her best stat. 6 REC is monstrous and shouldn’t be underestimated - she doesn’t automatically heal when starting the turn in her hero form, meaning there’s no opportunity cost for going alter-ego to use it like with Wolverine.
Given how dangerous it can be to drop to low hp in the pursuit of not missing value from a large REC stat, she will like any well-costed increases to her hit points. So far, we haven’t seen an equivalent of Adamantium Skeleton, but you can bet that Endurance, the unannounced but probable Honorary X-Force card, or even Symbiote Suit are all on the menu as potential cards for her deck-building.
Increasing her hp will help her in other ways - but we’ll get to that.
Like Wolvy, she has a setup ability to put her claws in play. Unlike Wolvy, she has a second ability that she can actively use throughout the game. It’s an action to shuffle either the Honey Badger ally or the Sisterly Bond event from her discard pile into her deck and then draw a card. The shuffling of either card is a cost, so you are only able to use it for the sweet card draw if either is in your discard pile.
Unfortunately, it appears X-23 only has one copy of Sisterly Bond and she seems heavily incentivized to keep her signature ally around on the board at all times. Which is to say, her alter-ego ability won’t always be online to use. But it's much better than not having one. ...Like Wolverine.
But let’s get to the good stuff.
Setup Ability - Shhnk! The ability is very simple. Put X-23’s Claws into play. So let’s talk about those.
Her claws have the weapon trait, the permanent keyword, and have a hero action that reads: Exhaust X-23’s Claws and take 2 damage → X-23 gets +2 ATK until the end of the round.
As you can see, suddenly her 6 REC is looking a lot more useful. And she has other sources of healing which we’ll soon cover. She also has multiple sources of readying, and thus you can really start to get excellent value from these. If anyone has ever played Quicksilver with Maximum Velocity, multiple readies with a +2 ATK boost is incredibly good! And she can pull the trigger every turn - as long as she has the hp!
Identity Card - Hero Form Her form is, quite frankly, amazing - and her entire kit has fantastic synergy with it. As do a lot of aspect cards.
She’s another 2 THW, 1 ATK, and 2 DEF hero. The same as Cyclops and Angel - apparently this has become popular! But like both of those heroes, she has a ready source of damage. In this case, the claws we just talked about. By taking 2 damage, suddenly she’s a 2 THW, 3 ATK, and 2 DEF hero.
2 damage might seem steep, but remember those readies I talked about? They’re here. X-23 has an ability called Living Weapon. It’s a response which says after she takes any amount of damage, ready her (Limit once per phase.). So, at the most basic level on our turn, we can always thwart for 2, ready by taking damage from our claws, and then use our basic ATK for 3 damage (or even just another 2 thwarting!).
If she attacks twice, it’s 4 total damage (1 and then 3). If she thwarts twice, it’s 4 threat removal total (2 and 2). She has to take 2 damage to do so, but restoring 2 hit points is generally considered to be
roughly the equivalent of one resource.
Remember Captain America? He's pretty good. By discarding one card (read: one resource), he too can ready to potentially attack twice, thwart twice, or some combination. And he too hits a maximum of 4 damage or threat removal, but even he can’t hit 3 damage and 2 threat removal like this while X-23 can.
What I’m trying to say here is that X-23 is going to be incredibly, incredibly consistent. Notably in solo play but still amazing in multiplayer. Even before you look at your cards in hand, you can basically guarantee defeating any one of most minions or clearing most side schemes. That versatility and output from Turn 1 is rarely talked about from Captain America but I believe it is one of his greatest strengths. Now? One of X-23's.
Lastly, I need to bring attention to the fact that the Living Weapon response, the thing that readies her, is once per
phase. You can defend with her on the villain phase and, should she take a point of damage, she’ll ready straight back up. Nice. Cap can’t do that either.
In short, if you’re being compared to Captain America, you’ve done good. Right now? X-23 is looking
very strong.
…But maybe all her other cards are bad? Heh.
Signature Ally - Honey Badger …Who names these characters?! Anyway, Honey Badger is a key weapon in your arsenal. Why? Because she readies you. She’s a 1 THW, 1 ATK, 2 HP ally with a printed cost of 2. She also, curiously, has the X-Men trait. This is weak, but her ability is very strong.
Her Hero Response reads: After Honey Badger takes any amount of damage, ready X-23.
This is very good because X-23 has great stats and we’ve yet to scrape the surface of how high her ATK can really go. If you’ve ever used the Web-Warrior ally of Peter Parker, you know just how good allies that ready you can be. Since consequential damage works for this, the timing will be largely comparable to Peter Parker except she’ll be defeated first before you can use her response if you spend her last hp on an ATK or THW.
With a great ability comes great potential to boost her hp and/or keep her healed. Or even recur her with something like Make the Call, Chance Encounter or Regroup.. See, you are going to want to keep Honey Badger in play as much as you can. Because readying is awesome. And we have other cards that benefit from her sticking around.
By readying you, she effectively has a THW stat of 3 or an ATK stat of 4+. And, since she delivers 1 of either the ATK or THW herself, it’s in some ways able to be split and she can definitely pop Toughs for you. So she’s already a solid ally before you factor in boosting her hp and/or keeping her alive. And all those other cards that synergize with her.
Remember the X-Men trait on her? Every aspect has a Training upgrade that adds hp. Expect to see one or more of these in all her best decks. Maybe a little X-Mansion to heal her, or Game Time, etc. Med Team, Command Team… There are a lot of options. And all of them end in Honey Badger readying you a LOT.
…In short, if your signature ally is being compared to the Web-Warrior version of Peter Parker, you’ve done good.
…But maybe, just maybe, all her other cards are bad? Hehehe…
Let’s check out her events.
Claw Mastery A 1-cost event with the caveat that it’s “max 1 per round”. What does it do? It’s a hero action that says, until the end of the round, X-23 gets +2 attack - and, if Honey Badger is in play, her attacks gain overkill.
This is super good.
If you don’t ready her again, it’s not so hot. But if you do even once? That +2 attack becomes four damage between two attacks. Combine this with her claws’ +2 ATK bonus and she us hitting 5 ATK and is really going to love more ways to ready. If you make a basic ATK, ready, repeat a few times? We’re in Quicksilver territory. And between Leadership shenanigans with Honey Badger, or Protection shenanigans with all its direct readies? You can deal massive damage here.
Battle Fury isn’t quite in the same league, but it’s starting to make sense why it was reprinted with Wolverine now. She’ll love that too.
This is easily one of her best cards, you just need to combo it. And I say it’s one of her best cards before we even discuss the potential overkill it gives you. Note the overkill is for all her attacks, not just her basic ATK. You could drop Into the Fray on a 1 hp minion and, in addition to removing 5 threat, deal 5 overkill damage. Nice.
Sisterly Bond A 0-cost event that is a Hero Interrupt - when Honey Badger thwarts/attacks, add X-23’s matching power to Honey Badger.
So, despite Honey Badger having 1 ATK, if you have just played Claw Mastery and used your Claws? This 0-cost card basically gives her a total of 6 ATK for one use. And even without Claw Mastery, it’s still very good at giving either 3 damage or 2 threat removal for 0-cost.
This is like Leadership’s Teamwork card in reverse, except nobody has to exhaust either. If you boost Honey Badger’s hp and/or heal her, this card is a must-play. And her best builds are almost certainly doing this.
It’s very efficient and super flexible with serious combo potential on top. And remember her alter-ego ability? Once this is in your discard pile (looks like only one copy), you can shuffle it back into your deck.
…This is easily one of her best cards too.
Regenerative Longevity A 1-cost event and an action, meaning it can be used in hero or alter-ego form, that heals you and Honey Badger for a total of 4. It’s reminiscent of Wolverine’s healing card and is one of her two previewed cards to have the Superpower trait.
So, for two resources (1-cost + the card itself), we get 4 healing. This is basically what we should expect for our money for identity healing. However, the ability to heal Honey Badger as well is extra valuable given how ridiculously good Honey Badger is for us.
Is it one of her best cards? You’re going to have to draw it at the right time (after you’ve played Honey Badger), but then? Kinda. Keeping Honey Badger alive and healthy is incredibly valuable. Every hp restored to Honey Badger is another ready, and your readies hit HARD.
Next up? Upgrades and supports.
Sisterhood If all three of her events and her setup ability, her claws, all combo-ing with Honey Badger wasn’t enough of a clue, here’s the final card that cements the theme: Honey Badger is vital and you absolutely desperately want to put her in play and keep her in play.
X-23 is the first hero we’ve ever seen who works so closely with their signature ally. Wong, Mantis, Vivian and maybe even Gambit come close, but not quite like this. Though, to speak of Vision, keep his Hickory Branch Lane card in mind here. This is her version of it.
Sisterhood is a 2-cost support that has an action (alter-ego or hero form) that says to exhaust it, discard an X-23 card from your hand, then search your deck and discard pile for Honey Badger and add her to your hand.
In other words, wherever you are and whatever is happening, you can always find and thus play Honey Badger once Sisterhood is in play. Whoa.
Now, I generally think beefing up Honey Badger’s hp (and, ideally, other stats) is going to be the best move, but recurring her with this? This can be a great option if you lean into it. Notably, in leadership, the Team Training card is going to do huge work here by giving Honey Badger +1 hp every time you play her. This will also combo really well with Danger Room. Just grab her, play her, and use Danger Room to immediately find and put a Training upgrade on her. And repeat as necessary.
This card is basically infinite copies of Make the Calls for your best ally. As long as you have another signature card in hand that you don’t mind swapping for her.
Nice. This card? Easily one of her best - for the right build. Otherwise, it’s probably dead to you if you find Honey Badger first and have built the deck to keep her alive forever. However, even with such builds, this could be pretty valuable to find Honey Badger sooner if you happen to draw this first. Honey Badger is just
that good.
Puncture Wound This upgrade is basically a delayed event and is reminiscent of Nebula’s techniques. Play it, benefit from the passive bonus, wait, and it goes off in the next round.
And I love it.
It’s a 0-cost card that you can only attach to an enemy that X-23 or Honey Badger have attacked this turn. The attached enemy gets -1 ATK. And then, as a forced response that triggers after the player phase begins, you must discard it - but for doing so you deal 3 damage to the attached enemy.
So, first things first - 3 damage for a 0-cost card is great. This is Turn the Tide levels of efficient. The downside is that it's conditional, also like Turn the Tide. Given X-23’s crazy damage, minions are unlikely to survive - you’re mostly putting this on the villain aside from a few edge cases and mostly in multiplayer (Surprise Contender? Dragon? Sleeper? That Future Past guy I forget the name of?). Normal minions won’t live long at all.
But for a hero who hits hard and fast, hitting the villain is going to be something you want a lot of the time, especially in solo where she can definitely melt through their hp. And if you’re focusing down the villain, you don’t want to be putting a ton of resources into your defense. And this is where the -1 ATK comes in useful.
The slight downside, the anti-synergy here, is that if you reduce the damage you take too low while also defending? You won't take any damage and so won't ready back up with your hero ability. It's going to be a fine line to balance that will vary with each scenario.
We believe she has two of these in her kit and they do stack, so for a total of 2 effective resources you can put both of these on the villain, take -2 from any attacks they make, then they take 6 damage. That’s crazy.
What’s even better is when you consider multiplayer. First of all, this is an upgrade. Cyclops is going to be able to Optic Blast off of it. Secondly, every single attack the enemy makes will be affected by that -1 ATK. So you’re really helping to protect the whole table.
The combo I’m most excited for is with Cyclops (again) and Storm, two of the best multiplayer heroes already. If Cyclops attaches Practiced Defense and Storm changes to her Blizzard Weather, you can play one Puncture Wound too and now the villain has -3 ATK for that entire villain phase. Or -4 if you draw into both of these.
But a lot of other characters will love the -1 as well. Spider-Ham might not need the help, but this will help him take lower chunks of damage for efficient toon counter generation. Drax? Now, when he takes attacks, he takes less damage too. The Groot ally? Suddenly it’s surviving a lot longer. The same goes for Spider-UK.
There are probably even more multiplayer combos I have yet to think of. There are a lot of handy little interactions.
What’s also good about this is that it makes “taunt” cards a lot better as well - cards that make the villain attack. Traditionally, cards like Toe to Toe and Bait and Switch haven’t been worth it. Whether they are now is still debatable, but certainly they get better if you can factor in the villain having -1 ATK. And remember the new card with Angel, actually called Taunt? That works great here as well.
There’s theoretically a situation where, in 4-player where everyone has their own copy of all the content, you have X-23, Storm, Cyclops and Drax, all running 3x Taunt or 3x Toe to Toe, with the first three using their -1 ATK abilities to weaken the villain throughout the game while everyone grabs massive value from these cards.
I love this card.
Grim Resolve And now for a traditional upgrade. So traditional, in fact, that it’s basically just Clarity of Purpose. The main difference? Its cost arrow says you must TAKE 1 damage rather than DEAL 1 damage, which is relevant with the new 1.5 rules when it comes to potentially blocking the damage.
If you block damage (let’s say with Energy Barrier) from a cost which says TAKE, then you have not actually taken the damage since you prevented it. But if you block the damage from a cost which says DEAL, the damage was still dealt - you don’t have to
take it to have fulfilled the cost.
(If this is confusing, while I will try to help in the comments, I recommend looking for some youtube talks on it or scouring the pages of the new 1.5 rules reference!)
Like Clarity of Purpose, it’s a 1-cost card which you exhaust to generate a resource. Clarity of Purpose has you also
deal a point of damage to yourself as an extra cost. Grim Resolve has you
take a point of damage as its extra cost.
It’s good! Now, you can pop your Claws to get +2 ATK first before using X-23 at all, then make a big basic ATK, then use Grim Resolve to ready then and make a second one. It gives a lot of flexibility in the timing of when you want to ready with her hero ability.
But it’s also just an ever-so-slightly worse version of Clarity of Purpose. Still, Clarity is a powerful card and X-23 has a lot of healing. You can totally run both, whether to just to find one earlier or even put both into play.
Pain Tolerance Last but not least, we have X-23’s consistent healing card. This upgrade is 2-cost, Superpower traited, and has a Response - meaning it works in both hero and alter-ego form. It says “After you play an X-23 card (including this one), heal 1 damage from your identity.”
Any rules followers will immediately recognize the reminder text being something absent from Sky-Destroyer, another card that triggers upon playing itself, so that is a welcome addition here that should help a lot of players out who otherwise might not realize it. And so we can, in some ways, also consider this to immediately include a 1 hp heal before we even really start using it properly.
So - three effective resources for 1 hp, then 1 hp every time you play one of your signature cards. I can tell you right now that, given how ridiculously good her signature cards are, you are going to want to play them already. And not just that but, as you may have spotted throughout the preview, all X-23’s cards are cheap. So, not only do you want to play them already purely because they’re
so darn good, but you can play a lot of them because they’re
so darn cheap.
In short, this thing is going to give a TON of healing. Outside of an unlucky hand, this is likely a minimum of 1 and sometimes up to 3 or, if the stars align, 4. And it will likely trend on the higher side if you thin your deck or build for card draw or some kind of recursion (Mutant Education, etc! And her alter-ego ability).
It’s not mind-blowing, but she’ll benefit more from the healing than most heroes will.
And that concludes the signature cards previewed so far - let’s take a quick look through some deck-building options for her.
Basic Cards With the Mutant trait, she’ll love a lot of the X-Men supports. With an X-Men signature ally who is key to her entire deck, she’ll also love the X-Men supports.
X-Mansion? Heal Honey Badger. Danger Room? Beef up Honey Badger who you can easily recur, and thus get multiple uses from Danger Room on just her. Cerebro? Perhaps find her faster.
Weapon-X? Find more signature cards because 1) they are awesome and 2) she will heal the damage from Weapon X with the card drawn thanks to Pain Tolerance. This can also find Honey Badger sometimes.
X-Gene? Maybe. Definitely if you run Mutant Education.
Endurance? 110%. Symbiote Suit? Honestly, she is clearly one of the better characters for it in the entire game.
Professor X is also a stand-out ally. She lacks confuses and doesn’t always want to thwart. The confuses will help her go alter-ego and use her massive REC, cycle cards back, or heal Honey Badger with X-Mansion.
Oh yeah. And Game Time for Honey Badger. That should really speak for itself. Readying yourself through readying and healing an ally? All for 0-cost? Incredibly good.
Perhaps most importantly, the new basic side scheme she brings that rewards the linked cards will be super powerful for her. It’s called Specialized Training, and she really wants the Combat Specialist reward most of all in most decks. I’m not going into great detail on the new cards here but if you haven’t already, please please check these out. +1 ATK and card draw in any aspect is immensely helpful. It has a decent cost to get it, but if you do? It's superb.
Aggression Cards X-23 has a plan. Boost her ATK and ready. Aggression can help with both.
In terms of ATK boosting? In addition to new card “Now I’m Mad”, there is the classic Combat Training and even Fluid Motion. I don’t see her loving Brute Force, but I’m sure there’s a novelty meme build where you boost her ATK to insane levels.
For readying, there is largely only Battle Fury. She doesn’t really need another source of incoming damage, but she loves readying so much I can’t see her not using it. Expect this in a lot of decks.
I also think Hand Cannon has her name written all over it. Certainly, she can get Overkill from her Claw Mastery event, but it’s not consistent every turn. Hand Cannon will boost your ATK further and make sure none of your damage goes to waste.
Skilled Strike definitely fits with what she wants to do. With the Weapon trait on her claws, she can technically use Mean Swing and Fusillade far more reliably than most heroes - but I think she’d rather focus on keeping her hp high to just use her claws directly. Better to block with allies or stun the villain than exhaust her claws for something else, in my opinion.
She will actually possibly like Quick Strike. One of the first heroes to genuinely do so without niche builds?
And let’s not forget Papa Wolverine. Who also, like Honey Badger, wants Attack Training which X-23 110% wants to run here.
And do you know what Skilled Strike, Wolverine, Hand Cannon, Combat Training, Now I’m Mad, and Attack Training all have in common? The physical resource. Drop Kick and Jarnbjorn are both on the table. And I think she’ll like them both.
While you might not want to use all of them, that is potentially a whole deck there that just wrote itself into existence. Just add Sunfire and Psylocke like almost every modern Aggression deck.
She is going to be strong in Aggression and hit very, very hard. With the thwarting to make it very solo-viable (if you don't just speed to victory with huge damage!).
Justice Cards X-23’s plan here is in good hands. She can’t boost her ATK, but what if we, say, gave her Heroic Intuition and just readied her for thwarting? Or split her focus? Perhaps mixed in Making an Entrance to heal? Seems good, right?
Justice also has the best access to confuse. Which means the most reliable access to heal Honey Badger through X-Mansion. And, you know, use her massive REC. And she can find Honey Badger quickly with Chance Encounter if she needs to. One Way or Another? More card draw for her amazing cards, and more healing per turn on Pain Tolerance from those cards. Having a side scheme out to thwart also sets her up well to ready with her claws even if the villain only added a measly 1 to the main scheme. Thwart→Claws→Attack.
Everything here is going to run very smoothly. And she is going to want the cards Psylocke comes with. Something she doesn’t appear to have are any status effects and Upside the Head solves that very efficiently. And with great confuses, comes great ability to use Float Like a Butterfly. With her own ready and Honey Badger’s, she is getting a bunch of damage from it.
Mission Training? That’s Honey Badger’s Justice ticket to Game Time town. That goes in every Justice deck she ever has, surely.
I don’t see any other incredible cards for her here. Just lots of very solid cards that work for most heroes, and will for her too. While it won’t play as fast as Aggression for the most part? With fantastic threat removal here, great access to alter-ego healing, and her innate damage, it’s looking hard for X-23 to actually lose in this aspect.
Leadership Good ol' Leadership. Where do I start? X-23 is the hero who, as mentioned, resolves the most around her signature ally. And Leadership is the ally-centric aspect. I could probably write a whole deep dive on the possible combinations here.
Let’s hit the basics. Danger Room Training to enable Game Time, X-Mansion, and just get more use from Honey Badger? Auto-include.
And if you’re bringing Danger Room Training, why not bring Beast along?
Pixie can grab Honey Badger for you, or Beast or Professor X, or anyone other X-Men should you bring more.
Inspired is great if you go for the voltron angle and keep her alive forever.
Rapid Response? Eh. This actually immediately gets us a ready from Honey Badger when it deals damage to her after reviving her - but it’s not optimal for her here. Regroup is obviously a great option in multiplayer, but when is it not?
Make the Call is going to be particularly exceptional for Honey Badger recursion decks. And is always an S-tier card in general for any ally you need at any time.
The Leadership side scheme we’ve seen so far, Call for Backup, will be another way to find Honey Badger.
Team Training, so Honey Badger gets an extra use every time you recur her? Super good.
Innovation to heal Honey Badger? Why not.
Then there is Command Team to ready Honey Badger and thus yourself. You might even run it with Lead from the Front given that both you and Honey Badger will get a lot of value from it. If Honey Badger attacks twice, and you attack four times, that’s 6 damage before you factor in other allies and potentially more readies from Game Time or anything else.
There is Clarity of Purpose which I’ve already talked about. You
could totally put it on Honey Badger though if you plan to heal her and buff her HP! Is it worth it? Not sure.
And of course Kaluu. As a combo-centric hero, you’ll love it when he grabs you Claw Mastery when you have a bunch of readies lined up in hand. Or vice versa.
Leadership is, at the end of the day, Leadership. It’s incredibly strong on its own and, with all the support for Honey Badger, it’s going to be one of her most popular aspects.
Protection And finally we have Protection. My initial instinct for X-23 was Aggression or Leadership, and I was already wondering if Justice might exceed them for its consistency, but Protection? Protection might just out do them all. At least for solo play.
Picture the scene.
You’ve used your claws and played Claw Mastery. You have 5 ATK. You wink at Drax, knowing you both share the same devastating damage now. It’s time.
Suddenly you use Leading Blow. What Doesn’t Kill Me. Then Counter-Punch.
BOOM.
And let's not overlook the potential with Repurpose.
The sheer amount of readying or cheap damage based on your ATK stat here is incredible. And with Repurpose, you potentially have more than 5 ATK for all those other readies and Sisterly Bond.
Energy Barrier can help you defend the villain attack and ready without taking too much excess damage. Perfect defense? Not here. She wants to ideally defend but still take at least 1 damage. And this, of course, is the best card to combo with Repurpose. And then that brings Electrostatic Armor into the mix for a splash more damage and another Repurpose target.
Protective Training goes straight onto Honey Badger. It’s basically an auto-include like all the other X-Men Training upgrades in the other aspects.
Med Team and provide extremely consistent healing for Honey Badger and can help you in a pinch.
Iron Fist and Tackle are going to help her keep the villain under control and still help her pile on the damage quickly.
But really, I cannot overstate the value of those readies/ways to use her basic ATK. Using X-23, her own ready, the ready from Honey Badger, and let’s say drawing 2 of them alongside Claw Mastery? That’s 25 damage. And all you had to play first was Honey Badger.
More with that Combat Specialty upgrade from the new basic side scheme. More from Repurpose.
She is potentially going to run faster than Quicksilver and hit harder than Drax.
Rush has never looked so good in green. And even if you don’t love rush strategies like me, it’s hard to deny the potential. You can try to go slower, use these tools to clean up the board, and still do extraordinarily well!
Conclusion Overall, X-23 looks amazing. She is basically a fusion of Wolverine and Quicksilver that came out looking like Captain America with a tiny pinch of Drax who really, really likes their version of the Peter Parker basic ally. And if you like any of those heroes, or you’ve ever enjoyed readying a Web-Warrior with Peter, I think you will really like X-23.
At least if you can also enjoy working closely with an ally. Some people don’t like allies, and that’s okay. But, for X-23? She can be good without Honey Badger, I think. If you broke the official rules and removed the ally from the deck, she wouldn’t be the weakest character in the game by far still. But she does lose a lot.
Unrelated to the ally, I will say I am predicting her to be the least popular of the X-Force from a general standpoint. I think many players will just see her as a clone of Wolverine - which is only true in terms of her story, not her gameplay. I also think she is a combo-centric character where it’s hard to see the value of her cards individually/without playing her. But, like Drax, will likely become a fan favourite over time.
For me personally, and this goes beyond the bounds of a hero kit deep dive, I think the biggest strike against her is the card art. It might just be me, and I mean no disrespect to any of the artists or whomever is responsible for the creative decisions, but it doesn’t work for me. We have various greys and blacks on a grey/black background. Her alter-ego art is off-center, her identity card just had a plain brown background.
I like the art for Claw Mastery, Sisterhood and Pain Tolerance. But I do think she has the worst-looking cards of all the heroes from this wave so far, and perhaps the X-Men and Web-WarrioChampion waves too.
But you know if I’m picking on the art as my first and only negative, it’s a very good sign for the rest of her. In terms of fun? I think she’ll score high and pleasantly surprise people.
In terms of power? She has a lot of strengths, but also a couple of weaknesses. But her strengths definitely outweigh the weaknesses by a landslide. So far, I have mostly focused on her strengths. So let’s cover her weaknesses quickly.
Her only true source of resource generation or card draw we have seen so far is Grim Resolve. And it’s a good card! But it’s not quite like those heroes who can draw extra cards every turn, or have a couple of extra double resources, etc! So her economy, while fine, isn’t great. I don't believe her alter-ego ability is reliable enough to contribute much.
Fortunately, it’s partially offset by her low costs and she gains a lot elsewhere in areas many high economy heroes do not.
The biggest obvious weakness is that she has no status cards - but in a game where we are getting an increased amount of steady and stalwart, it’s less of a factor. Likewise, we’re getting more access to status cards in the aspects. The exception to both arguments are Toughs but, as a hero who wants to take damage, they are less desirable for her in many situations compared to the average hero.
Cyclops doesn't have any status cards, nor does Wolverine. They get get by. But it's still worth noting!
And lastly, she is somewhat fragile. She is a 10 hp hero who wants to take damage, just like Wolverine, but Wolverine has two advantages. One, his healing is automatic from Turn 1. And two, he has Adamantium Skeleton in his signature cards - a +4 hp upgrade. Now, she can defend and ready immediately with her hero power, but it’s not guaranteed. Against weaker villains, notably on standard, she might not take enough damage to ready. And against stronger villains, particularly on expert, she might still take a significant amount of damage despite defending and readying.
It is of course a great perk of her ability that she can ready in the villain phase, but putting her in the line of fire when she already wants to take damage on her imminent turn and likely did on the previous turn can surely be rough, especially if you haven’t got her healing upgrade out yet.
But smart deck-building can cover everything. As alluded to, we have a good few status cards accessible in most aspects now. She has access to X-Gene as mentioned earlier as well as things like Weapon X, and we have plenty of “fragile” characters who do very well with a healthy supply of allies or stuns built in - plus her healing when she finds them - plus her epic 6 REC.
Another small weakness is that she’s draw-dependent to a degree. Her stats are great with just the use of Claws, but she’ll have quiet turns and large turns. Drawing Claw Mastery? Her damage goes up a lot. Drawing it with Sisterly Bond or other readies? It spikes. But you’re not going to get all those pieces together all the time, and some turns none at all.
Fortunately, as kind of mentioned, her base output is veeery good. And if you build into Honey Badger, keeping her out and alive means every turn will still be huge.
The final weakness I see is her reliance on her signature ally. With some bad luck, Honey Badger (and Sisterhood) could be hard to find. There are ways to help find her - but again, you also have to find them to find her, and most of them have costs of some kind. It's possible for this to sometimes be difficult.
But that was just a look at what I think are her weaknesses, and I hope I have not hurt your impression of her. The rest of the article is strength after strength - and all in all? She is looking brilliantly powerful. Here’s a quick summary:
Strengths:
- Incredibly high damage
- Super consistent thwarting
- Very low setup
- Very low cost curve
- Mutant traited
- Lots of deep aspect synergy
- …Did I mention incredibly high damage?
Weaknesses:
- Low-ish economy
- Semi-draw reliant
- Reliant on her signature ally for full power
- No status cards
- Somewhat fragile
And I will say that the "weaknesses" aren’t really that bad while the strengths - particularly the top four - are especially good! She will hit hard, hit fast, find thwarting while she needs it, and have it all basically at her fingertips from early on.
So, where would I rank her overall and next to the other X-Force heroes? Great question. Of all the X-Force heroes, she has been my toughest one to rank. I will also say all five X-Force heroes revealed so far are ones I am predicting to be in the top 20 of what will then be 48 heroes.
For her specifically, I think the scenario is going to make the biggest difference compared to the other few X-Force heroes. She is damage incarnate, and I think tougher scenarios that can slow her down, that prevent her from winning too quickly, could see her notably fall off when she runs out of steam. On the other hand, she’ll glide through low hp villains like a hot knife through butter.
But I do think, with her best builds and some optimization, she will truly be a force to be reckoned with. So I’ll peg her to fall somewhere between the 7th best and 17th best, with my best guess right now specifically being 12th-ish. She hits very hard and can deal with pretty much anything from Turn 1, and I think that versatility is huge. But I also think that, for the most part, she’s fairly honest.
But, since she has so many combos and I've not played her at all with any of them or any approaches to Honey Badger, I really wouldn't put money on this exact placement. Just know she is going to be amazing.
In some ways, despite being so different to Wolverine, they are still very similar. The apple doesn’t fall far from the tree. He too is high damage, low setup and - especially early game - can be a little fragile unless you build otherwise or ignore his claws. And while it will probably depend on the rest of her cards and whatever X-Force support we get, I will end by saying I do think she will be the better of the two. In my opinion? X-23 > Wolverine - for fun and for power!
Whew! We got there. Thanks for reading and I’d love to know your thoughts! Am I way off the mark? Do you agree? And is there anything I missed? I am sure there are some great aspect cards I overlooked! submitted by
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2023.06.09 21:37 RevolutionaryJob1266 What do you think of this SCP made by Bing
Item #: SCP-YYYY
Object Class: Neutralized
Special Containment Procedures: SCP-YYYY is currently stored in a standard anomalous item locker at Site-12. No further containment procedures are necessary, as SCP-YYYY has been rendered inert.
Description: SCP-YYYY is a Colt Single Action Army revolver, manufactured in 1899. SCP-YYYY has the words "The Last Stand" engraved on the barrel, and exhibits signs of extensive usage and deterioration.
SCP-YYYY's anomalous property manifested on 18/11/1899, when it was utilized by its original owner,
John "Black Jack" Ketchum, a wanted criminal and gunslinger in the American Old West. On that date, Ketchum and his associates were pursued by a coalition of bounty hunters, Pinkerton agents, and law enforcement officers to the town of
Fort Griffin, Texas. A violent confrontation ensued, during which Ketchum discharged SCP-YYYY at one of his adversaries, resulting in his immediate termination. However, upon the ejection of the bullet from the chamber, SCP-YYYY activated a temporal anomaly that affected the entire town and its inhabitants.
The temporal anomaly consisted of a stable time loop with a duration of approximately 15 minutes, starting from the moment of SCP-YYYY's discharge and ending with the termination of Ketchum by a gunshot wound to the cranium. During this period, all events and actions within the town repeated themselves identically, with no variation or deviation. The inhabitants of the town were unaware of the anomaly, and experienced each iteration as if it was the first occurrence. The anomaly was localized to the town and its immediate surroundings, and was not detectable from outside.
The time loop persisted for 120 years, until it was discovered by the Foundation in 2019. A team of Foundation agents infiltrated the town under the guise of tourists, and managed to locate and secure SCP-YYYY. Upon removing SCP-YYYY from the town, the anomaly ceased, and the town resumed normal temporal flow. The inhabitants of the town were administered Class-B amnestics and given a cover story of a historical reenactment that resulted in several casualties. SCP-YYYY was transported to Site-12 for further analysis.
SCP-YYYY was found to be inactive and non-anomalous after its removal from the town. No traces of temporal energy or other anomalies were detected on or around it. It is hypothesized that SCP-YYYY's anomaly was a one-time event, triggered by a specific combination of factors that are unlikely to be replicated. The exact nature and origin of SCP-YYYY's anomaly remain unknown.
Addendum YYYY-1: Note Recovered from Ketchum's Body
During the recovery of SCP-YYYY, a note was found in Ketchum's pocket. The note was written on a piece of paper torn from a journal, and appeared to be a personal confession by Ketchum. The note read as follows:
I don't know how long I have left to live. Maybe minutes, maybe seconds. But I have to write this down before I go. I have to tell someone the truth about me and this damn gun.
I wasn't always an outlaw. I used to be a decent man, with a wife and a son. We lived on a small ranch in Kansas, and we were happy. But then they came. The railroad men. They wanted our land for their tracks, and they didn't care about us or our rights. They offered us a pittance for our home, and when we refused, they sent their thugs to burn it down.
They killed my wife and my son in front of me. They left me for dead in the ashes. But I survived. And I swore revenge.
I tracked them down one by one, killing them with this gun. This gun that I found in an old pawn shop in Dodge City. This gun that had a strange inscription on it: "The Last Stand". This gun that felt like it had a mind of its own.
I didn't know what it meant at first. But then I realized. This gun was cursed. It gave me the power to kill anyone I wanted, but it also doomed me to die by its bullet.
Every time I pulled the trigger, I felt a surge of pain in my chest. Every time I killed someone, I felt my life slipping away. Every time I looked at this gun, I saw my own death staring back at me.
But I couldn't stop. I was obsessed with vengeance. I didn't care about anything else. Not even myself.
And now here I am. Cornered in this godforsaken town by a bunch of bounty hunters, Pinkertons, and lawmen. They want me dead or alive, but they don't know the truth. They don't know that I'm already dead.
I have one bullet left in this gun. One bullet that will end my life and my curse. One bullet that will be my last stand.
I don't regret what I did. I don't ask for forgiveness. I don't expect anyone to understand.
I just hope that someone will find this note and remember me.
Remember me as a man who loved his family.
Remember me as a man who fought for justice.
Remember me as a man who made his last stand.
John "Black Jack" Ketchum
Addendum YYYY-2: Analysis of SCP-YYYY's Bullet
The bullet that was fired by SCP-YYYY and caused the temporal anomaly was recovered by the Foundation agents during the investigation of the town. The bullet was found embedded in the skull of Ketchum's adversary, who was identified as
James "Jim" Miller, a Pinkerton agent hired to capture Ketchum.
The bullet was subjected to various tests and scans, and was found to be anomalous in several ways. The bullet was composed of an unknown metal alloy that was resistant to heat, corrosion, and deformation. The bullet also emitted a faint temporal radiation that matched the signature of SCP-YYYY's anomaly. The bullet appeared to be the source and catalyst of the anomaly, as it created a temporal feedback loop between itself and SCP-YYYY.
The bullet was also found to have a unique property: it was able to penetrate any material or obstacle without losing any velocity or kinetic energy. The bullet was able to pierce through walls, doors, windows, furniture, and even human bodies with ease. The bullet left no traces of impact or damage on any of the surfaces it passed through, except for its final target: Miller's skull.
It is theorized that the bullet's property was related to SCP-YYYY's curse, as it ensured that the bullet would always reach its intended victim, regardless of any interference or protection. It is also possible that the bullet's property was a side effect of the temporal anomaly, as it ignored the normal laws of physics and causality.
The bullet was designated as SCP-YYYY-1 and placed in a separate containment locker at Site-12 for further study.
Addendum YYYY-3: Interview with ████████
During the administration of amnestics to the inhabitants of the town, one of them displayed an unusual reaction. The individual, identified as ████████, a local shopkeeper and witness of the shootout, claimed to have memories of the time loop and SCP-YYYY. The individual was interviewed by Agent ██████ before being given a higher dose of amnestics. The transcript of the interview is as follows:
Agent ██████: Hello, ████████. I'm Agent ██████, and I'm here to ask you some questions about what happened today.
████████: What happened today? You mean what happened over and over again for 120 years?
Agent ██████: What do you mean by that?
████████: Don't play dumb with me. You know what I mean. The time loop. The shootout. The gun.
Agent ██████: How do you know about those things?
████████: Because I remember them. All of them. Every single loop.
Agent ██████: How is that possible?
████████: I don't know. Maybe I'm special. Maybe I'm cursed. Maybe it's because I saw it happen.
Agent ██████: Saw what happen?
████████: The gun. The gun that started it all. The gun that killed him.
Agent ██████: Who are you talking about?
████████: Him. John "Black Jack" Ketchum. The outlaw. The gunslinger. The man who made his last stand.
Note: After the interview, ████████ was given a Class-C amnestic and released from custody. No further anomalous effects were observed in him or any other inhabitants of the town. It is unclear how ████████ was able to retain his memories of the time loop, or why he was the only one affected by this phenomenon. Further research is recommended to determine the cause and extent of this anomaly.
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2023.06.09 21:22 chespirito2 Ms 45
2023.06.09 21:17 Gist_it The judge assigned to oversee Trump's criminal case was appointed by Trump himself
U.S. District Judge Aileen Cannon, appointed by Trump in 2020, has been assigned to oversee the former president's criminal case.
Case background: The case stems from Donald Trump's indictment, and Judge Cannon has previously ruled in favor of Trump's request to appoint a special master to review documents seized by the FBI from Mar-a-Lago. * This ruling temporarily stopped federal prosecutors from continuing their investigation into the documents. * The Justice Department pushed back, arguing that it would "significantly harm important governmental interests, including national security interests."
Key details: Judge Cannon also ruled to unseal a list of items the FBI seized from Trump's home, and if Trump is convicted and Cannon remains on the case, she would be responsible for determining his sentence. * The attorneys working with Trump on the case, Jim Trusty and John Rowley, resigned from representing him Friday morning following his indictment by a federal grand jury.
View original article on NPR This summary was created by an AI system. The use of this summary is subject to our Terms of Service.
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2023.06.09 21:07 cobratx91 Why doesn't Netflix have live streaming events?
I know Chris Rock had a live special on Netflix in April and it got me thinking why doesn't Netflix try to do what HBO did in the 1970s and 80s with the Standing Room or On Location which was a mixture of comedy specials, concerts, or performances that were live or sometimes taped. I think Eddie Murphy, George Carlin, Richard Pyror and a couple of musicians like Elton John, Billy Joel, Fleetwood Mac, KISS had some concerts on HBO back then. If not comedy or concerts, how about maybe an occasional sporting event if Netflix could get the rights to like maybe streaming college football bowl stuff fi they could get the rights to it one year
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2023.06.09 21:06 Steven_Hunyady [EU]As one of the survivors of the Skynet uprising,your only chance of survival lies with Tech-Com,the last of the resistance, led by John Connor. Normally you just do gruntwork, but one morning, at 4AM, you're woken up and given the special task of delivering a parcel alone across enemy lines.
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