Hp pavilion 500 281

Mar 29, 2023 - PSEi: 6,630.97 Net Foreign buy/sell: 2.70B

2023.03.29 15:16 IaMoneyMagnet Mar 29, 2023 - PSEi: 6,630.97 Net Foreign buy/sell: 2.70B

Mar 29, 2023 - PSEi: 6,630.97 Net Foreign buy/sell: 2.70B
Philippine Stock Exchange index (PSEi) rises by 0.42% on March 29, 2023, with net foreign buy/sell at 2.70B.
Financials and property sectors show gains while industrial sector experiences a slight decline.
Mar 29, 2023 - PSEi: 6,630.97
Net Foreign buy/sell: 2.70B
Full Report: https://www.facebook.com/PSETipsnPicks
When you feel off and overthink, what should your body do? - https://www.youtube.com/shorts/uOT83ftC1HE
PHP 7200 GAIN from SPNEC in 1 DAY Mar 20, 2023 - https://youtu.be/oDG4ovJtERo
𝐋𝐈𝐊𝐄, Comment, Subscribe and 𝐒𝐇𝐀𝐑𝐄!
- - - - - - - -
https://preview.redd.it/0zjw8mnphoqa1.png?width=1662&format=png&auto=webp&s=84a442ba78133b5720ab958ed990510ad5c32dea
#psetipsnpicks #ofwnomad #stockmarket #stocks #abundancethoughts #stockmarketinvesting #PSE #investing #invest #investor #trading #trade #OFW #OFWInvestment #COLFinancial #jars #StocksJAR #PhilippineStockMarket #OverseasFilipinoWorkers #filipinotraders #ofwtrader #Expat #expatrader #paperasset #investments #waisnaexpat #PhilippineStockExchange #PSE
submitted by IaMoneyMagnet to PSETipsandPicks [link] [comments]


2023.03.29 15:14 IaMoneyMagnet Mar 29, 2023 - PSEi: 6,630.97 Net Foreign buy/sell: 2.70B

Mar 29, 2023 - PSEi: 6,630.97 Net Foreign buy/sell: 2.70B

Financials and property sectors show gains while industrial sector experiences a slight decline.
Mar 29, 2023 - PSEi: 6,630.97
Net Foreign buy/sell: 2.70B
Full Report: https://www.facebook.com/PSETipsnPicks
When you feel off and overthink, what should your body do? - https://www.youtube.com/shorts/uOT83ftC1HE
PHP 7200 GAIN from SPNEC in 1 DAY Mar 20, 2023 - https://youtu.be/oDG4ovJtERo
𝐋𝐈𝐊𝐄, Comment, Subscribe and 𝐒𝐇𝐀𝐑𝐄!
- - - - - - - -
#psetipsnpicks #ofwnomad #stockmarket #stocks #abundancethoughts #stockmarketinvesting #PSE #investing #invest #investor #trading #trade #OFW #OFWInvestment #COLFinancial #jars #StocksJAR #PhilippineStockMarket #OverseasFilipinoWorkers #filipinotraders #ofwtrader #Expat #expatrader #paperasset #investments #waisnaexpat #PhilippineStockExchange #PSE
submitted by IaMoneyMagnet to u/IaMoneyMagnet [link] [comments]


2023.03.29 14:30 JonathonEng [JP buffs/news] New GFE and new buffs

[JP buffs/news] New GFE and new buffs
New GFE Graneruv (グランエルヴ I couldn’t find a proper translation on google, if anyone actually knows what this is supposed to be please let me know )
Pre Transform
LS: water's all para 3x. slight damage reduction/atk 6x/ adds 3 combos when matching water and dark orbs.
AS: delays enemies 5 turns. transforms to ??
Post Transform
LS: water's all para 3.5x. slight damage reduction/atk 8x/ adds 3 combos/ inflicts 5 mil damage when matching water and dark orbs.
AS: 3 turn cd. self damage cap 8 billion for 1 turn. negates damage and attribute absorb for 1 turn

Assist
leader swap. delays enemies 1 turn
https://preview.redd.it/jahxypqw9oqa1.jpg?width=640&format=pjpg&auto=webp&s=00e1cb11e0ff7f411f4a78ad290cd10db59fe7fa
https://preview.redd.it/hlsvn9sw9oqa1.jpg?width=640&format=pjpg&auto=webp&s=c8abee48094ba5983250d13de2cfade01d7418b2
https://preview.redd.it/7e9f3msw9oqa1.jpg?width=640&format=pjpg&auto=webp&s=39910184c179a68bea88b509c4913d19f6d07d3a



Nelle new evolution

LS 7x6 board. can't match 3 orbs, but hp 4.2x. atk 25x when matching 6 or more dark orbs.
AS haste 2 turns. negate damage absorb for 2 turns. skill evolves
Evolved AS 3 turn CD: negates attribute absorbs for 2 turns. converts leftmost column to dark, rightmost column to heart

5845 LS balanced types all para 2.6x increase move time by 2 seconds. 35% damage reduction/10x atk when matching 6 or more dark orbs
9014 new awakenings

https://preview.redd.it/ljxu1bevaoqa1.jpg?width=640&format=pjpg&auto=webp&s=d238e58126fdba1089463d5b97b7eda880f77dc6

https://preview.redd.it/ybazsa89doqa1.jpg?width=640&format=pjpg&auto=webp&s=4329cc9a793e6cd74352b31e6800d7b0f5f6359c
https://preview.redd.it/2d13jb89doqa1.jpg?width=640&format=pjpg&auto=webp&s=d7bbc34ba76d172256df12883c882ccf3c9fc0dd


Karin evolution chain buffs
6148 stat buffs/ new awakenings / LS: water types all para 2x. halves damage taken when over 50% hp. 16x atk and 3 mill bonus damage when matching water dark and wood.
6180 new awakenings
6759 stats changed/ LS: 15 seconds move time. god and dragons HP and ATk 4x. atk 5x and adds 3 combos when matching 3 or more colors..
AS: 8 turn cd. god an dragons atk 3x for 8 turns. changes board to fire water and dark. fully heals hp.


https://preview.redd.it/m3xwv8uddoqa1.jpg?width=640&format=pjpg&auto=webp&s=8066f92f27d2e7e2cb120aa6ab98c4be60becdbe
https://preview.redd.it/r91g1lvddoqa1.jpg?width=640&format=pjpg&auto=webp&s=a24ec13f8f7cd6bd7ab66704290aef45029c1d44
https://preview.redd.it/omhdhkvddoqa1.jpg?width=640&format=pjpg&auto=webp&s=747bd0ed674588484b2ee0da02f83d6fbc4abe03

Hades evolution chain buffs

393 slew of new awakenings including 4x devil killers/ LS 55% shield/super awakenings added
397 new awakenings including 4x god killers/ LS 60% shield/ super awakenings added
6337 LS: dark types HP and Atk 4x. atk 5x and 500,000 bonus damage when matching 4 or more dark orbs
AS: 12 turn CD. 25% gravity. fully heals unmatchable orb status. move time increased by 5 seconds for 12 turns.
7545 new awakenings


https://preview.redd.it/trvb22zbdoqa1.jpg?width=640&format=pjpg&auto=webp&s=04deaa33c953e011a88743f48972e8184d5eb886
https://preview.redd.it/ea7j74zbdoqa1.jpg?width=640&format=pjpg&auto=webp&s=6fb6cff1495c648297c87a78cef986371e199977
https://preview.redd.it/t16noh0cdoqa1.jpg?width=640&format=pjpg&auto=webp&s=3b9fd5dfbfb5fbab34edcf42c02c3638616c9ada
https://preview.redd.it/znf21k0cdoqa1.jpg?width=640&format=pjpg&auto=webp&s=ee534945d7154185af7da7e1335c61394df762c2
submitted by JonathonEng to PuzzleAndDragons [link] [comments]


2023.03.29 14:22 ourpseudonym As Interest Rates Rose, Banks Did a Balance-Sheet Switcheroo (Available For Sale -> Held To Maturity)

Original article: https://www.wsj.com/articles/as-interest-rates-rose-banks-did-a-balance-sheet-switcheroo-8e71336f?mod=hp_lead_pos2
As the Federal Reserve’s interest-rate hikes sent bond prices plunging last year, some of the country’s largest banks used a simple accounting maneuver to help keep billions of dollars of losses from piling up on their books.
They declared that they intended to hold on to large portions of their money-losing bonds until they matured rather than selling them, and they then changed the bonds’ accounting labels accordingly. From then on, the bonds would be frozen in time, no matter how far their values fell in the market.
The Wall Street Journal identified six large U.S. banks including Charles Schwab Corp. SCHW -1.84%decrease; and PNC Financial Services Group Inc. PNC 1.47%increase; that together switched the classifications on more than $500 billion of their bond investments last year. For some banks, excluding the unrealized losses from their balance sheets allowed them to report robust levels of capital when in reality their assets were worth much less.
The collapse of Silicon Valley Bank has drawn fresh attention to a decades-old debate over the accounting rules. Current rules often let companies show vastly different values for the same assets, depending on what they claim they intend to do with them. In addition, the rules often let companies change their stated intentions midstream, which can have outsize impacts on how healthy their balance sheets look.
The six banks were able to flatter their balance sheets with a flick of the accounting ledger. Banks can hold assets as “available for sale,” which means they are valued using market prices. Another option is to call them “held to maturity,” meaning they won’t be sold. These bonds are held at the banks’ cost. The logic is that daily market prices aren’t relevant to assets that banks wouldn’t sell.
The banks’ held-to-maturity bonds had a combined $1.14 trillion balance-sheet value as of Dec. 31, up from $681 billion a year earlier. The increase was mainly due to the reclassifications.
The $1.14 trillion figure was $118 billion, or 12%, higher than the bonds’ fair-market values, disclosed in footnotes to the banks’ financial statements. The $118 billion was equivalent to 18% of the banks’ total equity, which is the difference between assets and liabilities.
A year earlier, the difference between the held-to-maturity bonds’ market value and balance-sheet value was negligible. Most of the securities were backed by the U.S. government. The amounts of the reclassifications were disclosed in the companies’ financial reports. The Journal found the six banks using data compiled by S&P Global.
The large gap between the stated values and actual values of banks’ assets has fueled growing concern about whether a significant portion of many banks’ capital is illusory. Capital is roughly synonymous with equity, and refers to the financial cushion a company has available to absorb future losses. Institutions including Charles Schwab changed the classifications of bond investments last year.Photo: Claudio Papapietro for The Wall Street Journal
The six banks’ reclassifications were part of an industrywide shift last year as bond prices fell. About 48% of securities held by U.S. banks were classified as held-to-maturity at the end of 2022, up from 34% a year earlier, according to Federal Deposit Insurance Corp. data. Unrealized losses on securities were $620 billion, of which $341 billion were on bonds dubbed held-to-maturity. The six banks’ unrealized losses on held-to-maturity securities accounted for 35% of the industry total.
The biggest such reclassification was by Charles Schwab, which is structured as a savings and loan holding company and regulated by the Fed. It transferred $188.6 billion of securities to the held-to-maturity category from available-for-sale. Schwab wasn’t labeling any of its bonds as held-to-maturity at the end of 2021.
PNC transferred $82.7 billion of bonds to held-to-maturity from available-for-sale. JPMorgan Chase JPM & Co. transferred $78.3 billion. Truist Financial Corp., TFC; Wells Fargo WFC & Co. and U.S. Bancorp USB; transferred $59.4 billion, $50.1 billion and $45.1 billion, respectively.
“This is an artificial accounting construct, not an economic measure of the value of the assets,” said Sandy Peters, head of financial reporting policy for the CFA Institute, which certifies chartered financial analysts. “The value of a bond doesn’t change based upon how management decides to classify it. It’s worth what it’s worth.”
Silicon Valley Bank’s parent, SVB Financial Group, didn’t reclassify any securities last year, and most of its bonds were labeled held-to-maturity from the get-go. That meant SVB had locked itself into a long-term bet that interest rates would stay low. The unrealized losses on those bonds at year-end were almost as large as SVB’s $16.3 billion of total equity. It couldn’t sell the bonds without booking losses and taking hits to capital.
By the end of last year, the fair-market value of Schwab’s held-to-maturity bonds was $14.1 billion less than their balance-sheet value. The unrealized losses were equivalent to 39% of Schwab’s total equity. The unrealized losses exceeded Schwab’s $6.2 billion of tangible common equity, which is a bare-bones capital metric that excludes preferred stock and intangible assets.
A Schwab spokeswoman pointed to a March 23 open letter by the company’s co-chairmen, Charles Schwab and Walt Bettinger. “Focusing attention on ‘unrealized losses’ in our held-to-maturity (HTM) portfolio is very misleading,” they said, adding that “there is a near-zero chance we’d need to sell any of our HTM portfolio before maturity.”
At Wells Fargo, unrealized losses on held-to-maturity securities were $41.5 billion, equivalent to 23% of total equity. At U.S. Bancorp, they were $10.9 billion, or 21% of total equity. At Truist, they were $9.9 billion, or 16% of total equity. The percentages at JPMorgan and PNC were 13% and 11%, respectively.
In their annual reports, most of the banks said they did the transfers to keep the fair-value changes out of their equity and capital metrics. In its annual report, PNC said it changed its intent for the securities “to reduce the impact of price volatility” on equity and capital. Truist said it made the transfers as the company “continues to execute upon its asset-liability management strategies.”
Wells Fargo said it made the transfers “to reposition the overall portfolio for capital management purposes.” JPMorgan cited “capital management purposes.”
Jeffrey Shelman, a U.S. Bancorp spokesman, said: “We are always making decisions to manage our balance sheet to ensure appropriate liquidity, balanced by the desire to mitigate the volatility that is associated with interest-rate movements.” Spokesmen for PNC, JPMorgan and Truist and a Wells Fargo spokeswoman declined to comment.
submitted by ourpseudonym to investing [link] [comments]


2023.03.29 14:06 Bragior Class Discussion: Elysian

Discussion Schedule and Navigation

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Class Discussion: Elysian

Strum a mystical melody that fades the border between reality and delusion on the battlefield.

Resources

Unlock Prerequisites

  • CP ×2,500
  • Troubadour Distinction ×20
  • Superior Songsmith trophy — Clear Clear the quest Search for an Heir with a Harpist-type class

Class Details

Level Bonuses

Level Bonus
1 DEF +6%
5 Debuff Resistance +10%
10 DEF +6%
15 Debuff Resistance +10%
20 DEF +6%
  • Total: DEF +18%, Debuff Resistance +20%
  • Completion Bonus: Cut to DMG from a foe in overdrive +1%, Healing +1%

Master Bonuses

Level Bonus Level Bonus Level Bonus
1 - 11 Debuff Success +2% 21 Debuff Success +2%
2 Debuff Success +2% 12 HP +200 22 HP +200
3 HP +200 13 Debuff Resistance +2% 23 Debuff Success +2%
4 DEF +4% 14 Debuff Success +2% 24 Debuff Resistance +2%
5 Debuff Success +2% 15 HP +200 25 HP +200
6 HP +200 16 DEF +4% 26 Debuff Success +2%
7 Debuff Resistance +2% 17 Debuff Success +2% 27 HP +200
8 Debuff Success +2% 18 HP +200 28 Debuff Success +2%
9 HP +200 19 Debuff Resistance +2% 29 HP +200
10 DEF +4% 20 New Support Skill 30 Main Skill Upgrade
  • Total: HP +2,000; DEF +12%; Debuff Resistance +8%; Debuff Success +20%
  • New Support Skill: Elegante

Support Skills

Name Obtained Description
Misterioso Lvl 1 Reduce damage taken from foes in Overdrive. 10% boost to all allies' debuff success rate when in superior element.
Appassionato Lvl 1 Boost to "Sky Real Song" skill's double attack rate.
All allies gain High Voltage (ATK Up) and High Voltage (DEF Up) upon using "Concludere" skill.
Elegante Mst 20 Boost to all allies' multiattack rate based on their own number of buffs.
  • Appassionato:
    • High Voltage boosts ATK or DEF by 5%.
      • Values increase by 5% for each party present in the raid (Max: 30%).
      • Excludes other parties with another Harpist- or Drum-Master-type classes.
    • High Voltage (ATK Up) is unique modifier.

Main Skill

  • Name: Concludere
  • Skill Type: Buffing (Yellow)
Obtained Cooldown Effects Duration
Lvl 1 7 turns All parties gain Healing Up (Stackable) and Healing Cap Up (Stackable). 3 turns
All parties gain 20% [Elemental ATK Up] based on main weapon's element. 3 turns
Buff values increase based on main weapon type equipped.
Mst 30 6 turns Healing Up (Stackable) and Healing Cap Up (Stackable) duration increased. Indefinite
Also gain Debuff Res. Up (Stackable). Value increases based on main weapon type equipped.
  • When a Dagger-type weapon is equipped, the values are as follows:
    • 10% Healing Up (Stackable)
    • Healing Cap Up (Stackable): 10% (first stack only); 5% (subsequent stacks); Cap: 20%
    • 10% Elemental ATK Up
    • 5% Debuff Res. Up (Stackable) (Max: 15%)
  • When a Harp-type weapon is equipped, the values are as follows:
    • 40% Healing Up (Stackable)
    • Healing Cap Up (Stackable): 20% (first stack only); 5% (subsequent stacks); Cap: 30%
    • 20% Elemental ATK Up
    • 10% Debuff Res. Up (Stackable) (Max: 30%)

EMP Skill 1

  • Name: Dirge for the Dead
  • Skill Type: Debuffing (Blue)
  • Cooldown: 6 turns
  • EMP Cost: 20
Effects Duration
Inflict 15% DEF Down and 20% [Elemental DEF Down] based on weapon's main element. 180 seconds

EMP Skill 2

  • Name: Voice Unveiled
  • Skill Type: Healing (Green)
  • Cooldown: 8 turns
  • EMP Cost: 10
Effects Duration
All allies gain Death's Grace and Revitalize (250). 5 turns

EMP Skill 3

  • Name: Call of the Abyss
  • Skill Type: Buffing (Yellow)
  • Cooldown: 5 turns
  • EMP Cost: 14
Effects Duration
All allies gain DA Up and TA Up based on main weapon type equipped. 3 turns
Inflict 35% Charge Bar Gain Lowered on all allies. 3 turns
  • Grants 80% DA Up and 30% TA Up if a Harp-type weapon is equipped.
  • Grants 40% DA Up and 10% TA Up if a Dagger-type weapon is equipped.
  • Inflicts Charge Bar Gain Lowered regardless of Veil.
  • Charge Bar Gain Lowered can be removed.

EMP Skill 4

  • Name: Oratorio
  • Skill Type: Buffing (Yellow)
  • Cooldown: 6 turns
  • EMP Cost: 50
Effects Duration
Harp-specialty allies gain 30% DA Up, 30% TA Up and 20% Bonus DMG.

Helpful topics to discuss

  • What role does this class fill and what content does it do particularly well in?
  • Which elements are best suited to using this class?
  • What MH weapons are particularly suited to this class?
  • Is the CCW worth using for this class?
  • How does this class compare to other classes, for early-, middle-, and late-game players?
  • What general subskill would you recommend using with this class?
  • Which EMP nodes would you prioritize for the class?
  • Which EMP skill are worth taking?
  • How does this class fare in full auto?
  • How does this class fare in battle system 2.0?
  • How do you personally use this class, if at all?
  • How was the class improved with Mastery Bonuses?
submitted by Bragior to Granblue_en [link] [comments]


2023.03.29 14:06 ConduckKing Any tips to improve this build? Still at the first boss of DLC3, so not truly endgame yet.

Any tips to improve this build? Still at the first boss of DLC3, so not truly endgame yet. submitted by ConduckKing to StrangerofParadiseFFO [link] [comments]


2023.03.29 14:03 astcloaksy How should I improve my poison build

How should I improve my poison build
I just started like a week ago and I don't know how I could improve my poison build anymore I'm on wave 936 and everything I have is level 60 and above
submitted by astcloaksy to GrowCastle [link] [comments]


2023.03.29 13:01 IIWIIM8 Global COVID Cases For 29MAR23

Summary As Of: 29MAR @ 12:09 GMT
Countries 229 + 2
Cases 683,562,114
Deaths 6,828,627
Recovered 656,518,028
Active Cases 20,215,459

Countries reporting new cases: 31

Countries reporting new deaths: 17

Countries reporting increased Active Cases: 20

Countries reporting decreased Active Cases: 21

Complete Chart
Data Source
With Active cases w/No Active cases w/All cases rcvrd
Cntry’s 223 4 2
Cases 683,562,114 4 2
Deaths 6,828,627 3,342 0
Rcvrd 656,518,028 4,837,159 1,959

Past 7 day totals of new: cases, deaths, recoveries & actives. With 3 & 7 day averages.

Date Cases Deaths Rcvr’s Actives
22MAR 93,523 737 158,752 20,343,291
23MAR 90,734 697 158,497 20,299,558
24MAR 72,294 458 90,713 20,280,719
25MAR 70,220 292 79,244 20,281,607
26MAR 48,901 216 89,182 20,238,075
27MAR 55,829 540 78,962 20,259,465
28MAR 81,268 471 100,026 20,240,236
3 Day Avg 61,999 409 89,390 20,245,925
7 Day Avg 73,253 487 107,911 20,277,564

Cases, Deaths, Actives by Continent

Cont Cases Deaths Actives
Europe 247,700,282 2,029,459 2,338,722
N A 125,569,426 1,621,000 2,839,765
Asia 215,185,240 1,540,408 13,866,311
S A 68,319,182 1,352,486 571,850
Africa 12,809,582 258,653 470,601
Oceania 13,977,681 26,606 128,210
World 683,562,114 6,828,627 20,215,459

Countries with Active Cases

Country Cases Deaths Recoveries Actives
USA 106,120,651+ 1,153,972+ 103,838,726+ 1,127,953-
India 44,709,676+ 530,848+ 44,166,925+ 11,903+
France 39,771,704 165,573 39,473,539- 132,592+
Germany 38,343,472+ 170,627+ 38,064,200+ 108,645-
Brazil 37,258,663+ 700,239+ 36,249,161 309,263+
Japan 33,441,444+ 73,825+ 21,717,039+ 11,650,580+
S. Korea 30,798,723+ 34,245+ 30,591,158+ 173,320+
Italy 25,673,442 188,933 25,345,910 138,599
UK 24,448,729 209,396 24,191,298+ 48,035-
Russia 22,614,774+ 397,179+ 21,970,063+ 247,532-
Turkey 17,042,722 101,492 N/A N/A
Spain 13,790,580 120,170 13,638,948 31,462
Vietnam 11,527,236 43,186 10,614,946 869,104
Australia 11,301,219 19,760 11,259,555 21,904
Taiwan 10,239,998 19,005 10,115,199+ 105,794-
Argentina 10,044,957 130,472 9,913,653 832
Netherlands 8,608,979+ 22,992 8,571,158+ 14,829-
Iran 7,580,858 145,091 7,342,490 93,277
Mexico 7,527,885 333,449 6,769,105 425,331
Indonesia 6,744,873 161,005 6,579,113 4,755
Poland 6,493,178+ 119,296+ 5,335,940 1,037,942+
Colombia 6,361,810 142,665 6,185,327 33,818
Austria 6,027,525 22,100 5,973,687 31,738
Greece 5,920,428 36,447 5,876,606+ 7,375-
Portugal 5,573,509 26,362 5,541,722 5,425
Ukraine 5,427,360 111,457 5,287,774 28,129
Chile 5,255,620 64,497 5,185,825 5,298
Malaysia 5,049,268 36,979 5,002,242 10,047
Israel 4,812,877 12,390 4,794,621 5,866
Belgium 4,767,730 33,982 4,688,019+ 45,729-
Thailand 4,728,632 33,935 4,692,636 2,061
Czechia 4,632,497+ 42,644+ 4,582,244+ 7,609+
Canada 4,625,743 51,930 4,540,571- 33,242+
Peru 4,491,772+ 219,746+ 4,268,865+ 3,161-
Switzerland 4,396,055 14,452 4,375,203 6,400
Philippines 4,080,562 66,351 4,005,596 8,615
South Africa 4,072,892 102,595 3,912,506 57,791
Romania 3,367,921 67,858 3,284,498+ 15,565-
Denmark 3,177,979 8,369 3,167,794- 1,816+
Hong Kong 2,884,610 13,475 2,868,947 2,188
Sweden 2,701,192 23,823 2,674,341+ 3,028-
Serbia 2,516,046 17,964 2,483,037- 15,045+
Iraq 2,465,545 25,375 2,439,497 673
New Zealand 2,262,186 4,002 2,248,287 9,897
Singapore 2,255,812 1,722 2,149,583 104,507
Hungary 2,198,461 48,791 2,144,942 4,728
Bangladesh 2,037,978 29,445 1,998,448 10,085
Slovakia 1,865,260+ 21,096+ 1,843,261+ 903-
Georgia 1,831,771 17,004 1,776,548 38,219
Jordan 1,746,997 14,122 1,731,007 1,868
Ireland 1,706,176 8,750 1,694,925+ 2,501-
Pakistan 1,579,405+ 30,649 1,538,689 10,067+
Norway 1,480,767+ 5,213 1,474,395+ 1,159+
Finland 1,465,256 9,028 1,454,276+ 1,952-
Kazakhstan 1,409,220 13,847 1,383,020 12,353
Slovenia 1,339,322 7,098 1,326,515 5,709
Lithuania 1,313,781+ 9,631 1,298,216+ 5,934-
Bulgaria 1,299,702+ 38,253+ 1,258,965+ 2,484+
Morocco 1,272,622 16,296 1,256,151 175
Croatia 1,270,513 18,044 1,251,940 529
Guatemala 1,243,936+ 20,185+ 1,222,756+ 995-
Lebanon 1,234,494 10,865 1,087,587 136,042
Costa Rica 1,219,074 9,291 860,711 349,072
Bolivia 1,195,651+ 22,373 1,163,721+ 9,557-
Tunisia 1,151,832+ 29,362+ N/A N/A
Cuba 1,112,789 8,530 1,104,168 91
Ecuador 1,058,004 36,016 1,021,105 883
UAE 1,057,098+ 2,349 1,038,208+ 16,541+
Uruguay 1,036,159 7,621 1,027,930 608
Panama 1,032,939 8,612 1,023,439 888
Mongolia 1,007,907 2,179 1,005,721 7
Nepal 1,001,263 12,020 989,165 78
Belarus 994,037 7,118 985,592 1,327
Latvia 976,803+ 6,280+ 970,120+ 403-
Saudi Arabia 832,975 9,630 818,795 4,550
Azerbaijan 829,494+ 10,175+ 819,115+ 204+
Paraguay 808,643 19,881 N/A N/A
Bahrain 716,218 1,559 713,733 926
Sri Lanka 672,068 16,834 655,225 9
Kuwait 664,772 2,570 660,237 1,965
Dominican Republic 660,848 4,384 644,785 11,679
Cyprus 654,714 1,345 649,340 4,029
Myanmar 634,075 19,490 614,496 89
Palestine 621,008 5,404 615,445 159
Moldova 617,836 12,069 504,142 101,625
Estonia 616,447 2,965 524,990 88,492
Venezuela 552,351 5,854 546,211 286
Egypt 515,852 24,613 442,182 49,057
Libya 507,206 6,437 500,764 5
China 503,302 5,272 379,053 118,977
Ethiopia 500,472 7,573 487,554 5,345
Qatar 498,827 688 497,039 1,100
Réunion 486,588 921 418,572 67,095
Honduras 472,439 11,111 N/A N/A
Armenia 447,778 8,733 435,162 3,883
Bosnia and Herzegovina 401,973 16,296 379,084 6,593
Oman 399,449 4,628 384,669 10,152
North Macedonia 347,327 9,665 337,068 594
Zambia 343,566 4,057 339,320 189
Kenya 342,958 5,688 337,243 27
Albania 334,599 3,601 329,311 1,687
Botswana 329,785 2,801 326,969 15
Luxembourg 297,757 1,133 288,991 7,633
Montenegro 289,869 2,814 286,325 730
Brunei 280,790 225 243,601 36,964
Algeria 271,578 6,881 182,893 81,804
Nigeria 266,641 3,155 259,938 3,548
Zimbabwe 264,456 5,678 258,484 294
Uzbekistan 251,660 1,637 241,486 8,537
Mozambique 233,214 2,242 228,805 2,167
Martinique 229,807 1,098 N/A N/A
Laos 218,034+ 758 N/A N/A
Afghanistan 210,254 7,896 192,210 10,148
Iceland 209,191 229 N/A N/A
Kyrgyzstan 206,740 2,991 196,406 7,343
Guadeloupe 202,004 1,010 N/A N/A
El Salvador 201,785 4,230 179,410 18,145
Trinidad and Tobago 191,007+ 4,372+ 186,554+ 81-
Maldives 185,771 311 163,687 21,773
Ghana 171,412 1,462 169,896 54
Namibia 171,222 4,090 167,099 33
Uganda 170,570 3,630 100,431 66,509
Jamaica 154,538 3,528 102,572 48,438
Cambodia 138,725+ 3,056 135,665 4+
Rwanda 133,194 1,468 131,647 79
Cameroon 124,741 1,968 122,640 133
Malta 118,004 832 116,488 684
Barbados 106,798 579 106,211 8
Angola 105,298 1,933 103,342 23
Channel Islands 101,717+ 228 101,321+ 168+
French Guiana 98,041 420 11,254 86,367
DRC 95,862 1,464 84,395 10,003
Senegal 88,951 1,971 86,967 13
Malawi 88,711 2,686 85,619 406
Ivory Coast 88,300+ 834 87,458 8+
Suriname 82,467 1,404 N/A N/A
New Caledonia 79,912+ 314 79,616+ -18-
French Polynesia 78,101 649 N/A N/A
Eswatini 74,323 1,425 72,824 74
Guyana 73,114 1,298 71,796 20
Belize 70,782 688 70,085 9
Fiji 68,911 883 67,014 1,014
Madagascar 68,049 1,424 66,545 80
Sudan 63,899 5,026 58,599 274
Mauritania 63,668 997 62,441 230
Cabo Verde 63,260 413 62,786 61
Bhutan 62,647 21 61,564 1,062
Burundi 53,661 38 53,569 54
Seychelles 50,937 172 50,750 15
Gabon 48,981 306 48,674 1
Andorra 47,908 165 47,563 180
Papua New Guinea 46,826 670 43,982 2,174
Curaçao 45,986 295 44,720 971
Aruba 44,082 236 42,438 1,408
Tanzania 42,942 846 N/A N/A
Mayotte 42,004 188 N/A N/A
Mauritius 41,821 1,043 40,106 672
Togo 39,445 290 39,127 28
Guinea 38,280 467 37,757 56
Isle of Man 38,008 116 N/A N/A
Bahamas 37,491 833 36,366 292
Lesotho 34,790 723 25,980 8,087
Faeroe Islands 34,658 28 N/A N/A
Haiti 34,217+ 860 33,148+ 209-
Mali 33,108 743 32,277 88
Cayman Islands 31,472 37 8,553 22,882
Saint Lucia 30,028 409 29,095 524
Benin 27,999 163 27,830 6
Somalia 27,334 1,361 13,182 12,791
Congo 25,375 386 24,006 983
Solomon Islands 24,575 153 N/A N/A
Micronesia 24,195 63 N/A N/A
San Marino 23,747 123 23,574 50
Timor-Leste 23,422 138 23,102 182
Burkina Faso 22,056 396 21,596 64
Liechtenstein 21,437 91 21,344 2
Gibraltar 20,462 111 16,579 3,772
Grenada 19,680 238 19,358 84
Bermuda 18,849 163 18,673 13
Nicaragua 18,491 225 4,225 14,041
South Sudan 18,368 138 18,115 115
Tajikistan 17,786 125 17,264 397
Equatorial Guinea 17,229 183 16,907 139
Tonga 16,813 13 15,638 1,162
Samoa 16,735 31 1,605 15,099
Monaco 16,135 67 15,992 76
Dominica 15,760 74 15,673 13
Marshall Islands 15,723 17 15,621 85
Djibouti 15,690 189 15,427 74
CAR 15,368 113 15,200 55
Gambia 12,598 372 12,189 37
Saint Martin 12,276 63 1,399 10,814
Vanuatu 12,014 14 11,976 24
Greenland 11,971 21 2,761 9,189
Yemen 11,945 2,159 9,124 662
Caribbean Netherlands 11,682 38 10,476 1,168
Sint Maarten 11,023 91 10,905 27
Niger 9,931 312 8,890 729
St. Vincent Grenadines 9,601+ 124 9,472+ 5+
Guinea-Bissau 9,134 176 8,720 238
Antigua and Barbuda 9,106 146 8,954 6
Comoros 9,067 161 8,885 21
Liberia 8,090 295 7,783 12
Sierra Leone 7,762 126 N/A N/A
Chad 7,688 194 4,874 2,620
British Virgin Islands 7,305 64 N/A N/A
Cook Islands 7,033 2 7,030 1
Saint Kitts and Nevis 6,598+ 48 6,549 1+
Turks and Caicos 6,565 38 6,509 18
Sao Tome and Principe 6,437 78 6,272 87
Palau 5,997 9 5,985 3
St. Barth 5,459 6 N/A N/A
Nauru 5,393 1 5,347 45
Kiribati 5,014 18 2,703 2,293
Anguilla 3,904 12 3,879 13
Macao 3,515 121 3,392 2
Saint Pierre Miquelon 3,452 2 2,449 1,001
Wallis and Futuna 3,427 7 438 2,982
Tuvalu 2,805 0 0 2,805
Saint Helena 2,166 0 2 2,164
Montserrat 1,403 8 1,376 19
Niue 797 0 794 3
Tokelau 5 0 0 5
Total: 683,562,114 6,828,627 656,518,028 20,215,459

Countries with no active cases: 2

Country Cases Deaths Rcvrd
Falkland Islands 1,930 0 1,930
Vatican City 29 0 29
2 Total: 1,959 0 1,959

Countries with all cases rcvrd: 4

Country Cases Deaths Rcvrd
DPRK 4,772,813 74 4,772,739
Eritrea 10,189 103 10,086
Syria 57,489 3,164 54,325
Western Sahara 10 1 9
4 Total: 4,840,501 3,342 4,837,159

International Conveyances: 2

Class Cases Deaths Rcvrd
Diamond Princess 712 13 699
MS Zaandam 9 2 7
2 Total: 721 15 706
submitted by IIWIIM8 to nCoV [link] [comments]


2023.03.29 12:52 PKOed Will this be any good?

Will this be any good? submitted by PKOed to XHero [link] [comments]


2023.03.29 12:43 SnooSuggestions6362 Caught this from GBL!!

Caught this from GBL!! submitted by SnooSuggestions6362 to pokemongobrag [link] [comments]


2023.03.29 12:02 vedeus 3-Monitor setup not working (Laptop - Win 11)

Hi, I'm trying to set up a 3-monitor set up.
My laptop + Acer monitor + Acer monitor.
Laptop: HP Pavilion Gaming laptop 15 - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz 2.40 GHz
Monitors are ACER and they're both the same.
The problem is that Laptop shows original screen, Second monitor shows original screen as well - but 3rd monitor shows Screen SAME as first monitor.
here is image after clicking "Identify" in the settings: https://imgur.com/a/4nxC86D
I have only ONE HDMI output in the laptop, but I use this small device cabel that splits it into two so yeah.
How could I fix this? I'm on the support chat with Microsoft and they reinstalled my graphic drivers but it didn't help. Any way to solve this please?
submitted by vedeus to techsupport [link] [comments]


2023.03.29 11:43 Alarming-Ad3696 FINALLY! (0.1m, so tiny)

FINALLY! (0.1m, so tiny) submitted by Alarming-Ad3696 to pokemongobrag [link] [comments]


2023.03.29 11:41 Captn_Thatch Celtic and Rochester: A WoWsL Tier 7 Review

HMS Celtic

USS Rochester (CA-124)

Scope

These ships were given to me by Wargaming for review.
Welcome back. Sure, it does seem rather apt to jump into the first published review in sometime with the addition of two new Baltimores…well, one Oregon-City Cruiser, and another Baltimore. With both ships being so closely related, it seems fitting to tag them both together here. Per the norm, there will be lots of pretty charts, and a comprehensive breakdown of both ships; with the added benefit of showing exactly where these two wrap up into the bigger picture.
All stats are current to the best of my knowledge as of v5.1. Stats are subject to change in the future, and this review may not reflect those changes.
Celtic is a GREAT ship, with a MODERATE Skill Floor and a HIGH Skill Ceiling.
Rochester is an AVERAGE ship, with a LOW Skill Floor and a MODERATE Skill Ceiling.
Quite obviously, this review is going to be mostly centered on Celtic, with some Rochester slapped in there to show exactly how she stacks up to the competition. 2 for 1, or a freebie, you decide.
Nothing could honestly make me happier than to be able to bring reviews and writing to you all full-time. If this interests you and you enjoy reading my work, please support me if you can, as every little bit helps. My goal is to keep my reviews free and public for all to read; and by supporting my Patreon you can help keep me at my desk.

Matrix Rating

History

The design was first commissioned in the late 1930's, which adapted lessons learned from the preceding Wichita-Class and the currently under construction, lighter Cleveland Class. Baltimore's design featured an orthodox A-B-X configuration of 3 triple turrets of (8") 203mm guns. Fast and well-armed for the era, the fate of the project ended by cancelling later ships construction in favor of the Cleveland Class which were both faster, lighter, and quicker to build which meant more ships out at sea protecting US Navy Carriers. Baltimore Class Cruisers were built from 1941-1945 with some serving in various sub-classes until the 1970's.
With 14 completed ships of the class, the Baltimore-Class had the most constructed heavy cruisers built of any one class from nation during the war-time period. Generally considered a success, the class was preceded by the USS Wichita, and succeeded by the Oregon-City Class. With attached sub-classes, the Boston Class featuring the world's first Guided Missile Cruiser in the early 1950's USS Boston (CAG-1) and Flagship variations. The design was most notable for incorporation of surveillance radar, gun control fire systems which allowed for calculation beyond the horizon, 5'' Anti-Air, and 8'' Main Battery. This design was focused in on the ships ability to be a Carrier Fleet Escort Ship, capable of both Anti-Air Screening, Shore Bombardment, eventually being modified to serve as the world's first guided missile cruiser.
USS Baltimore (CA-68) herself was laid down in 1941, by Bethlehem Shipbuilding Corporation at the Fore River Shipyard in Quincy, Massachusetts. The ship was launched in 1942 and served until 1956 when she was decommissioned, and eventually scrapped in 1971. The ship served primarily in the Asiatic-Pacific Campaign, earning 9 battle stars.
HMS Celtic is a made-up ship that never actually existed but rests on the concept that would have been if the Baltimore Class had been sent to the Royal Navy. This was not an entirely foreign concept of the era either, with the two allied nations cooperating heavily with some ships being used by the other’s navy. It would be this cooperation that ultimately played a decisive role in every major theatre of World War 2.
USS Rochester (CA-124) was laid down in the same shipyard as her predecessor, in May 1944. She would be launched in August the following year, then commissioned into the US Navy in 1946. Succeeding the Baltimore Class, the Oregon City Class featured many similarities, with changes to her exhaust, superstructure and Anti-Air Suite. Rochester would serve throughout Korea and Vietnam, being decommissioned in the 1960s, and scrapped in the 1970s. 10 Oregon City Cruisers were planned, with only 4 completed.

Strengths: Celtic

Weaknesses: Celtic

Strengths: Rochester

Weaknesses: Rochester

The Basics

A Baltimore with a Super Heal and longer-range radar? Sign me up. Baltimore on her own is already one of the stronger ships in the game and in terms of utility, one of the stronger team players. Celtic takes an interesting concept and adds a new flair to an older line. She has her own strengths and weaknesses, all of which will be identified, some of which are likely to be seemingly splitting the finest of hairs. This ship has a bit less of a grudge against controlling caps than the traditional Baltimore but should be readily found in the same niche doing the same things, just slightly different. Radar support, anti-destroyer, area control are all tags that apply. Celtic is strong, strong enough to be thrown in with the likes of AL Baltimore, Mainz CE and Wichita CE.
Trashchester is tough. I’ll honestly do my best to not shred this ship into a bajillion pieces while pouring out the salt, but I’m only human. She was painful on release, and since she’s had work done, fitting for her review to be finally finished and published for you all to use as a dash of seasoning for dinner. On release, Rochester had a smoke fire concealment on par with her sister’s base concealment, meaning, her smoke was essentially pointless and served only to blind herself, and not her opponents. Lacking radar, Rochester presented as a clumsy self-blinding target unable to deal the things that engage her. What’s worse, Rochester trades her heal for her smoke, meaning, players are left purchasing a regular old Baltimore, with some fancy AA, or a deaf-mute without a heal. Yes. She was that painful; a concept that bumps in the worst of ways, both theoretically and in practice. While her concealment has been buffed, it’s still an awful kit as her smoke fire concealment is still too weak to present much of a force upon the caps. If we’re stuck to smoke firing spam, there are better ships than Rochester; even making good old Belfast 43 seem like a knight in shining armor.
Both of these ships do sport improved AP performance, in the shape of improved ricochet angles. We’ll tear this apart in the ballistic section, as per the norm. Baltimore’s ballistic performance has been studied quite extensively in the past, which has set up an excellent point of comparison.

Offense

Let’s start with the prodigal child and then work towards the bought rented mule. Celtic does well here, in terms of heavy cruisers (203mm) she sits nearer the top of the lists dropping more midfield when included with the rest of the pack. Apart from some of those silly DPM small caliber ships, Celtic packs a noteworthy punch. Rochester starts more midfield and holds her placing through the pack. For a 203mm cruiser, a 2s difference in reload is often enough to bump a ship up or down a rank, entirely. This translates to roughly 20k between the two, and about a full salvo difference.
HE Alpha HE DPM
AL Chapayev 2850 256 500
Cleveland 2300 254 769
Weimar 1700 244 800
Suzuya 2700 243 000
AL Montpelier 2300 220 800
Bayard 2200 221 200
Belfast 43 2450 207 529
Harbin 1900 207 273
Chapayev 2300 207 000
Mainz CE 1700 204 000
Kutuzov 2200 198 000
Mainz 1600 192 000
Ochakov 2200 182 069
Charles Martel 2800 151 200
Wichita CE 2800 151 200
Celtic 2700 145 800
Albemarle 3300 142 560
Wichita 2600 140 400
AL Baltimore 2800 137 454
Mogami 3300 132 000
Baltimore 2800 126 000
Rochester 2800 126 000
Atago 3300 123 750
Pyotr Bagration 2500 122 727
Azuma 5100 114 750
Hipper 2700 112 696
Riga 3050 106 625
Amalfi 3100 104 625
Prinz Eugen 2500 92 308
Sigfried 4400 60 923
Edinburgh - -
Perfect 10 - -
Plymouth - -
In terms of alpha punch, Celtic and Rochester are somewhat similar separated by the performance of firing different shells off different reloads from the same gunnery.
AP Alpha AP DPM
Weimar 3750 540 000
Mainz 3900 468 000
Mainz CE 3900 468 000
Plymouth 3100 457 846
Cleveland 3300 365 538
Perfect 10 2800 358 400
Bayard 3300 316 800
AL Montpelier 3200 307 200
Chapayev 3400 306 000
Edinburgh 3100 297 600
Kutuzov 3300 297 000
Suzuya 3300 297 000
AL Chapayev 3100 279 000
Ochakov 3300 273 103
Harbin 2500 272 727
Charles Martel 4900 264 600
Belfast 43 3100 282 570
Hipper 6000 250 435
AL Baltimore 5000 245 454
Celtic 4500 243 000
Wichita CE 4200 226 800
Baltimore 5000 225 000
Rochester 5000 225 000
Pyotr Bagration 4550 223 364
Prinz Eugen 5900 217 846
Wichita 4000 216 000
Riga 5750 200 323
Azuma 8650 194 625
Albemarle 4500 194 400
Mogami 4700 188 000
Atago 4700 176 250
Amalfi 5100 172 125
Sigfried 11 600 160 615
Celtic has among the better AP DPM values for a 203mm armed cruiser, only being outclassed by ships with meatier AP. In terms of overall, Celtic sits more midfield. Her overall AP ballistic performance allows her to unlock more of this actual number than many of her counterparts.
Range (Km) Reload (s)
Weimar 15.3 5.0
Harbin 14.5 5.5
Ochakov 15.5 5.8
Mainz 15.8 6.0
Mainz CE 15.8 6.0
Plymouth 15.2 6.5
Cleveland 15.3 6.5
AL Montpelier 13.9 7.5
Perfect 10 15.2 7.5
Edinburgh 15.3 7.5
Bayard 15.8 7.5
Kutuzov 16.0 8.0
AL Chapayev 16.0 8.0
Chapayev 16.0 8.0
Belfast 43 15.3 8.5
Celtic 15.5 10.0
Suzuya 15.3 10.0
Charles Martel 15.8 10.0
Wichita 15.5 10.0
Wichita CE 15.5 10.0
Pytor Bagration 16.0 11.0
AL Baltimore 15.5 11.0
Hipper 15.8 11.5
Baltimore 15.5 12.0
Rochester 15.4 12.0
Albemarle 15.5 12.5
Prinz Eugen 15.8 13.0
Mogami 15.3 15.0
Riga 16.1 15.5
Amalfi 15.4 16.0
Atago 14.7 16.0
Azuma 15.8 24.0
Sigfried 16.2 26.0
Overall, there’s not all that much to crow about here. Rochester sits a bit lower on the charts than Celtic due to reload. Both have improved ballistics to offer compensation for a lack of torpedoes. The DPM numbers are at their worst, workable, and at best, functional, neither being awful nor spectacular. Celtic takes the edge due to better numbers overall.

Ballistics

The tell-all ballistic chart. Royal Navy Cruisers and US Navy Cruisers sport among the best AP performance in their respective classes and tiers. Celtic has among the best HE DPM numbers of the Baltimores, but takes a hit on her fire chance percentage. Rochester SHAP hits like a truck, along with her Baltimore cousins. Things get interesting here the more you study this chart, captains. Celtic has arguably better HE, but worse AP. Rochester has SHAP and excellent AP performance, but poor shell count. AL Baltimore once again takes the cake with the best “happy medium” of the bunch, sporting a decent shell count, SHAP with excellent penetration and a lower muzzle velocity introducing slightly higher arcs yielding much more forgiving angles on the receiving end…
What I can say definitively, is Baltimore SHAP has much greater penetration than the standard AP. Wichita leans on HE at range, and she has the numbers to back it up, Baltimore hardly ever shoots HE in practice which is backed up by her AP performance and penetration values. Captains, it would not be entirely erroneous in terms of gunnery to compare Stock Baltimore to Celtic and Wichita or Elite Baltimore to Rochester and AL Baltimore.
Ricochet (o) Fuse Time (s) Sigma Velocity (m/s) Projectile
Albemarle 45/60 0.033 2.0 814 AP
AL Baltimore 60/67.5 0.033 1.8 762 SHAP
Balti-Stock 60/67.5 0.033 1.9 853 AP
Balti-Elite 60/67.5 0.033 1.9 782 SHAP
Celtic 60/67.5 0.033 2.0 853 AP
Rochester 60/67.5 0.033 2.0 762 SHAP
Wichita 60/67.5 0.033 1.8 853 AP
Wichita CE 60/75 0.01 2.0 853 AP
The major and palpable difference in performance here is between Celtic and the native Baltimores, is that Celtic lacks SHAP. This means Celtic’s AP shells weigh less, which translates to depleting velocity and thus penetration values faster than the Baltimores heavier shells. Fortunately, Baltimore has some of the best AP penetration in her class which means that Celtic can afford to lose some raw penetration value before she begins to suffer. Rochester wins the AP argument here, while Celtic takes the HE side. It’s almost literally splitting hairs, and Baltimore Mains will feel right at home in either ship.
Fire Chance % HE Pen (mm) Shell Count Velocity (m/s) Projectile
Albemarle 17 33 43 814 HE
AL Baltimore 14 33 49 823 HE
Baltimore 14 33 45 823 HE
Celtic 10 33 54 823 HE
Rochester 14 33 45 823 HE
Wichita 14 33 54 823 HE
Wichita CE 14 33 54 823 HE
If you’re looking to start fires, grab Albemarle. However, this is about the only such category she takes. Celtic manages better with access to a shorter reload and better overall ballistic properties. Shell by shell, edge Rochester, overall, solidly in Celtic’s favor by a full 9 shells.

Torpedoes

Neither of these ships sport torpedoes, so this section is predicably blank.

Defense

Let’s jump into the major category of defense. Celtic arguably may be one of the best, Rochester, rather mediocre. From the top.
Celtic has among the best effective health pools, just edging out Edinburgh with a chunky 66k. It’s worth pointing out Albemarle tops both with a mighty 78k, though most Albemarle tend to be much more passive alluding to a different playstyle entirely. Baltimore is considered “tanky” at 56k, and Celtic adds in a super-heal. I wouldn’t chance to say Albemarle is particularly tanky, but she can heal quite well. A Baltimore is tanky enough to access that 66k EHP and is a scary thought. Baltimore can take a punch, where Edinburgh relies on defense by trickery, clever armor schemes and angling, Albemarle by range and angle. It’s also quite worth mentioning that Celtic rests with 36,7k base HP, meaning on par with most Cruiser Lights. Captains, you will feel getting hit in Celtic. Kit with 9.9km radar, sonar, a super heal, decent armor, excellent AA and workable concealment…captains, this is a literal no-brainer. Celtic is a slightly different twist off some of the most competitive ships in the game.
Rochester is rather tanky like most of her preceding Baltimore cousins. She has the same armor scheme essentially, and similar HP/EHP values. While this would normally be good on its own, Rochester has an Achilles’ Heel. Rochester must choose between having smoke or having a heal, and outright lacks Radar. While she has defensive AA, this is mostly a living meme rather than consistently as effective in combat as Radar. As said before, in terms of smoke cruisers there are just better options some of which don’t involve sacrificing your heal, or even radar. This relegates Rochester to just being a rather average 203mm CA, with very slightly better AA and decent enough armor.
The ranking seems a bit harsh, but that’s generally the difference between the hunter (Celtic), and the hunted (Rochester). Rochester initially will feel getting hit less, due to a larger health pool however, the table quickly swings in favor of Celtic, which gets most of it back.

Health Effective Health
Azuma 52 500 78 960
Albemarle 43 800 78 840
Sigfried 55 000 70 400
Celtic 36 700 66 020
Edinburgh 36 400 65 520
Hipper 43 800 58 517
Plymouth 41 000 58 220
Prinz Eugen 45 000 57 600
AL Baltimore 42 400 56 646
Baltimore 42 400 56 646
Mainz 44 000 56 320
Riga 42 000 56 112
Rochester 41 900 55 978
Amalfi 42 800 54 784
Mainz CE 42 500 54 400
Kutuzov 40 700 54 364
Pytor Bagration 42 000 53 760
Atago 40 100 53 574
Mogami 39 100 52 238
Perfect 10 36 500 51 788
AL Chapayev 37 000 51 504
Chapayev 37 000 51 504
Belfast 43 38 400 51 302
Suzuya 38 000 50 786
Wichita 37 900 50 634
Wichita CE 37 900 50 634
Charles Martel 38 000 48 640
AL Montpelier 36 900 47 232
Cleveland 36 900 47 232
Ochakov 34 750 46 426
Weimar 32 000 42 752
Bayard 34 700 -
Harbin 26 500 33 892

Armor

This chart below sticks to the USN and RN CA/CLs for now... At some point, this chart will include overmatch and juicy other details for all the cruisers, but for now, it is simple enough to get the point across. Most Cruisers have their critical spaces directly abutting the hull, others don’t. Cruiser armor varies widely and is worth looking at because there are absolutely ships with specific advantages worth exploring and exploiting. For now, let’s keep it simple.
As summarized before, the Baltimore Class has relatively good armor, while it has its weaknesses, is generally functional enough to get by. They are neither needlessly weighed down by their armor, nor under-armored. It’s worth saying Rochester and Celtic have vaguely the same armor lay out and will handle 380mm Battleships.
Extremity Plating (mm) Belt Armor (mm)
Albemarle 25 152
AL Baltimore 27 152
AL Montpelier 25 127
Baltimore 27 152
Belfast 43 16 114
Celtic 27 152
Cleveland 25 127
Edinburgh 30 114
Perfect 10 16 114
Plymouth 16 114
Rochester 27 152
Wichita 27 152
Wichita CE 27 152

Anti-Air Suite

Rochester takes the cake here, with better and larger AA guns she’s rather resistant to airborne pests. Celtic ties in with the close second, along with her sisters. The truly beautiful thing about either ship is that captains will not need to waste any energy into building this into making this sector a functional kit. Captains, you can save some defensive energy by focusing into Celtic’s Radar and by leaving Rochester in port. The magic number here is being north of that 350/s line, Azuma scrapes by with a bit of focus, where pretty much all the USN ships will laugh off aircraft. A major point of contention that is worth noting; Rochester is immune, Celtic is quite resistant to CVs, where Albemarle gets by here, and Edinburgh is rather hindered. I suspect this will be massively impactful for competitive players.
Range (Km) DPS
Rochester 5.0 370
AL Baltimore 5.0 365
Baltimore 5.0 365
Celtic 5.0 365
AL Montpelier 5.0 363
Cleveland 5.0 363
Mainz 5.0 357
Mainz CE 5.0 357
Sigfried 5.2 354
Azuma 5.0 342
Hipper 4.5 288
Pyotr Bagration 5.0 280
Prinz Eugen 4.5 279
Plymouth 5.0 276
Perfect 10 5.0 276
Albemarle 5.0 272
Kutuzov 5.0 264
Amalfi 4.0 225
Wichita 5.0 217
Wichita CE 5.0 217
Bayard 5.0 212
Belfast 43 5.0 207
Al Chapayev 5.0 207
Chapayev 5.0 207
Charles Martel 5.0 204
Ochakov 5.0 196
Riga 5.2 188
Weimar 4.5 181
Edinburgh 5.0 175
Harbin 5.2 170
Mogami 5.0 127
Atago 5.0 90
Suzuya 5.0 67
Rochester takes the cake here, because everyone deserves to be really good at something. However, with CVs it’s important to remember everything is relative.

Concealment

Technically these are the same values while stock, and their rating is the same. However, this is quite deceiving. Rochester is GOOD leaning on GREAT where Celtic is GOOD leaning on AVERAGE. The reason for this follows their available commanders, which Shelly Beapley offers a unique 4th row concealment skill unavailable to any other commander, or nation. The result of this, Rochester, like her cousins sits at a comfortable 9.3km, where Celtic sits at 9.9km. Rochester can do almost nothing with this concealment, as she lacks radar, and her smoke fire window is just a pale 1.7km below her surface concealment. However, that .6km is a palpable difference and can open huge strategic windows; particularly once south of that magic 10km line.
The obvious connotation here is that hiding a radar cruiser inside 10km is far scarier than hiding a smoke cruiser inside 9.5, provocatively when that same smoke cruiser can be spotted inside her smoke at 7.6km. Captains, this 7.6km is on par with her sisters, however, this is a very narrow margin even for a support cruiser. Smoke is infinitely easier to use than radar, however, infinitely less forgiving.
Stock Concealment
Amalfi 11.4
Atago 11.7
Harbi 11.8
Belfast 43 11.9
Plymouth 12.0
Edinburgh 12.0
Albemarle 12.1
Mogami 12.3
Suzuya 12.3
Cleveland 12.5
AL Montpelier 12.5
Celtic 12.6
AL Baltimore 12.6
Baltimore 12.6
Rochester 12.6
Wichita 12.6
Azuma 12.7
Weimar 13.0
Sigfried 13.0
Perfect 10 13.2
Bayard 13.2
Pyotr Bagration 13.3
Charles Martel 13.4
Hipper 13.5
Prinz Eugen 13.6
Mainz 13.7
Mainz CE 13.7
Kutuzov 13.8
Ochakov 13.8
Riga 14.2
AL Chapayev 14.3
Chapayev 14.3

Maneuverability

Celtic sits almost smack dab of the upper midfield pack of heavy cruisers where Rochester sits more towards the end of the pack. Rochester feels clunky and handles like it, where Celtic feels more “native” to her respective class sharing the same stats. While this is rated good overall, its more average in the face of Lighter Cruisers, representing more of a bang-for-the-buck scenario.
Rudder Shift (s) Turn Radius (m)
Weimar 6.4 660
AL Montpelier 6.9 660
Harbin 7.2 660
Cleveland 6.0 680
Wichita 6.0 680
Wichita CE 6.0 680
Perfect 10 8.0 680
Edinburgh 8.6 680
Belfast 43 9.9 680
Plymouth 10.1 680
Amalfi 11.0 680
Charles Martel 8.9 690
Mainz 10.5 720
Mainz CE 10.5 720
Albemarle 10.7 720
AL Baltimore 7.0 730
Baltimore 7.0 730
Celtic 7.0 730
Bayard 9.3 730
Hipper 9.7 740
Suzuya 5.6 750
Mogami 6.4 750
Ochakov 7.4 750
Rochester 10.5 750
Kutuzov 6.5 760
Prinz Eugen 9.8 770
Atago 8.1 790
Sigfried 14.0 880
AL Chapayev 8.7 890
Chapayev 8.7 890
Pyotr Bagration 10.5 890
Azuma 12.3 920
Riga 11.5 920

Commanders

Celtic:
Celtic essentially has one commander that is head and shoulders ahead of the rest, while the rest kind of just work. HotRod offers the best fit here inarguably, along with Radar Edinburgh and Radar Minotaur. This sets Celtic up to be a near par build with the USN CA Queen Shelly Beapley. While her 4th row skill’s absence here is certainly felt and results in a 9.9km concealment, the build is largely similar and works well for any radar focused cruiser. While there are other builds out there, this is the gem of the lot and helps unlock that sacred mantra of utility that surrounds the Baltimore Class. Inspirations should focus on concealment, Mikawa and Swirski, to bring Celtic’s detection to pair with her Radar.
HotRod
Rochester:
Nothing can be easy with Rochester, and naturally, building her was to the same effect. Essentially there are two trains of thought for this ship, build into dispersion or build into utility.
AL Montpelier seemed to mesh the best, which then turns Rochester into a little flamethrower capable of merging all her shells into a single pixel. However, this build is rather finicky to use and has a fair number of weaknesses. The build heavily relies on team spotting and is itself a second-line cruiser. Something like a 19-20% fire chance and a nasty dispersion circle. Rochester already has excellent gunnery performance as discussed; Montpelier really sharpens the sword. Pair with AL Scharnhorst and Scott to reduce dispersion and sigma, respectively, even further.
AL Montpelier
It's a rare day when Shelly gets sat down in favor of another commander in the USN CA tree, but I kept falling into the same pitfalls using the same build for similar ships often being able to use radar. Shelly will help bring out Rochester’s utility, but she’s arguably not as well fit in on Rochester as AL Montpelier is. Pair Beapley with concealment inspirations from Mikawa and Swirski and enjoy a very beautiful 9.3km concealment. Rochester has SHAP and excellent penetration values, meaning she can readily ambush and critically strike ships quite larger than her, all without torpedoes.
Shelly Beapley

Consumables

Ok, rather than spell out everything, everywhere, all at once; I’m going to keep it simple here.
Celtic:
  1. Damage Control: Standard, unlimited uses. 60s cooldown.
  2. Sonar: 3km Torp, 4.2km Ship detection. Lasts around 98s when kit with Hot Rod and reloads in 132.
  3. Radar: 9.9km range and lasts about 28s when built.
  4. Heal: 733/s over 20s. Yep, that’s over 14k HP. Reloads in less than a minute too.
Celtic has a near ideal consumable suite. There are some differences off the mainstream, such as slightly less sonar range or shorter radar duration. Glossing over the minor differences, the bigger picture reveals something better. Built, Celtic can regenerate a LOT of health.
Rochester:
  1. Damage Control: Standard, unlimited. 60s cooldown.
  2. Defensive AA: +200% average AA damage. This is memes, it's sort of like a bug zapper for planes.
  3. Sonar: Standard 3.3km/4.4km detection over 96s. The average sonar found on everything.
  4. Smoke/Heal: 30s duration, 104s dissipation time for the smoke. 251/s over 28s for the heal.
Rochester is rather standard in her access to her consumables, with the killer choice between smoke or a heal. I’ve gone back and forth, generally landing on the heal. Rochester is essentially a decent cruiser hampered by her rather average consumable suite.

Modifications

  1. Aiming Systems Mod 1: -7% Dispersion
  2. Steering Gears Mod 2: -20% Rudder Shift
  3. Concealment Mod 1: -10% Detectability
  4. Main Battery Mod 3: -15% Gun Reload
Ok, so the modifications section is super easy because both ships share the same builds. Aiming Systems mod 1 for the dispersion, player’s choice on slot 2 with either propulsion mod 2 or steering gears mod 2. Concealment Mod 1 for slot 3 and finishing off slot 4 by increasing DPM with main battery mod 3.

Upgrades

Research

Summary

Celtic is a joy. Rochester is work.
I can see Celtic becoming a popular contestant in competitive play with the access to that 9.9km radar and her super heal. I rather lamented her HE performance, more due to her lower fire chance then her DPM or ballistic performance. While it would be nice to see her have ¼ pen HE, she doesn’t need it. I find her nicely balanced and well measured to take on Tier 7. She is just unique enough to warrant her own review, whilst similar enough to stay nearer the beaten path. While she may not comfortably and outright usurp Wichita CE and AL Baltimore from their spots, she’s worth mentioning with the group. That’s saying something.
Rochester, well, let’s just say that not everyone can be the best. This ship is tough but can be rewarding in a sense of overcoming the demands of a challenging ships. My issue with Rochester is 2-fold, her smoke and her heal. She ideally needs both to function in this current meta, and running the ship’s gimmick leaves her with abysmal EHP in a plummet from pretty good to 3rd worst overall, which only trumps Harbin and Bayard while being out-healed by Weimar. With a smoke-fire penalty in the mid 7’s km, smoke is hard to use effectively that is not relegated to back line, HE spam. As said before, if we’re really going to be stuck to this, there are ships which do this better. While I love the perspective of a USN CA without radar just to offer something more unique, a USN CA without Radar is like a cart without a horse. Hilariously enough, Rochester seems to avoid CV games like the actual plague, so I suppose that’s one strong point. Otherwise, and largely, captains are left with a rather average 203mm CA.
Written By: Capt Thatch
submitted by Captn_Thatch to WoWs_Legends [link] [comments]


2023.03.29 10:56 3dash__ Finding an Extreme Exotic in Italy

Porsche 992 Turbo S Cabrio
https://www.google.com/maps/@45.0626757,7.679175,3a,18.6y,142.57h,77.51t/data=!3m7!1e1!3m5!1sp7gBNCcFwCzOH7zqxdoLJg!2e0!5s20220801T000000!7i16384!8i8192
Porsche 997 Carrera GTS
https://www.google.com/maps/@45.0619131,7.6798265,3a,30y,53.45h,65.18t/data=!3m7!1e1!3m5!1sTE0TKNUGzh8vt2H4gHjY3Q!2e0!5s20120601T000000!7i13312!8i6656
Porsche 911 Carrera 3.2 Cabrio
https://www.google.com/maps/@45.0627934,7.6921769,3a,28.4y,48.88h,73.8t/data=!3m7!1e1!3m5!1snEQzNnQga4TVLH08X7nbsQ!2e0!5s20160701T000000!7i13312!8i6656
Abarth 500 595 Monster Energy Yamaha
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Abarth 500 595 Scorpioneoro
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Lexus LC500
https://www.google.com/maps/@45.0745862,7.6900999,3a,15y,265h,86.52t/data=!3m7!1e1!3m5!1sLxoScvWEFnMKpwmg-G_p8Q!2e0!5s20220401T000000!7i16384!8i8192
Rolls Royce Wraith Black Badge
https://www.google.com/maps/@45.2950298,9.4160128,3a,15y,171.43h,85.11t/data=!3m7!1e1!3m5!1sDrIMY6hiHwXCpzhOkXmrTQ!2e0!5s20220501T000000!7i16384!8i8192
Bentley Continental GT
https://www.google.com/maps/@45.300717,9.4074441,3a,15y,161.89h,86.71t/data=!3m7!1e1!3m5!1sQ8HLa_NuOdJHlmmG-ZlOCw!2e0!5s20220501T000000!7i16384!8i8192
Ferrari Portofino
https://www.google.com/maps/@45.5328485,9.1559868,3a,15y,281.89h,84.47t/data=!3m6!1e1!3m4!1surXy_6HtWhD2iGxMADoHLg!2e0!7i16384!8i8192
Porsche 718 Cayman GTS
https://www.google.com/maps/@45.5350213,9.1602034,3a,15.3y,204.7h,80.53t/data=!3m7!1e1!3m5!1s0G-7oNHpox67MU0Qrkjcqg!2e0!5s20211201T000000!7i16384!8i8192
Ford Focus RS
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Nissan Juke Nismo
https://www.google.com/maps/@38.1913923,15.5560056,3a,34.7y,165.94h,74.77t/data=!3m6!1e1!3m4!1s7ysEPgV9qj77vmDT_qJAwA!2e0!7i16384!8i8192
Porsche 997 Carrera 4S
https://www.google.com/maps/@38.1919998,15.5566414,3a,15y,143.07h,83.39t/data=!3m7!1e1!3m5!1s-yRAtbEiRG3LSSDE4iyRwQ!2e0!5s20120701T000000!7i13312!8i6656
Maserati GranTurismo
https://www.google.com/maps/@38.1901089,15.5564762,3a,15y,184.09h,82.9t/data=!3m7!1e1!3m5!1sBCbFy95UkNd4F66PodEQCw!2e0!5s20200901T000000!7i16384!8i8192
Lamborghini Huracan
https://www.google.com/maps/@44.4791544,11.4493883,3a,34.4y,127.24h,79.9t/data=!3m7!1e1!3m5!1sRj7zTtZfV7WJHy_lDZFYug!2e0!5s20210201T000000!7i16384!8i8192
Jaguar F Type
https://www.google.com/maps/@44.4295409,11.5985804,3a,37.6y,87.94h,72.22t/data=!3m7!1e1!3m5!1s2p-dwu2Zs28w1Ep7I8s9pA!2e0!5s20181001T000000!7i13312!8i6656
Aston Martin DBX
https://www.google.com/maps/@44.4003866,11.6909071,3a,15y,64.64h,84.79t/data=!3m7!1e1!3m5!1syWBishiXYHGKaECxwlMt9A!2e0!5s20221001T000000!7i16384!8i8192
Land Rover Discovery Camel Trophy
https://www.google.com/maps/@44.3870239,11.7240951,3a,15y,342.16h,85.57t/data=!3m7!1e1!3m5!1sRXTM3LtRRGE_5j1cvHPjpQ!2e0!5s20220801T000000!7i16384!8i8192
Alpine A110
https://www.google.com/maps/@44.354049,11.8156357,3a,15y,285.58h,82.99t/data=!3m6!1e1!3m4!1sfoUw_JRVh4-QVfTkEFwXmw!2e0!7i16384!8i8192
Lamborghini Urus
https://www.google.com/maps/@44.342633,11.847269,3a,15y,223.65h,86.79t/data=!3m7!1e1!3m5!1sQMS6Rh1IO-DWuAYFrMRq-A!2e0!5s20210601T000000!7i16384!8i8192
Ferrari 488 + Audi R8 V10
https://www.google.com.au/maps/@44.5862601,11.3901478,3a,15y,329.05h,88.08t/data=!3m7!1e1!3m5!1sg4FMfBxlm4A_owFvid7xTQ!2e0!5s20220601T000000!7i16384!8i8192
Ferrari 458 Italia
https://www.google.com/maps/@41.0980403,16.9370013,3a,25.1y,343.65h,78.17t/data=!3m7!1e1!3m5!1s9xIbfgvJ7Mj4NYs_wJighQ!2e0!5s20150501T000000!7i13312!8i6656
Porsche 991 Carrera 4S Cabrio
https://www.google.com/maps/@44.0108657,10.0984102,3a,31.6y,104.44h,70.78t/data=!3m6!1e1!3m4!1syu-ui0R-onRbfSOkf4sRHw!2e0!7i16384!8i8192
Porsche 992 Carrera S Cabrio
https://www.google.com/maps/@43.8632788,10.2468347,3a,30.4y,288.69h,76.79t/data=!3m7!1e1!3m5!1sMziuRb8PMFYxKopbaiIiDg!2e0!5s20220301T000000!7i16384!8i8192
*** Audi R8 BOSS GP Safety Car **\*
https://www.google.com/maps/@44.3910299,11.71299,3a,37.7y,331.75h,67.71t/data=!3m7!1e1!3m5!1smWOeHlac2P2kkGrdYRFRlg!2e0!5s20221101T000000!7i16384!8i8192
submitted by 3dash__ to StreetviewCarSpotting [link] [comments]


2023.03.29 10:48 TaeTwT Looks like i will have to do an allnighter if i want to spend all of those keys 💀

Looks like i will have to do an allnighter if i want to spend all of those keys 💀 submitted by TaeTwT to CookieRunKingdoms [link] [comments]


2023.03.29 10:46 cranck17 First raid🙏🏻

First raid🙏🏻 submitted by cranck17 to PokemonGoRaids [link] [comments]


2023.03.29 10:34 Nazta JP - 7.5 Anni/FF13 Unit Strengthening Event(s) - 03/29~05/07

JP Version Only
7.5 Anni/FF13 Strengthening Event

Related Content:

Community

Tag me to have your video linked here! (max of 10 videos)

Overview:

03/29~04/39:
04/01~05/07:

1: [Cyan] Strong Enemy Battle (1~4)

Missions/Rewards:
Clear 1x Cyan Master Crown No Items 5x King Burst Pots No Continues 1x NV Pearl No Deaths 50% Trust Moogle -------------------- Clear 1x Cyan Master Crown No Items 50% Trust Moogle No Deaths 100x Lapis "叛旗を翻す者たち" Only 1x VC Cactuar -------------------- Clear 1x Cyan Master Crown No Deaths 100x Lapis Within 5 Turns 100x Lapis "叛旗を翻す者たち" Only 50% Super Trust Moogle -------------------- Clear 1x Cyan Master Crown No Deaths Skill: サムライ カイエン Within 5 Turns 300x Lapis "叛旗を翻す者たち" Only 50% Super Trust Moogle 

2: [NV Dark Fina] Strong Enemy Battle (1~4)

Missions/Rewards:
Clear 1x NV Dark Fina Master Crown No Items 5x King Burst Pots No Continues 1x NV Pearl No Deaths 50% Trust Moogle --------------- Clear 1x NV Dark Fina Master Crown No Items 50% Trust Moogle No Deaths 100x Lapis "絆" Only 1x VC Cactuar --------------- Clear 1x NV Dark Fina Master Crown No Deaths 100x Lapis Within 5 Turns 100x Lapis "絆" Only 50% Super Trust Moogle --------------- Clear 1x NV Dark Fina Master Crown No Deaths Skill: 魔人フィーナ -武神参詣- Within 5 Turns 300x Lapis "絆" Only 50% Super Trust Moogle 

3: [Hollow Keepers] Strong Enemy Battle (1~4)

Missions/Rewards:
Clear 4x Master Crown Exchange Ticket No Items 5x King Burst Pots No Continues 1x NV Pearl No Deaths 50% Trust Moogle -------------------- Clear 12x Master Crown Exchange Ticket No Items 50% Trust Moogle No Deaths 100x Lapis "叛旗を翻す者たち" Only 1x VC Cactuar -------------------- Clear 20x Master Crown Exchange Ticket No Continues 100x Lapis No Deaths 100x Lapis "叛旗を翻す者たち" Only 50% Super Trust Moogle -------------------- Clear 40x Master Crown Exchange Ticket No Continues 100x Lapis No Deaths 200x Lapis "叛旗を翻す者たち" Only 50% Super Trust Moogle 

04/01 00:00 JST +

4: Equipment Quest (1~3)

Missions/Rewards:
Clear ホープのスカーフ [Accessory] No Items 3x 50 EN Pots No Continues 3x Gilsnapper Tower FF13 Units Only 10x STMR Tickets ------------------------- Clear [Recipe] ホープのスカーフ+1 No Items 5x 50 EN Pots No Continues 3x Gilsnapper Tower FF13 Units Only 15x STMR Tickets ------------------------- Clear [Recipe] ホープのスカーフ+2 No Items 50x Esper Stones No Continues 3x Gilsnapper Tower FF13 Units Only 300x Lapis 
Equipment:
ホープのスカーフ+2 [Accessory] +77 MAG, +30% MP/MAG NV Hope Only: +500 Static MAG 

5: [NV Golden Rizer] Strengthening Stages (1~8)

Event Unit:
DEX Name Wiki Rarity C.F.         TMR                 STMR        
2356 NV Golden Rizer ゴールデンライザー Wiki NV [AT/Gr1] 時代に愛された男 [Materia] +50% ATK, +50% P/M Demon & Human Killer ライザーの冠 [Helm] +100 ATK, Golden Rizer Only: +1000 Static ATK
Missions/Rewards:
Clear 1x NV Golden Rizer No Items 4x Pots No Continues 3x Pots No Deaths 1x Cactuar Emperor (NV Golden Rizer) --------------- Clear 1x 25% Trust Moogle (NV Golden Rizer) No Items 4x Pots No Continues 3x Pots No Deaths 1x Cactuar Emperor (NV Golden Rizer) --------------- Clear 1x 25% Trust Moogle (NV Golden Rizer) No Items 4x Pots No Continues 3x Pots No Deaths 1x Cactuar Emperor (NV Golden Rizer) --------------- Clear 1x 25% Trust Moogle (NV Golden Rizer) No Items 4x Pots No Continues 4x Pots No Deaths 1x Cactuar Emperor (NV Golden Rizer) --------------- Clear 1x 25% Trust Moogle (NV Golden Rizer) No Items 4x Pots No Continues 4x Pots No Deaths 1x Cactuar Emperor (NV Golden Rizer) --------------- Clear 10x NV Golden Rizer Fragments No Items 8x Pots No Continues 7x Pots No Deaths 1x Cactuar Emperor (NV Golden Rizer) --------------- Clear 10x NV Golden Rizer Fragments No Continues 1x Cactuar Emperor (NV Golden Rizer) No Deaths 1x Cactuar Emperor (NV Golden Rizer) Within 5 Turns 1x Cactuar Emperor (NV Golden Rizer) --------------- Clear 10x NV Golden Rizer Fragments No Continues 10x NV Golden Rizer Fragments No Deaths 10x NV Golden Rizer Fragments Within 5 Turns 1x Cactuar Emperor (NV Golden Rizer) 
submitted by Nazta to FFBraveExvius [link] [comments]


2023.03.29 10:34 Nazta JP - FF13: Visions World #9 Event - 03/29 ~ 04/16

JP Version Only
FF13: Visions World
  • Duration: 03/29 17:00 ~ 04/16 23:59 [JST]
  • Official Announcement: Link

Related Content:

Event Videos

Tag me to have your video linked here! (max of 10 videos)

Overview

  • Uses the Dark Visions system.
  • Ranking Rewards (See Below)
  • Defeat Bosses from different worlds (See Below)
  • Obtain rare mats to upgrade equipment from boss drops
Bonus Units (Drops):
EX Bonus (Drops)
EX Drops
EX+1 20%
EX+2 50%
EX+3 100%

Scoring System

You will be graded from B to SS based on 5 criteria:
Type Max Points Notes
ATK 30k Damage Dealt in a single turn Max = Damage Cap (2.147~B) Scoring: 5000 + (DMG/85899)
WAC 10k Weakness Attacks 1700 Points per Attack (6 = 10k) Dmg done to the target's vulnerable element.
DOWN 10k Number of Deaths -2k Points each
DMG 10k Damage Taken Max = No Damage Dmg Taken/Points scaling is unknown
CH. 10k Max Chain 100 Points per Chain (100 = 10k)

Ranking Rewards

Rank Dark Matter Other
1 2000 50,000 Lapis* 10x Cactuar Emperor 2x 100% STMR Moogle 3x NV SP Tickets 10x SP Tickets 2x 励輝晶 (Esper Crystal)
2~10 2000 30,000 Lapis 10x Cactuar Emperor 2x 100% STMR Moogle 3x NV SP Tickets 10x SP Tickets 2x 励輝晶 (Esper Crystal)
11~50 2000 10,000 Lapis 10x Cactuar Emperor 2x 100% STMR Moogle 3x NV SP Tickets 8x SP Tickets 2x 励輝晶 (Esper Crystal)
51~100 2000 5,000 Lapis 10x Cactuar Emperor 2x 100% STMR Moogle 3x NV SP Tickets 8x SP Tickets 2x 励輝晶 (Esper Crystal)
101~300 2000 4,000 Lapis 10x Cactuar Emperor 2x 100% STMR Moogle 3x NV SP Tickets 8x SP Tickets 2x 励輝晶 (Esper Crystal)
301~500 2000 3,000 Lapis 5x Cactuar Emperor 2x 100% STMR Moogle 3x NV SP Tickets 5x SP Tickets 2x 励輝晶 (Esper Crystal)
501~1000 2000 2,000 Lapis 5x Cactuar Emperor 1x 100% STMR Moogle 3x NV SP Tickets 5x SP Tickets 2x 励輝晶 (Esper Crystal)
1001~2000 2000 5x Cactuar Emperor 1x 100% STMR Moogle 3x NV SP Tickets 5x SP Tickets 1x 励輝晶 (Esper Crystal)
2001~3000 1000 5x Cactuar Emperor 1x 100% STMR Moogle 3x NV SP Tickets 5x SP Tickets 1x 励輝晶 (Esper Crystal)
3001~4000 1000 1x 100% STMR Moogle 3x NV SP Tickets 5x SP Tickets
4001~5000 1000 3x NV SP Tickets 5x SP Tickets
5001~10000 1000 2x NV SP Tickets 5x SP Tickets
10001~15000 800 2x NV SP Tickets 3x SP Tickets
15001~20000 800 1x NV SP Ticket 3x SP Tickets
20001~30000 800 3x SP Tickets
30001~50000 500 1x SP Ticket
50001~100000 300 1x SP Ticket
100001+ 100 1x SP Ticket
* If the amount of players who are ranked 1st exceeds 100, 5M Lapis will be split evenly among them.
Also contains FF13 Emblem rewards.
Note: SP Tickets are month-limited, contains both NV and Fest units.

Individual Milestone Rewards

Points Reward
25,000pt ダークマター×50
50,000pt トラストモーグリ
75,000pt ダークマター×50
100,000pt 100ラピス
125,000pt ダークマター×50
150,000pt 飛翔の珠
175,000pt ダークマター×50
200,000pt 100ラピス
225,000pt ダークマター×50
250,000pt ALL輝源
275,000pt ダークマター×50
300,000pt 天翔の珠
325,000pt ダークマター×50
350,000pt トラストモーグリ
375,000pt ダークマター×50
400,000pt 100ラピス
450,000pt トラストモーグリ
500,000pt NV SP召喚チケット2023/4
550,000pt ダークマター×100
600,000pt 200ラピス
650,000pt ダークマター×100
700,000pt 200ラピス
800,000pt ダークマター×100
900,000pt 300ラピス
1,000,000pt 励輝晶
1,100,000pt メタルジャボテン見参!
1,200,000pt 1000ラピス
1,300,000pt ダークマター×150
1,400,000pt 1000ラピス
1,500,000pt ダークマター×150
1,600,000pt 2000ラピス

Event Equipment (Upgraded)

勇者のアミュレット(FFXIII) [Accessory] +84 ATK, +50% ATK, +50% P/M Machine Killer 導師のアミュレット(FFXIII) [Accessory] +78 MAG, +50% MAG, +50% P/M Machine Killer 魔神のタリスマン(FFXIII) [Accessory] +82 MAG, +50% EQ MAG w/ TDH/TDW 源氏の小手(FFXIII) [Accessory] +63 ATK/MAG, +50% LB Damage 闘志のタリスマン(FFXIII) [Accessory] +36 ATK/MAG, +57 DEF/SPR, +30% HP, <30% HP Guts パニッシャー(FFXIII) [Spear] +223 ATK, 5% MP/Turn, 4 LB/Turn, +100% Jump Damage 

Area Summary

Monster Skillsets: (Thanks togeo)
Area Wk Ele Name/Tribe
A1/2 [-] --- 重攻撃騎マナスヴィン [Machine]
B1/2 [-] --- ゲパルト烈爪 [Beast]
C1/2 [-] --- PSICOM特殊戦術士 [Human]
D1/2 [-] --- ベヒーモス改 [Beast]
----- ----- ----------------
E [-] --- 機甲兵クリーガー [Machine]
----- ----- ----------------
F [-] --- ガスト [Undead]
----- ----- ----------------
G [-] --- ファルシ=アニマ [Machine]
Note: [P] is Phys / [M] is Magic.*
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2023.03.29 09:26 szfxyyred 𝐔𝐏𝐃𝐀𝐓𝐄 𝐍𝐎𝐓𝐄𝐒 𝟎𝟑/𝟑𝟎

𝐁𝐫𝐚𝐧𝐝 𝐍𝐞𝐰 𝐆𝐮𝐢𝐥𝐝 Guilds get a revolutionary upgrade. New guild content is waiting for you to explore.
Create Guild: Spend 500 Gems to create guild Guild Level: Higher Guild Level grants more available member slots and [Guild Store] items Guild Store: Sells [Asc.], [Comic Book], and etc. Guild Building: Members can participate in the guild building process to upgrade guild Contribution Points: Use to redeem items in Guild Store Spend Gems to participate in guild building. Each member has 1 free attempt per day.
𝐏𝐥𝐚𝐲𝐞𝐫 𝐋𝐞𝐯𝐞𝐥 𝐀𝐝𝐣𝐮𝐬𝐭𝐦𝐞𝐧𝐭𝐬 Faster level-up process Adjusted EXP gained from upgrading heroes Adjusted EXP required for leveling up Max Player Level is now Level 10 Recalculate the Player Level according to the player's current hero development status, and the overflowing Player EXP will be retained
𝐂𝐨𝐦𝐢𝐜 𝐓𝐫𝐢𝐜𝐤𝐬 Unlocks at 1600 Trophies. Equip 1 for your deck. Charge Energy to the max and attack your opponent.
𝐈𝐧𝐭𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧 (𝟓-𝐒𝐭𝐚𝐫): Skyrocket Passive How to Charge At the end of your turn, you gain +5 Energy Charges, but gain -1 less charge for each enemy you deal damage this turn. You gain at least +1 charges each turn Energy Max: 8 Trick Effect At the end of your turn, it launches towards the enemy with the lowest HP, dealing DMG equals to 60% of the target's missing HP
Brawler's Glove Active How to Charge You gain +2 Energy Charges after each launch. You gain +1 additional Energy Charge for every -10% less Launch Power you apply each time Energy Max: 10 Trick Effect When active, the Launch Power is capped at 300% this turn, but you do not gain any Energy Charge
Loud Horn Active How to Charge In your turn, every time your hero hits an enemy, you gain +1 Energy Charge. At the end of your turn, you gain +1 Energy Charge for each hero who has gained Extra ATK this turn Energy Max: 12 Trick Effect The active hero's 1st hit DMG on enemy +60% this turn
Da Bomb Passive How to Charge In your turn, every time your hero deals DMG to an enemy, you gain +1 Energy Charge Energy Max: 30 Trick Effect In your turn, you drop Da Bomb after all heroes stop. The explosion deals AoE DMG (15% of Max HP) to enemies, causing Knockback to affected heroes
Encore Active How to Charge In your turn, every time your hero hits an enemy, you gain +1 Energy Charge Energy Max: 12 Starts this turn with the available hero who acted most recently, and restores 20% of Max HP for both the replaced hero and the encored hero
Upgrade: Starting from 1-Star, you can upgrade a Trick up to 5-Star by consuming [Comic Book] (acquired from Guild Store)
𝐎𝐫𝐜 𝐁𝐮𝐧𝐝𝐥𝐞 Access: [Value] Details: 3-day super bonus (500% Value) for $4.99! DAY 1: Orc x1; Gems x200 DAY 2: Asc. I x1; Mythic Wild Card x1 DAY 3: Asc. II x1; Gems x300
submitted by szfxyyred to HeroBumpMobile [link] [comments]


2023.03.29 09:01 Neilug_Hyuga Offical PUP - April Update

Below is the official communicaiton of the PuP ! I record official devs saying we were missing some points, so here their actual communication :)
April Update - Build #79888 This build contains:
  • Small Trees and Idle Villagers as in-game settings
Balance Changes: * Eagle Scout, Eagle Warrior, and Elite Eagle Warrior cost increased from 20 food and 50 gold ▶ 25 food and 50 gold * Long Swordsman upgrade research time decreased from 45 seconds ▶ 40 seconds * Two-Handed Swordsman upgrade research time decreased from 75 seconds ▶ 60 seconds * Champion upgrade research time decreased from 100 seconds ▶ 85 seconds * Pikeman upgrade research time decreased from 45 ▶ 35 seconds * Pikeman upgrade cost decreased from 215 food and 90 gold ▶ 160 food and 90 gold * Supplies research time decreased from 35 seconds ▶ 20 seconds * New technology: * Gambesons --- Militia-Line +1 Pierce Armor: * Follows Supplies * Cost 100 food and 100 gold * Available in the Castle Age * 25 seconds of research time * Gambesons Available -- (Note: Civs gaining gambesons are also called out in the civ specific balance changes)Aztecs, Bengalis, Bulgarians, Burmese, Byzantines, Celts, Dravidians, Franks, Japanese, Koreans, Malay, Persians, Portuguese, Saracens, Sicilians, Slavs, Spanish, Teutons, Vikings * Gambesons Disabled --Berbers, Bohemians, Britons, Burgundians, Chinese, Cumans, Ethiopians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Khmer, Lithuanians, Magyars, Malians, Mayans, Mongols, Poles, Tatars, Turks, Vietnamese
  • Fishing Ship collision size reduced from 0.5 ▶ 0.4
  • Trade Cog collision size reduced from 0.5 ▶ 0.3
  • Elite Steppe Lancer pierce armor increased from 1 ▶ 2
  • Heavy Scorpion upgrade cost decreased from 1000 food and 1100 wood ▶ 800 food and 900 wood
  • Murder Holes research time decreased from 60 seconds ▶ 35 seconds
  • Sappers upgrade cost changed from 400 food and 200 gold ▶ 400 food and 200 wood
  • Sappers upgrade now also adds +3 bonus damage vs rams for villagers
  • Developer Note: “In practice this means +3 damage against Armored/Siege Elephants and Trebuchets, +2 against Capped Rams and +1 against Siege Rams.”
  • (Elite) Elephant Archer train time decreased from 34 seconds ▶ 30 seconds
  • Elite Elephant Archer upgrade cost reduced from 1000 food and 800 gold ▶ 800 wood and 500 gold
  • Siege Elephant upgrade cost increased from 650 food ▶ 850 food
  • (Elite) Genitours affected by Recurve Bow, Tower Shields, and Byzantine skirmisher discount
  • Cannon Galleon Adjustments:Developer Note: “These changes simplify the damage of Cannon Galleons by removing it's numerous bonus damages vs almost all units and increasing the base damage accordingly. Also fixed a bug where Cannon Galleons sometimes wouldn't damage the targeted unit. Added a little bit of splash damage to the projectile as a small buff against clumped units.”
  • (Elite) Cannon Galleon damage increased from 35 (45) ▶ 50 (60)
  • (Elite) Cannon Galleon bonus damage vs Infantry, Archer, Cavalry and Mamelukes decreased from 15 ▶ 0
  • (Elite) Cannon Galleon bonus damage vs Siege decreased from 40 ▶ 25
  • (Elite) Cannon Galleon accuracy increased from 50% ▶ 100%
  • (Elite) Cannon Galleon blast radius increased from 0 ▶ 0.25 (0.3)
  • (Elite) Cannon Galleon receives attack ground ability
  • Fixed an issue where Cannon Galleons sometimes wouldn't damage the targeted unit.
Civilization Specific Changes
Aztecs * Receive Gambesons * 50 extra starting gold is received after completing the first Town Center
Bengalis * New Bonus - Melee Cavalry gain +2 bonus damage vs skirmishers * Mahayana effect now also applies to monks * Gain Supplies, Receive Gambesons
Berbers * Villager movement speed bonus adjusted to 5% in Dark Age and 10% in Feudal Age
Bohemians * Hussite Reforms research cost reduced from 800 food and 450 gold ▶ 500 food and 450 gold
Britons * Team Bonus decreased from 20% ▶ 10% faster working archery ranges * Fixed an issue where the Town Center cost discount was not reducing the cost of repairing.
Bulgarians * Receive Gambesons * Stone discount does not apply to starting Town Center
Burgundians * Flemish Militia cost decreased from 60 food and 25 gold ▶ 50 food and 15 gold * Flemish Militia production after researching Flemish Revolution moved from Town Center to Barracks * Flemish Militia HP decreased from 75 ▶ 60 * Flemish Militia damage decreased from 12 ▶ 11 * Flemish Militia pierce armor decreased from 1 ▶ 0 * Flemish Revolution cost changed from 1200 food and 650 gold ▶ 200 food +10 food per villager converted and 150 gold +5 gold per villager converted
Burmese * Elite Arambai upgrade cost adjusted from 1100 food and 675 gold ▶ 1000 food and 750 gold * Receive Gambesons
Byzantines * Greek Fire now additionally provides 5 splash damage to bombard towers * Receive Gambesons
Celts * Stronghold effect increased from 25% ▶ 33% attack speed to towers and castles * Stronghold now additionally heals allied infantry near castles by 30 HP per minute * Receive Gambesons
Chinese * Start changed from +3 villagers and -200 food ▶ +2 villagers and -150 food
Dravidians * New Bonus: Siege units cost -33% wood * Receive Gambesons
Ethiopians * Team bonus effect changed from towers and outposts +3 line of sight ▶ outposts +3 line of sight and stone cost removed * Royal Heirs effect changed from Shotel Warriors trained 100% faster to Shotels and Camel units receive -3 damage from Mounted Units * Elite Shotel Warrior train time decreased from 8 seconds ▶ 4 seconds
Franks * Receive Gambesons
Goths * New Bonus: Hunt lasts 20% longer
Gurjaras * Kshatriyas cost increased from 200 food and 400 gold ▶ 500 food and 450 gold * (Elite) Shrivamsha cost increased from 70f 20g → 70f 30g * (Elite) Shrivamsha reload time increased from1.75 → 2.0 (1.9)
Huns * Atheism cost decreased from 500 food and 500 gold ▶ 500 food and 300 wood
Incas * Andean sling now additionally provides +1 damage to slingers * Fixed an issue where Slingers incorrectly gained attack speed from thumb ring * New Bonus: Military units cost -15/20/25/30% food in Dark/Feudal/Castle/Imperial * List of affected units: Militia-line, Spearman-line, Eagle-line, Skirmisher-line, Slinger, Kamayuk, Genitour, Condottieri, Petards and Xolotl Warriors. * Lose access to supplies * (Elite) Kamayuk cost increased from 60 food and 30 gold ▶ 65 food and 30 gold * Slinger cost increased from 30 food and 40 gold ▶ 40 food and 40 gold * Bonus Removed: Start with a free Llama * Team Bonus effect changed from Spearman and Skirmisher +2 line of sight ▶ Start with a free Llama * Stone discount does not apply to starting Town Center
Japanese * Now have access to Hoardings * Kataparuto cost reduced from 750 wood and 400 gold ▶ 550 wood and 300 gold * Receive Gambesons
Khmer * (Elite) Ballista Elephant elephant armor changed from -2 ▶ 0, cavalry armor from -2 ▶ 0, siege armor from -2 ▶ 0Developer Note: “This fixes various bugs where Ballista Elephants would receive additonal damage even from units which had +0 attack vs siege or cavalry armor (all infantry units, chu ko nus, steppe lancers...)The addition of the Hussite Armor will cause them to receive more damage from siege such as Mangonels or Bombard Cannons.” * (Elite) Ballista Elephant gain Hussite wagon armor with a value of +20
Koreans * Elite Turtle ship range increased from 6 ▶ 7 * Receive Gambesons
Lithuanians * Bonus for starting with 150 food changed to each Town Center providing 100 food
Malay * New Bonus: Receive infantry armor upgrades for free * Receive Gambesons
Malians * (Elite) Gbeto HP increased from 35 (45) ▶ 40 (50) * The 30% longer lasting Gold Mines bonus changed to villagers drop off 15% more gold * Tigui additional arrows changed from 5 ▶ 8 * Wood discount does not apply to starting Town Center
Persians * Receive Gambesons * 50 extra starting food and wood are received after completing the first Town Center
Poles * Villager regeneration bonus now starts in Feudal Age
Portuguese * (Elite) Organ Gun damage 16 ▶ 7 (20 ▶ 9) * secondary damage changed from 2 flat to same as main projectile * (Elite) Organ Gun total projectiles 5 (5) ▶ 6 (7) * (Elite) Organ Gun accuracy 50% ▶ 0% * (Elite) Organ Gun attack dispersion 0.75 ▶ 0.25 * (Elite) Organ Gun Bonus vs Infantry 0 ▶ 1 * Elite Organ Gun Bonus vs Buildings 0 ▶ 1Developer Note: “The aim of this change is to more accurately realize the vision of this unit being effective against groups of units.Instead of one high damage projectile and additional mostly cosmetics bullets, the damage of the unit is spread equally across all its projectiles.” * Elite Caravel upgrade cost adjusted from 750 food and 475 gold ▶ 700 food and 525 gold * Receive Gambesons
Saracens * Zealotry cost reduced from 500 food and 450 gold ▶ 400 food and 400 gold * Receive Gambesons
Sicilians * Castles and Town centers built 100% faster changed to Castle build 50% and Town Centers build 100% faster * Donjon affected by Hoardings * Donjon can now train Spearman-line * Donjon now functions as a prerequisite for Archery Range and Stable * First Crusade effect reduced from 7 ▶ 5 Serjeants per Town Center * First Crusade cost adjusted from 300 food and 600 gold ▶ 400 food and 300 gold * Serjeant HP increased from 45 ▶ 50 in Feudal Age * Serjeant HP increased from 65 ▶ 75 in Castle Age * Serjeant Elite upgrade cost reduced from 1100 food and 800 gold ▶ 800 food and 675 gold * Serjeant build/repair 25% slower in Feudal Age * Receive Gambesons * 100 extra starting stone is received after completing the first Town Center
Slavs * Boyar cost adjusted from 50 food and 80 gold ▶ 60 food and 70 gold * Druzhina cost reduced from 1200 food and 500 gold ▶ 900 food and 500 gold * Receive Gambesons * Free Supplies bonus also includes Gambesons
Spanish * Inquisition also gives Missionaries +1 range * Conquistador -1 Pierce Armor (Elite Unchanged) * New Bonus: Gain 20 gold for each technology researched * Receive Gambesons * Build speed bonus does not apply to starting Town Center
Tatars * (Elite) Keshik train time increased from 16 (14) ▶ 17 (15)
Turks * Artillery cost increased from 450 wood 500 gold ▶ 600 food 650 gold
Teutons * Receive Gambesons
Vietnamese * Paper Money cost reduced from 600 wood and 350 gold ▶ 550 food and 200 wood
Vikings * Chieftains effect now also provides infantry with gold generation while attacking villagers, trade units, and monks. This is in addition to infantry gain bonus damage vs cavalry * 5g per villager, 20g for Monks and Trade units * Chieftains cost reduced from 700 food and 500 gold ▶ 600 food and 450 gold * Berserkergang replaced with Bogsveigar (650 food and 500 gold): Archer-line and Longboats +1 Attack * (Elite) Berserk healing increased from 20 hp per minute ▶ 40 HP per minute * Elite Longboats Bonus vs Ships 11 ▶ 10, vs buildings 8 ▶ 7 * Receive Gambesons
source : steam link
submitted by Neilug_Hyuga to aoe2 [link] [comments]


2023.03.29 08:58 rickdickmcfrick Opinions on the t55am1.

Opinions on the t55am1. submitted by rickdickmcfrick to Warthunder [link] [comments]


2023.03.29 08:25 sscw93 Thanks to Level 20 Battle rank and special encounter

Thanks to Level 20 Battle rank and special encounter
WASTED COINS 🪙 ON REMOTE RAIDS AND FOR ONLY 4 PEOPLE. LUCKILY I GOT THIS ENCOUNTER!!
submitted by sscw93 to pokemongo [link] [comments]