Hair salons in elk grove village

What's new in the 'burg?

2009.10.25 20:18 solidwhetstone What's new in the 'burg?

Welcome to Reddit's premiere location to share anything about Schaumburg, Illinois (USA)! Have a question? Want to keep updated with the local news? Lost or found something? Looking for interesting things to do? You've come to the right place for all of these questions! Please make sure you read the rules.

2023.06.10 19:43 InitialSkill927 "The Story of the Strongest Swordsman in Academy" - Kamen Rider Saber Origin Story

The Story of the Strongest Swordsman in Academy - Kamen Rider Saber Origin Story (強き剣士学園の物語 − 仮面ライダーセイバーの起源, Tsuyoki kenshi gakuen no monogatari − kamen raidā seibā no kigen, lit "The Story of Strong Swordsman Academy - The Origin of Kamen Rider Saber")
Plot: The human world collides with a realm of fairy tales called Wonder World due to a conflict over the Omniscient Tome – a legendary artifact of unparalleled power as a trio of monsters called the Megids mount a failed attempt to claim it and create more of their kind.
A 17 years old young man named Jason who found himself lost in the forest after being awakened in coma. He set out to his journey and discover his new strength and abilities that makes him stronger.
This is the origin story of Kamen Rider Saber from a thousand years ago.
Main Characters:
Logos Holy Knight Academy (ロゴス聖騎士学院, Rogosu Sei kishi gakuin): a upper-level school that teaches a sword technique and mana abilities. The academy is part of Sword of Logos country.
Public Morals Committee (風紀委会, Fūki-i-kai):
Student Council (生徒会, Seito-kai):
Students of Logos Holy Knight Academy:
Teachers and staff of Logos Holy Knight Academy:
Sword of Logos (ソード・オブ・ロゴス, Sōdo Obu Rogosu) - is a global peacekeeping organization and a kingdom dedicated to protecting the Omniscient Tome and humanity.
Megid: The Megids (メギド, Megido) are monsters who tried to steal the Omniscient Tome a thousand years ago before they were thwarted and renew their efforts to the current day.
submitted by InitialSkill927 to IsekaiWorkshop [link] [comments]

2023.06.10 19:31 PatchworkPoltergeist Help With Breakage, Shedding With Sensory Issues

I stopped flat ironing at the salon and started doing my own hair when covid started. I've got both autism and ADHD, and it's difficult for me to wash my hair at all most times. Wash day is every other week for me since that's what I can personally handle and because my hair never needed more than that. Recently, however, I've had more shedding, breakage, and tangles. I got a trim for the first time in years recently, but I'm still having issues, and seeing more hair in the sink when I detangle is starting to freak me out.
My routine is a biweekly basic wash and go with a shea moisture deep moisturizing shampoo, shea moisture coconut hibiscus conditioner, followed by Aunt Jackie's Quench as a leave-in. The shampoo recently changed its formula, and the hair trouble started quickly after that. No idea if it's a coincidence or not. Touchups between washes are a gentle comb detangle with a spritz bottle and Knot On My Watch detangler, sometimes also with a curl cream and edge control.
I've been trying to research what to do for my hair, and as far as I can tell the best plan is to try a clarifying shampoo and/or to deep condition. Clarifying is simple enough, but deep conditioning is AWFUL for me. I can't stand the feeling of sitting in a disgusting wet plastic cap clinging tight over my head for twenty minutes. The thought of it makes me want to shave my head. I remember as a teenager, my stylist would condition me under the dryer and the sensation of that wet cap and loud enclosed dryer was almost worse than the old relaxers. Even with a more comfortable cap, I just don't think I can do it. Especially not when it means I also have to get in and out of the shower while waiting, or stand around being wet because not only is that going to feel incredibly gross no matter what, I don't know if I have that kind of patience.
Are there deep conditioners with short wait times? Do I HAVE to use a cap with it? If I only wash bi-weekly does that mean I need to deep condition every wash day or do the equivalent of someone who washes weekly and do it like every four washes? Would shedding for seasonal or health reasons also cause more breakage? I don't know if I should mess with it more or if sudden changes to my routine will make my hair even worse.
Sorry if this was a little all over the place. Wash day is approaching fast, and I'm kind of scared and at a loss. Any help or advice is very appreciated.
My hair is 3c/4a, medium porosity, fine, and dense.
submitted by PatchworkPoltergeist to Naturalhair [link] [comments]

2023.06.10 19:03 JamariusQuangle My Ideas for Fallout 5

Fallout 5 will take place in the Dixie Wasteland, in the ruins of Charleston, South Carolina in 2322. It will be the first fallout to take place in the South. The only nuke to hit the region was a defective US nuke that detonated as soon as it was launched.
Character Building:
You start with 35 special points, making it so you have a more specialized build or a jack of all trades. The old skill system makes a return, with you choosing a perk every 3 level ups. Skill checks are frequent, and can vary from Special stats to perks. You get to choose a special perk when you start the story, like Small Frame or Kamikaze. Karma has three tiers: Evil, Neutral, and Good.
Mutations and Radiation: Mutations will occur like in 76, but you can become a super mutant if you dip yourself in a vat of FEV. Your strength and endurance will increase dramatically, but many factions and cities won’t let you in without a huge hassle. Radiation makes you mutate more, but if your mutation level is too high you will turn into a mindless Behemoth. Too much radiation will turn you into a ghoul, which makes you immune to radiation and raises your endurance. If you get too many rads while ghoulified, you become feral.
Weapons & V.A.T.S:
Makeshift weapons are far more prevalent in this game, but they are more diverse and realistic than those in Fallout 4. Normal weapons are more powerful and rarer, selling for more at stores. More real guns will be added alongside the retro-futuristic fallout guns, including the 9 round and 1 shotgun shell LeMat revolver. Weapon customization exists alongside a wider variety than of weapons. Dual wielding makes its first entry to the series, allowing for dual wielding of small melee weapons, pistols, and smgs.
Higher Agility levels makes dual wielding more accurate. V.A.T.S will return to freezing the game instead of the slowed down time in Fallout 4
There will be 3 buildable settlement locations that you discover on your own, and 5 customizable player home locations.
World: The Dixie Wasteland is a mix of civilized and Wild. The Western section of the map is the most dangerous, full of raiders and animals, despite that the town of Magnolia is in the west. The Northeast is the city of Charleston, the city of Civitas Ferro is set up within eastern Charleston. The South of the map is controlled by the Brotherhood of Steel as well. The middle of the map is a bunch of small towns mixed with the wildness of the west. The eastern side of the map is swamps, and the west is forested hills. A large lifeless crater exists in the in the middle of the map, simply known as the Hole.
Enemies: Some animals return, such as bloodbugs, deathclaws, ferals, bloatflies, and Yao Guais, Mirelurks, and Gatorclaws. New animals include Raddlesnakes, Giraffe Dogs (coyotes with long necks), Snappers (huge turtles), and Prowlers (mutated bobcats). Raiders are in named groups again, with three main bands terrorizing Dixie. The tribe known as the Confederates who enslave and sell rather than pillage, the Beastmasters who tame mutated animals and attack with them, and the Vaulties who were former vault dwellers. Generic raiders can also be found. Super Mutant bands have moved south from the Capital Wasteland, and continue their sackings in Dixie. Enemy robots are occasionally found, especially from the RobCo factory in the city. The last kind of enemy is the main factions if you piss them off, as they send death squads out to gank you if you have a bad reputation.
Dixie history: The Carolinians united the eastern coast and Charleston together as a large scale civilization in 2190, but by the year 2291, the Brotherhood of Steel invaded. They pillaged, plundered, and took control of the east coast and the capital of the Carolinians. Their despotic rule has causes several factions in the wasteland grow rebellious, and tensions are reaching a high in 2322.
Themes: The game has a southern theme, with the radios playing country and bluegrass music. Characters have southern accents, as do the robots.
Radio Stations:
Magnolia Radio - Swing and Jazz hosted by a charismatic ghoul named Darren Dixie. Darren will comment on the events that occur throughout the wasteland.
Hoedown Capital - A country and bluegrass station hosted by Mr. Hillbilly, a DJ Mr.
Handy. He still believes the year is 2077, and only tells news relating to events that happened leading up to the Great War.
Brotherhood Military Channel - Updates troops about tech locations and orders patrols around.
There are plenty of side quests and random events, including side quests for each faction.
There are 5 factions in Fallout 5, and you have to side with one of them to complete the story. The Tribal ending is the wild card ending. The reputation system makes a return, with the New Vegas pictures.
Brotherhood of Steel: The Brotherhood of Steel has turned into nothing short of a jingoistic military dictatorship, developed by Elder William Garrick. The Brotherhood abandoned Maxson in the commonwealth, as Garrick lead a silent coup in the Capital wasteland. The Brotherhood has grown colossally in size, and now spans the East Coast unchecked in power. Not only do they seize military technology now, they also seize stuff like pre-war small arms, Auto-docs, pip-boys, robots, terminals etc. They’ve ruled over Atlanta for the past 2 years with an iron fist, forcing settlers into giving up their crops and crippling the wasteland and infrastructure of the Dixie Wasteland. They control a large city inside Atlanta called Civitas Ferro, with their headquarters in the center. Despite your hatred for them initially, you can join them and defeat all the rebels.
Carolinian Revolutionary Army- The Carolinians are the remnants of the former largest nation in the Dixie Wasteland called the Free Federation of Charleston. It was a democratic civilization based on the old state of South Carolina, with elections and rights for any human or quasi-human. Although it was weak and corrupt, it was better than the alternatives. When the Brotherhood rolled in, the Carolinians resisted their raids, so the Brotherhood overthrew them in a scorched Earth campaign. The Carolinians are the remnants of their military, dedicated to rebelling against the Brotherhood’s tyranny, and have the endgame goal of bringing Democracy back to Dixie. They grow steadily by the day, but they suffer from bureaucratic issues and corruption. You can join the Carolinians as an agent, and you help them lead a rebellion against the Brotherhood.
Greylock’s Hand: Greylock’s Hand are a band of violent raiders and mercenaries, who likewise want the Brotherhood of Steel gone, but instead desire an anarchic survival of the fittest wasteland. They are lead by a profane, wild ghoul named Greylock. They are basically terrorists, but their raids and ambushes against the Brotherhood are effective. They reside in a secret underground missile launch site, completed two days before the war. Even the Brotherhood knows nothing about it aside from rumors. The missiles, however, are not finished. You can join Greylocks Hand after getting kidnapped by them, and after you help them build part of the missiles.
Magnolia: The last joinable faction is Magnolia, a large settlement in and around the former plantation home. The city is ruled by a group of Mister Handys who escaped from a crashed truck driving to Charleston the day of the Great War. They saw the magnolia plantation and went their to clean, doing so and repairing it for 150 years, eventually realizing what was happening in the world around them.Their newfound “sentience” allowed them to create a settlement, inviting wastelanders and tribals to live and trade under their protection. Their elected leader is a specialized Mr Handy that has economic programming. The robots have defended themselves from several Brotherhood attacks, and after some convincing they allow you to become an honorary robot and join their faction.
Tribal: Instead of choosing any of the four main factions, you can instead unite the smaller settlements, tribes, and factions into New Dixie. You are assisted by an intelligent Supermutant from the Capital Wasteland named Spider, acting as your loyal second in command.
Minor factions:
The Network: A secret underground trading organization that sells and trades equipment that would normally be confiscated by the BoS. You can rat them out to the BoS, or you can join them.
Wasteland Marshalls: A paramilitary organization that patrols highways and hunts raiders, based on the US Marshals of the past. You can join them or convince them to join the brotherhood.
Catawbas: The descendants of the old native tribe from South Carolina, they specialize in the creation of makeshift weaponry to sell to wastelanders. You can convince them to join the rebellion, or you can convince them to join the Brotherhood.
Abolitionists: A militia of borderline terroristic anti-slavers, based on the conquests of the radical abolitionist John Brown. You can join them or eliminate them.
South Carolina: 2322. War, war never changes.
The main character is a tribal living southeast of Charleston. The tribe has to pay a toll to local raiders, and it’s left their tribe starving. In the first part of the game, the Tribal, their sibling and their friend are searching for food for their tribe, when they stumble across an old sunken West-Tek storage depot. In it is a prototype suit of power armor called the AX-01, which is a large tank-suit with back missiles and two hand laser rifles, built for ease of use. You learn how to pilot it from a terminal, and you take it back to the tribe; the raiders and their leader are there demanding their payment. You kill the raiders with the power armor, and the tribe is free from their subjugation. Weeks later, 4 Brotherhood of Steel paladins arrive at the village. After the tribals refuse to give up their power armor, the BoS execute everyone in the village and burn it to the ground (including your sibling), seizing the suit and flying away on a vertibird. Only the Tribal remains.
Act 1: The Tribal picks up a broken pip-boy as soon as they leave the town, and they hunt down the paladins North to Charleston, you kill all 4 of them while adventuring across the map. By the end of the first act, the Brotherhood declares you an enemy of the Brotherhood.
Act 2: Due to the deaths of several Paladins and the constant rebellion from the region, a Brotherhood blimp appears. The brotherhood frequency states that if the Tribal visits the ship, they will be absolved of their crimes. The Tribal is also invited to secret meeting of between Carolinians and robots from Magnolia. You also get kidnapped by the Greylocks 2 days after this meeting. From there you can choose between the rebels or the Brotherhood, and do their specific quest lines. For the Greylocks, you have to find parts to build their rockets. Whereas for the other groups you have to find a way into their base.
Act 3: All questlines end in the ultimate battle and raid on the Greylock base. If you side with the Greylocks you repel the attackers. The end of the story is where you fire the missile array at the Brotherhood’s home base and their airship, chasing them out of Dixie. If you side with the Brotherhood you secure the missile array and fire the rockets at the fleeing rebels, crushing their numbers.
Each ending depends on your karma and what side you chose, potentially turning a “good” faction evil or an “evil” faction good.
Your actions have consequences throughout the story, and no character is essential except for potential companions.
The Tribal:
The tribal is the name of the 28 year old protagonist, and you can choose between you or your friend to be your character. One is male, the other is female. The protagonist is silent, but the character you don’t choose has voiced dialogue. Their default names are Sammy and Cora, but you can change them. Speech is back to the chart with full responses. Their personality is determined by the player, allowing for better roleplaying opportunities.
There are 10 companions, 3 non human and 7 human. The affinity system returns, and each companion has a personal quest. They also have comments for the main quest and other miscellaneous events. Companions have specific likes and dislikes, and have different karmas. You can recruit companions outside of your karma if you pass a speech check. Any positive affinity progression while not in their karma has a 1.25 multiplier. Companions are romanceable regardless of gender.
The Tribals Friend (Sammy/Cora):
The friend you don’t choose is available to become your companion. They know your name, and revert to their original appearance and name once you choose your character. Cora is originally white with blonde hair and blue eyes, and Sammy is originally a latino with curly black hair. have good karma, and hates the BoS, but are okay with the other factions. They are 28 years old, the same age as the tribal. They wear a tribal cloak and uses a makeshift bolt action rifle. They are Romanceable.
Benjamina Pavlova - A hired gun and part time technician working for the Network, you can recruit her whenever you hire her at the Network. She has good karma, and hates the BoS and the Carolinians, but likes Greylocks hand and the Magnolia Robots (hired guns were illegal in the FFC). She is white, and has curly black hair and green eyes. She is 29 years old. She wears a confederate cavalry hat and her combat armor with road leathers, she uses a .44 trail carbine. She is romanceable.
Captain Baker Springfield - A soldier for the Carolinian Revolutionary Army, you can recruit him if you save his platoon from a super mutant attack. He has good karma, and hates the BoS and Greylock’s hand, but loves the Carolinians. He is 32 years old. He is white, has brown hair and stubble, and wears a Carolinian soldier outfit; he uses a .308 Combat rifle.
Dina Qian A vault dweller from Vault 52, you have to free the vault from a band of raiders who have cracked into the vault to recruit her. Dina is asian and has black hair in a ponytail. She has neutral karma, and hates all raider groups, including Greylock’s Hand, she is indifferent to the other groups. Dina is 25 years old. She uses two 10mm pistols and wears an armored vault suit. She is Romanceable.
Louie - Louie is a ranch hand at a farm outside of the Hole, you can recruit him if you get his family’s brahmin back from the Beastmasters. He has neutral karma, and hates Greylock’s hand, but likes The BoS due to their law bringing policies. He is 36 years Louie is white, and has a buzzcut with a mustache. He wears a ranch hand outfit and a stetson hat with leather armor, he uses a makeshift pump action shotgun.
General Ulysses Grant: A securitron made specially for the RobCo factory owner, a civil war buff. You have to repair him after clearing the RobCo factory to recruit him. His karma is dependent on how you program him, and he hates the brotherhood but loves the magnolia robots. He is a deep blue and gold securitron with General grant on the tv screen. He is a pre-war robot. He uses the 9mm smg, laser rifle, and rockets depending on what you tell him to use. He is not romanceable.
Uriah Lincoln - A respected raider within Greylock’s hand, you can recruit him whenever you join Greylock’s hand. He has evil karma, loves Greylock’s hand, and hates the Brotherhood and the Carolinians. You can change his karma in his personal quest. Uriah is 23 years old. He is black and is bald, with a bandana covering on of his eyes. He wears Greylock makeshift power armor and carries a plasma rifle. He is romanceable
Senior Scribe Weatherby - A former scribe turned ghoul by radiation, you can recruit her from the BoS after she is kicked out. She has evil karma, hates the BoS and the other factions. After her personal quest she can either rejoin the brotherhood or be open to other factions. She is 39 years old. She is a ghoul and has wears red hair wig. She wears a scribe outfit and uses a laser rifle. She is romanceable.
Belle - A Mrs Nanny built by the robots at Magnolia, you can recruit her after joining the Magnolia robots. She has neutral karma, and likes Greylock’s Hand and the Magnetic robots. Belle is 60 years old. She wears a straw hat with a flower on it, and has a light purple chassis; she uses a minigun and a sawblade. She is not romanceable.
Hambone - A golden retriever with one blue eye and one brown eye. He doesn’t care about what you do, he’s a good boy. You can have him alongside any other companion.
This is what I’ve got, feel free to add anything.
submitted by JamariusQuangle to Fallout [link] [comments]

2023.06.10 18:59 faithls Jobs in Elk Grove?! (RANT)

I’ve been applying to places since March and I can’t even get a call back. I’ve applied to probably 150 jobs. I started with serving jobs but got so desperate I’m applying to the gas station. I have 7 years total of work experience between serving, assistant management, and receptionist positions. How come every place I’ve been says they’re hiring but not actually hiring?
submitted by faithls to ElkGrove [link] [comments]

2023.06.10 18:52 Most-Tonight-2497 Have you ever faced a difficult situation where you had to rely on your instincts and act quickly? Share your story.

What's the most ridiculous thing you've ever seen in a beauty or hair salon?
submitted by Most-Tonight-2497 to u/Most-Tonight-2497 [link] [comments]

2023.06.10 18:48 MevilMevil Wulfgor, Father of Thousands - Chieftain of the Nightrunners

Reddit Account: u/MevilMevil
Discord Tag: Mevil#7118
Name and House: Wulfgor, Father of Thousands
Age: 56
Cultural Group: Free Folk
Appearance: He has a face hollowed out and marked by several wounds, long gray hair, an unkempt beard, and a mustache gathered in two braids. His physique is sculpted despite his age, forged by years of fighting and night running. His hands are large and his attitude is that of an inflexible leader with little inclination to forgive
Trait: Inspiring
Skill(s): THW (e), Tactician, Vanguard (e), Outrider, Footwork (e)
Talent(s): Standing in the cold with light clothes, Staring menacingly, Fathering Sons
Negative Trait(s): N/A
Starting Title(s): Chieftain of the Nightrunners
Starting Location: With the rest of the Free folk
Alternate Characters: Eden Oakheart, Gynir Greyjoy, Morgan Uller, Ilyn Crakehall, Luceon Lipps
Family Tree:
8 wives - 3 alive / 5 dead 52 sons - 31 males/21 females 39 alive/13 dead
We run in the night
For life, for death, for the Gods
Wulfgor was born during a storm, amid the glacial cold and heavy snowfall.
He was the son of a Nightrunner among the less fortunate and valiant in his village, who had managed to gain a wife after years and years of night runs.
Nevertheless, Wulfgor survived and grew up admiring and respecting the fastest and most tireless runners.
He ran in broken and ruined shoes, quickly worn out by the rough terrain he explored daily.
Running for the Gods
He was taught the way of his people, and Wulfgor diligently and inflexibly learned the dictates and mysteries of the Nightrunners.
He learned that by day one had to walk, one had to be strong and sure in the light; but as soon as dusk came one had to run, take with the spear what was necessary, and run away.
The demons of the night were dangerous, and those who did not run were caught.
These legends remained imprinted like fire in the mind of Wulfgor, who from that moment decided that he would become the best among his people.
His trust in the Old Gods was deep, and the first reason he ran was for them.
Running for Death
Years went by, and on turning 18 Wulfgor managed to win his first wife, who by tradition was left to the most powerful warrior.
Immediately she bore him a son, who was named Brogg in honor of the Chieftain who instructed Wulfgor and commanded the night runs.
He ran even faster than the others, and before long the number of wives and children increased.
A turning point in his life was the War of Ice and Fire, in which Chieftain Brogg was killed.
Taking up the axe of his late mentor, he faced in a duel a man who was standing out as one of the most powerful in the battle, Jeor Forrester.
Wulfgor managed to wound that Black Crow's eye, but they were interrupted before the fight was over.
Since that day he has held tightly in his heart the desire to face him again, to have a definite ending.
Wulfgor ran again for many years, carrying his axe and raids against all the peoples of the Free Folk.
His power was unstoppable, the second reason to run was death.
Running for Life
Wulfgor quickly became the new Chieftain, continuing his usual life and instructing his sons in the way of the Nightrunners.
In time he came to forget even their number, along with details of his past life.
His mind began to be less clear, and his bursting strength became less fulminant.
His daughter Seryn began to help him because of her formidable memory, standing by his side and learning to lead the Nightrunners' raids along with him.
Quickly his children grew in age, and many of them distinguished themselves by their prodigious abilities.
Holly for her healing talents, Brogg for his strength, Arrow with the bow, Dan for his charisma, Lancia for her accuracy and agility with the spear, Robb for his hand speed, and Yogg...
He loved even Yogg, although he was unable to do anything.
The last of his wives was Yarsa, who gave birth to the last of his children recently.
Wulfgor is now a different man, running for his people and his family to keep everyone safe.
The last reason he ran was for life.
144 AC - Wulfgor is born, only son of Vekkon
150 AC - He starts running in impervious places, wearing out all his shoes and hurting himself several times
152/162 - Chieftain Brogg teaches him the way of the Nightrunners, preparing him to become his successor
165 - The War of Ice and Fire, Wulfgor obtains his mighty two-handed axe and maims Jeor Forrester in combat
167 - Wulfgor becomes the Chieftain of the Nightrunners and he continues fathering a new generation of strong sons
173/185 - Twelve years of night runs increase his prestige and combat experience, but cause the resentment of the majority of the people beyond the Wall
190 - Wulfgor begins to forget details of his life, such as the names of his sons or wives; the only memories that do not slowly disappear are those related to his night runs and the war
195 - Seryn begins to stand by his side, helping him remember details of his life
200 - His newest daughter is born, and he vows on the memory of his missing children to fight against the ice demons
First son of Wulfgor, strong and authoritative.
He is most loyal to his father and follows religiously whatever Wulgor says; the loss of his mother during his childhood is a wound he has not been able to overcome
Endowed with the finest intelligence and a memory bordering on perfection, Seryn has earned Wulfgor's trust and respect over time.
She has a bitter rivalry with Brogg, who is convinced that she manipulates her father by deceiving him and creating false memories in him.
A pure and unspoiled soul, she loves nature and helping others with all her heart.
With her herbs and knowledge she is a key figure within her people, healing the wounded and assisting women about to give birth.
Fire-red hair and a devilish mind, the uncontrollable daughter of Wulfgor prides herself on being the best with the bow.
Her words are venomous and she is convinced that being Wulfgor's daughter makes her worthy of unconditional admiration
Soft eyes and warm words, Dan has always been able to convince minds with impressive ease.
Along with Brogg, he is one of the leading candidates to be his father's successor, although he prefers freedom to the narrow responsibilities of his path.
"Should I be afraid of her?"
person naively walking toward his death
Lancia's prowess with any kind of weapon is uncanny, despite her inoffensive appearance her brothers quickly learned to fear and respect her.
She is the newest addition to their army, and a threat on the battlefield
Treacherous and untrustworthy, Robb is easily corruptible and despised by his brothers.
His plundering skills have often been useful, but he is always watched closely because of his treachery-prone nature.
submitted by MevilMevil to ITRPCommunity [link] [comments]

2023.06.10 18:17 GreenAngelEva Split Ender Pro 2

Has anybody used this for trimming their split ends with any success? I have too many horror stories of going to hair salons and getting way too much cut off regardless of the health of my hair. I haven’t gone to the hair salon in over a year and do my own trims at home but I find this to be very time consuming and wondered if anyone has tried this device? Thanks!
submitted by GreenAngelEva to curlyhair [link] [comments]

2023.06.10 18:03 thisismadeofwood Trip to Dust Bowl Brewing in Elk Grove, CA

Trip to Dust Bowl Brewing in Elk Grove, CA
Trip to Dust Bowl Brewing in Elk Grove, CA
This was the first time we’ve made it to their Elk Grove location, which is an old historic railway building of some kind. Similar style of aesthetic to the Monterey location but definitely a larger building. I guess both spots are historical railway locations so it makes sense.
Lots of other smaller craft breweries around too, so if this is too close to the large limit of craft beer for you it can be a starting or ending point to a pretty full day of adventure.
Definitely recommend, and their new release Mouthful Of Miracles is a solid, solid beer to try.
submitted by thisismadeofwood to Sacramento [link] [comments]

2023.06.10 17:56 thisismadeofwood Trip to Dust Bowl Brewing in Elk Grove, CA

Trip to Dust Bowl Brewing in Elk Grove, CA
This was the first time we’ve made it to their Elk Grove location, which is an old historic railway building of some kind. Similar style of aesthetic to the Monterey location but definitely a larger building. I guess both spots are historical railway locations so it makes sense.
Lots of other smaller craft breweries around too, so if this is too close to the large limit of craft beer for you it can be a starting or ending point to a pretty full day of adventure.
Definitely recommend, and their new release Mouthful Of Miracles is a solid, solid beer to try.
submitted by thisismadeofwood to CraftBeer [link] [comments]

2023.06.10 17:54 jules99b A History of Ice Dance, From the 1950s Until Now: Part 4, The Rise of Natalia Dubova, Soviet Ice Dancers, and the Ice Dance Diva, 1989-1994

Parts 1, 2, and 3 can be found in this same subreddit at the links attached. Hopefully this part will live up to the insanity that inspired me to write about it!
There are…so many things that happen between 1988 and 1994 in one discipline of figure skating it is near comical. With Soviet domination of ice dance near assured during this era, the focus shifts from who will win to instead question how fast the Soviet dynasty can fall apart. The answer? Well…I guess you’ll have to see.
With Bestemianova/Bukin and Wilson/McCall opting to go to the pro ranks after their Olympic medals in 1988, Klimova/Ponomarenko seemed the de facto leaders of ice dance. Natalia Dubova now not only coached Klimova/Ponomarenko but also a married couple making their international debut in Maya Usova/Alexander Zhulin. The new rink situation pit the 2 couples against each other as each aimed to become the top couple in the world.
No one could deny Klimova/Ponomarenko in 1989 though. Skating to “Mack the Knife,” Klimova/Ponomarenko skated to victory with a more humorous and friendly free dance to expand their horizons. According to the media of the time though, this new styling for them wasn’t as beloved as their previous work. However, no one could deny their technical ability as they took the ice.
Their countrymates Usova/Zhulin nabbed the silver medal with a free dance skated to dramatic classical music. Usova/Zhulin were a team that felt like they encapsulated everything Dubova had ever aimed to bring to the ice. They floated across the ice in ways that only Klimova/Ponomarenko could sometimes achieve. They also had brilliant matching lines that Dubova liked to emphasize through her choreography. They tended to skate in a hold that had Usova in front with Zhulin wrapped behind her, consistently close together. Their gentle, lyrical skating made them a quick favorite for fans of the sport.
The Duchesnays improved from 8th at the Olympics to grab the bronze in 1989 on home ice in Paris. The Duchesnays were…the best way to describe them is that they’re the proto-French ice dance team. Their free dance was set to an instrumental version of Eleanor Rigby, and told the story of dreams and reality, where Isabelle represented dreams constantly being brought down to Paul’s reality. The Christopher Dean choreographed program was…noticeably easier in difficulty compared with the Soviets, featuring less holds overall and more lifts that took Isabelle off the ice. However, their eccentric concepts made them another crowd favorite in these years.
In 1989, Dubova also put together another Soviet team to compete against her top 2 skaters. Evgeni Platov, a 3-time World Junior champion, had just placed fifth in the world with his former partner before their split. Oksana Grishuk, coming off a World Junior title herself, moved from Natalia Linichuk’s school to pair with Platov after she split from her partner. The 2 began skating together in the summer of 1989, making Dubova the sole coach of the top 3 Soviet teams. What could possibly go wrong?
The 1990 season saw all 3 Soviet teams compete for the podium alongside the Duchesnays and, surprisingly, an American team who slipped up to 4th: Susan Wynne/Joseph Druar. For Wynne/Druar, it was the highest place finish for an American team since Blumberg/Seibert were still skating. Their free dance to “Hit the Road Jack” was a tribute to tap dance. Their style was distinctly North American, similar in style to that of Wilson/McCall, in that the woman appeared stronger on ice rather than the dainty appearance of women like Marina Klimova and Maya Usova (think Madi Hubbell compared with Gabi Papadakis for a more recent example). This style, wherein the woman was an equal on ice to her partner, was not popular with the judges of the time, so acted more as a precursor to the North American style than as a legitimate podium threat.
Klimova/Ponomarenko earned a second World title in 1990 skating to “My Fair Lady,” now fully bought into the idea of the one concept free dance but still maintaining the classical switching of rhythms within that one concept, marrying the traditions of ice dance with the post-Torvill/Dean landscape. Best described by the commentary of the time, Klimova/Ponomarenko were technically unmatched by their peers, even as their free featured less holds than had been their norm. However, their prowess still took the cake as they walked away with a second title.
The Duchesnays improved on their 1989 placement by earning silver in 1990. Skating to their first iteration of “Missing,” Isabelle and Paul truly embraced the avant garde. Dean gave his now girlfriend and her brother choreography that was simpler and easier to perform but striking in its repeated poses and lifts to make an unbreakable impression on the audience and judges, earning them first in the free dance. On a more…aesthetic note, this is the first time in my write up that I’ve seen a dress that looks like the skirt was shredded, which is just a fine precursor to the horrors of costuming to come.
Usova/Zhulin grabbed the bronze with a sophisticated tango to Piazzolla selections (naturally). Usova/Zhulin improved on their lyrical style to incorporate more speed and sharpness to their movements, which drew more attention to their matching body lines. However, the tango was far easier than their free dance the previous year, featuring more side by side skating rather than close holds. And in their senior debut as a pair, Grishuk/Platov earned 5th place with a free dance using music from “Zorba the Greek” (I truly wish I was joking). But regardless of the odd music choice, Grishuk/Platov were known for their skating skills, arguably the strongest of the next 8 years. While this free dance certainly didn’t show that off, the promise of the senior pair was apparent from the moment they stepped on the ice.
All good training rinks must carry with it insane amounts of drama though, for this is ice dance. And stuffing the top Soviet teams under one coach was bound to implode at some point. It was during this time that Dubova started to favor Usova/Zhulin for the Olympic gold in Albertville 1992. And with it, better program ideas. This came to a head when Klimova/Ponomarenko slipped to a silver medal in 1991, behind the Duchesnays. And that’s truly where the bubble burst.
The Duchesnays had an interesting season, debuting their Reflections FD which was actually a program originally meant for Torvill/Dean’s professional career before being scrapped and given to the Duchesnays…which should tell you all a lot about both Dean and the insanity that was this FD, where Isabelle and Paul were made to look like mirror images of each other. The free dance received a lukewarm reception, causing them to scrap the FD for the amateur ranks and instead opt for a second iteration of their “Missing” FD, aptly titled Missing II. Outrage from fans on behalf of Klimova/Ponomarenko was apparent, as the Duchesnays’ repeated lifts and tricks were inherently easier than the skating that Klimova/Ponomarenko were doing. But the lack of Dubova faith and the judges’ love of Christopher Dean worked in the Duchesnays’ favor.
Klimova/Ponomarenko skated to “Lawrence of Arabia,” entering the free dance in a surprising 3rd place after the original dance (OD), which had by now supplanted the OSP. After being behind Usova/Zhulin in the compulsories and behind both the Duchesnays and Usova/Zhulin in the OD, Klimova/Ponomarenko needed near perfect scores to retain their title. They would not get it. The pair attempted to expand their horizons even further with a more dramatic piece of music; Klimova/Ponomarenko put more emphasis on their lifts, which were vastly improved. But some media felt that they had lost their inherent qualities that identified them in favor of trying to prove their range. This would become a major sticking point in the Olympic year.
Usova/Zhulin meanwhile earned bronze at these Worlds, elegantly skating to “Variations” from Andrew Lloyd Webber. The couple’s lyrical and emotional interpretation entranced the audience in watching the leaders after the OD. Of course, Usova/Zhulin couldn’t hang onto their lead in the end, which really should’ve acted as effective foreshadowing of not only their competitive careers but also what was happening behind the scenes with their rinkmates Grishuk/Platov, who had placed 4th in the same event.
The summer of 1991 was absolute ice dance chaos. In a span of a few short months, all of this happened at once:
· Klimova finds out Dubova is giving preferential treatment to Usova/Zhulin. She cries in front of a Russian sports journalist.
· Andrei Bukin goes to Tarasova, begging her to take on Klimova/Ponomarenko so that they aren’t shut out of a gold. Tarasova agrees, and Klimova/Ponomarenko flee Dubova.
· Christopher Dean gets married to Isabelle Duchesnay and vows to choreograph them to Olympic glory (they later divorce in ’93)
· Alexander Zhulin, 28, begins his infamous affair with Oksana Grishuk, 19, putting a strain on the Usova/Zhulin partnership on and off ice. The affair becomes Grishuk’s fault in the media.
· The Soviet Union falls, leaving the Soviet skaters without a country to represent for a year
And those are just the heavy hitters boys and girls! Truly, an offseason to remember.
Tarasova took on Klimova/Ponomarenko and attempted to steer them toward gold amid heavy competition from Dean’s Duchesnays and Dubova’s Usova/Zhulin. A strong polka OD had Klimova/Ponomarenko in a comfortable lead going into the free dance, where they performed a lyrical and transcendent program to “Air” by Bach. The pair looked statuesque as they floated over the ice. Granted, the program had about as much substance as your average show program. But man if the couple didn’t make it look good. It was a return to form in a lot of ways for the pair, returning to their more classical roots but now with the experience of having done more dramatic works and being able to incorporate that emotion back into a lyrical program. Tarasova had her second Olympic gold medal winning team in the span of 2 Olympics, adding to her already storied career in ice dance (having led a pair to an Olympic medal in 4 of the 5 competed events at this point).
The Duchesnays settled for silver in a home Olympics in Albertville. Their free dance was set to the music of “West Side Story,” with the pair portraying the sibling duo of Tony and Maria (thank God). In a lot of ways, it was a call back to Dean’s past World title winning free dances based around Broadway musicals. And the choreography was meant to call to mind the intricate choreography of the musical, including some of the first instances of the reverse lifts naturally. However, the easier skating choreography caught up to the Duchesnays and their free program placement suffered for it. Hard to consider it a skating program if most of the dance was spent in the air or side by side.
Usova/Zhulin entered the ’92 Olympics incredibly strained. This was only exacerbated when Zhulin gave Grishuk his wedding ring for her to wear during the compulsories, to which Usova understandably lost her cool. With that in the back of their minds, it’s truly a wonder that they pulled through for a bronze medal. Their “Four Seasons” free dance was meant to tell the stories of two statues coming to life. Which seems apt for a couple whose chemistry had about as much warmth as two statues. Grishuk/Platov earned 4th place with a more modern free dance. It’s…very 80s, I don’t know how to describe it. But it was obvious that their partnership was finally flourishing in a way that their promise had predicted. Which is naturally the perfect time for more insanity to come between them.
After a Soviet podium sweep at Worlds, the summer of ’92 saw Zhulin and Grishuk’s affair escalate during the show season. Everything really hit the fan when Usova caught Zhulin and Grishuk at a restaurant together and “saw Grishuk sipping a margherita at a bar, came up behind her, grabbed her hair and smashed her head against the counter.” And although Usova later apologized, Dubova had had enough and expelled Grishuk from her camp for getting involved with Zhulin. While Grishuk headed back to Moscow, Dubova attempted to pair Platov with a young Tatiana Navka, who would’ve been around 17 and representing Belarus following the dissolution of the Soviet Union. Ultimately though, Grishuk returned to former coach Natalia Linichuk and Platov followed, restoring their partnership before the 92-93 season.
The Soviets, now officially representing the newly reformed country of Russia, maintained their absolute stranglehold on the discipline. With Klimova/Ponomarenko retiring to focus on the pro circuit and starting a family as well as the Duchesnays’ retirement, all medalists slid up the rankings, with Usova/Zhulin finally earning their gold medal on the backs of a sultry blues free dance that kept the audience spellbound and where they pretended that they were into each other for 4 minutes.
As if to contrast the gold medalists, Grishuk/Platov skated to a more violent blues, which is admittedly one of my guilty pleasure skates. The free dance told the story of toxic lovers, even incorporating choreography where it looked like Platov was choking Grishuk. Their skating earned them their first medal at Worlds, a silver. And they also started to find that their strength was in the dramatic, even if they don’t go back to it for several years. It is at this time that the media picks up on the former Grishuk/Zhulin affair, but only mentions it during Grishuk/Platov’s programs.
Inter-country politics began early when Alla Shekhovtsova advocated to the judges for Anjelika Krylova and her former partner Vladmir Fedorov, coached by Linichuk, to be sent to Worlds in 93, threatening their judging careers if they put their competitors Elena Kustarova/Oleg Ovsiannikov in front. Naturally. Krylova/Fedorov were sent by one judge’s vote and earned a bronze at Worlds. Krylova was known for her amazing leg line, but this free dance doesn’t really do them justice on that end. After Krylova/Fedorov earned a medal in their debut, American and Canadian media started to become frustrated with lack of results from their ice dancers, insinuating that their lack of results was strictly because of the flag next to their names. In the ‘94 offseason, Krylova/Fedorov would break up and Ovsiannikov would be lured by Linichuk to pair with Krylova.
A little further down the standings, Susanna Rahkamo/Petri Kokko dazzled with a free dance to Valse Triste. The fourth place finishers were crowd favorites known primarily for their slow, methodical, lyrical dances. An innovative couple, their choreography featured harder lifts as well as well placed switching in height. However, their programs were often not as technically difficult as the Russians even as the passion on ice touched the audience.
In the 1993 offseason, a change was made to the rules for professional skaters, stating that those who took money from doing shows could still compete at the amateur ranks. The news was huge, allowing many of the skaters who had been held to professional competitions to compete again for an Olympic title. The biggest name to return to the ice, of course, were Torvill/Dean. Just about 10 years after their win in Sarajevo, Torvill/Dean were determined to earn another Olympic gold. But in the 10-year interval, a lot had changed about ice dance.
After Dubova refused to allow RusFed to see Usova/Zhulin’s programs ahead of the Olympic season, Russia silently started to get behind Grishuk/Platov. On top of that, Usova found out about Zhulin’s affair with a 19-year-old Navka around the Olympics. Navka’s then-partner found out and beat Navka for the affair, before Usova and Zhulin’s mothers started beating each other. So, Maya Usova was distracted to say the very least.
The competition also disallowed classical music for the free dance that year, instead opting to go more modern to appeal more to the audience. Torvill/Dean publicly worried about whether their routines would be suited to more modern music.
With all that happening, the Grishuk/Platov, Usova/Zhulin, Torvill/Dean showdown started in full swing at the European championships, when Usova/Zhulin won the compulsories, Torvill/Dean won the OD, and Grishuk/Platov won the free dance. It was the closest ice dance competition in history at that point and left many wondering who would ultimately take home the Olympic gold, even as Torvill/Dean came home with the European title.
The event lived up to the hype. The first compulsory, the Starlight Waltz, was won by Usova/Zhulin before Grishuk/Platov won the blues compulsory (which is absolutely gorgeous by the way, please watch it) and began to build their reputation as the best compulsory skaters of their generation. Torvill/Dean, unfortunately, looked a bit like their age in the compulsories that Olympics, coming up third in both. However, their rhumba OD was sensational and encapsulated the best of them, including their obvious chemistry on the ice. The original dance placed first in the segment, with Usova/Zhulin in second and Grishuk/Platov in third. The final placements would come down to the free dance.
Torvill/Dean would perform a free dance to “Let’s Face the Music,” which read a bit like a greatest hits free dance, incorporating choreography from some of their more famous programs. While the program did feature closed holds when skating, there was also a ton of lifts and tricks incorporated into the choreography, which seemed controversial among the judges. Usova/Zhulin competed with a free dance based on circus acts. A more humorous routine than their past entries, the free incorporated technical difficulty effectively but was a tad bland, which is truly a feat given what the program was supposed to be emulating. Ultimately, it came up short in their final Olympic competition.
Grishuk/Platov carried away the gold with a controversial free dance to “Rock Around the Clock” (also, side note, the spelling of Grishuk’s name as Grichtchuk in the video I’m looking at is just so obscene it needs to be mentioned). What was the controversial part of this free dance you ask? According to the rules of the time, all dance couples needed to be in hold for a certain amount of time during the free dance. Many media outlets and Torvill/Dean themselves felt that Grishuk/Platov did not meet the required amount of time in hold, to the point where Torvill is attributed to saying that “if the judges wanted a show program, we could’ve given them a show program.” The judges, however, loved the free dance, even giving the team four 5.9s in technical merit and a 6.0 in artistic impression. And so the team that nearly split just two years prior were walking home from Lillehammer with gold medals in their hands. And Linichuk finally earned a second gold medal, this time as a coach.
At Worlds that year, Rahkamo/Kokko earned a long-awaited bronze after 8 senior seasons at Worlds. A French couple, Sophia Moniotte/Pascal Lavanchy earned the silver. And so ended an overwhelming era of ice dance. But as skaters like Shae-Lynn Bourne/Victor Kraatz, Tatiana Navka, Margarita Drobiazko/Povilas Vanagas, and Elizabeth Punsalan/Jerod Swallow waited in the wings while Canadian and American media lamented the lack of variety at the top, only 1 thing could be stated for certain: the chaos that is ice dance was sure to continue far past 1994.
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2023.06.10 17:14 MrBushido56 Ussop is joyboy and might have eaten a fruit

Is ussop connected to joyboy ? In this theory I will explain why he might just be.
At first glance you will say ussop is the comic relief that he is the weakest straw hat but that’s precisely why I think he is the most important straw hat. Oda puts a lot of himself in ussop and while he may say luffy is his favourite and give Zoro the best moments and give sanji the best backstory the thing is he is ussop,
Ussop is someone who underestimates himself who over looks himself and while he talks a big game that’s all for show in the crew he is the most human which is why I think he will shine the most.
Now out of all the crew members ussop is kind of irregular when it comes to his bounties.
Ussop despite being part of the weak trio has the 6th highest bounty higher than brook and franky at 500m and truth be told I do not believe he’s going to stop there. I can see him surpassing robin and jinbei in the future and if I may be so bold I could legit see the series ending with oda ending it on a joke with ussop having a higher bounty than Zoro and sanji because at the end of the day I believe ussop will be the true vice captain.
It’s not that he will out rank Zoro it’s just that’s how the world would see it.
Now in this theory I will explain 3 things.
1 ussop connection to joyboy
  1. His coc capabilities and
  2. A potential devil fruit.
As for joyboy the theory works like this.
I do believe ussop is connected to joyboy to what extent I am not entirely to sure but there’s something there.
The original joyboy is an African deity who travels around playing the drums and inspiring people to dance with joy hence the name
Now ussop in the famous bone fire scene was seen dancing around next to luffy doing his Nika pose but I believe that was a red herring and we should be focused on ussop who is playing the drums and is the only one with a visible smile on.
Ussop is also a god of liberation.
There’s also the fact Nika ran around with a sword and spear which could be like ussop who uses a slingshot and hammer.
But there’s also his connection to noland the liar.
When luffy heard the story he kept confusing Noland for ussop and later ussop lied saying he was related to Noland and all his lies become true.
Noland is noted for his chestnut hair style and look at this
He is also the only other straw hat to get statues build of him besides luffy.
Could oda be setting up that ussop could be related to joyboy in some sense ?
Ussop always brings joy to people you got to remember, he is often the one seen playing with luffy and making luffy laugh, he brought joy to the tontatta and the slaves of dressrosa.
But his introduction is proof.
Ussop gathered 3 kids to follow him and he made life entertaining for them, he gave them some fun to have and later when he found out kaya was sick he would go out of his way to comfort her and tell her stories and eventually she learned to laugh against after the lost of her parents.
Ussop gave her joy. He would annoy the villagers to the point they would chase him but when he did leave and stopped pranking them it was shown that the Villagers were out of sorts as they grew dependent on ussop waking them up in the morning and they even admitted that the villagers had fun chasing ussop around as it gave them something to do and some even felt bad thinking they went to far with ussop the day earlier. Ussop brought joy to these people but he always inspired them he inspired the 3 kids to go off and chase their dreams and he inspired kaya to get out of bed and sturdy to become a doctor.
It was merry who then confirmed why ussop lies all the time. When he was a kid his mother was sick and ussop would tell her lies about his father coming back to save them and would do everything in his power to make her happy. Since then ussop can’t stand seeing people sad and often acts the clown to make those around him happy,
In enies lobby again he liberated the 2 giants there and how he did it was that he saw them crying and went over to see why and then when he heard they knew them giants from little garden ussop would mimic their laughter to prove he met them and that they are fine their brought joy back to the 2 giants who got back up and carried ussop to the castle fighting alongside him.
In thriller bark he fought perona and her powers didn’t work on him because as he states
He’s always depressed so he built a immunity around it, but that doesn’t make sense now because we found out sanji is always critical of himself as well through wci he just masks it better because he doesn’t want pity. Sanji was probably the only straw hat who really understood him, But sanji was still a victim of perona df. So perhaps it’s not that ussop is depressed it’s that he is joyboy his joy can fight off the depressing thoughts caused by her fruit.
Now 2.his coc potential.
Ussop I believe can unlock coc people say he is the last person who would have coc but I don’t think that is true. While ussop is easily scared he is no coward that is the one lie he actually believes. He has risen to the occasion many times before and faced his fears. Luffy isn’t brave he’s just fearless there is a difference.
In the end when pushed ussop always over co see his fears.
Now ussop is also a natural leader just not in the way you would expect people see drawn to him just like they are drawn to luffy except with ussop it’s either due to him lying or for him being in the right place at the right time but he has shown to be a sort of leader himself.
All his lies eventually come true and one of the most common lies he says is that he is the captain of the straw hat crew which I believe will come true at some point when luffy is taken out of the picture briefly and it will be up to ussop to lead the crew and the grand fleet in the final battle.
Now here is the thing we are told the crew of the rocks pirates did not get a long very well with one another and I believe that’s because they were mostly coc users as evident when wb and kaido were hesitant of letting more coc users joining their crew like wb was hesitant of oden stating he had bad experiences with his former crew. I believe this is also a case for the straw hats but with them it’s okay as luffy isn’t a conqueror like rocks he prefers to chill and let his crew be themselves which allows the crew to feel in control of their own paths but I do believe that them being coc users would explain a lot.
For example ussop has been challenging luffy for his position for captain since day one.
He just does it in very passive aggressive ways and in another crew he would be executed in luffy he either just yells at ussop or ignores it.
But eventually this would lead to a fight as ussop let his insecurities win over him and refused to give up on the merry leading to the fight over who would captain the ship ( not the crew )
It was after this fight and after ussop apologised that he came back and from that day on he stopped inserting himself as the captain however has called himself the vice captain several times.
Ussop has also lied about having coc twice now. He told the tontatta after an earthquake that was him using his coc and when people were passing out from the kid vs big mom fight people assumed it was ussop doing it which should also demonstrate his power as he was running around completely fine from this coc blast
So we covered his connection to joyboy and his coc potential the last is a df power,
People say he won’t get a new df because that would change his style of ammunition but not true at all as ussop is always changing his style of weaponry.
The rest of the crew have their powers and upgrade theme over time,
Like nami always uses a staff. In east blue she used a stick that broke apart into 3 pieces that she would put together, in arabasta she got a new modded staff from ussop with turns of tricks to it. Then she upgraded it in water 7/enies lobby then time skip she came back and it was modded with dials and then it was upgraded again and now it’s fused with zues.
But it was always a baton.
Ussop however not so much. His first gimmick was using tricked weapons, he carried balloons that looked like hammers he used rubber bands and little pellets with different ingredients like rotten eggs or spicy sauces which he would shoot in the mouth.
He would defeat chew by throwing cooking oil at him shooting the glass then shooting him with a fire starter to set him on fire. Then beat him with a hammer and a rubber band.
He would then start using dials before then moving to plants
However it was clear that these plants were useless in wano. All of his attacks on page one were mostly useless at best he just slowed page 1 down a little but page one was not taking damage when he made his bamboo sticks come out of the ground they didn’t pierce p1 hide,
When he blew him up he walked it off,
they were even useless in stopping the fire.
Ussop needs a upgrade and I believe I found out what it is, For a while I been saying by the end of wano ussop would get kanjuro df a theory i since put to bed only for king jay to awaken it again.
I believe kanjuro fruit fits ussop very well as oda has stated ussop is a good artist in real life his profession would be a graphics designer but also I think oda puts a lot of himself in ussop which is why ussop should get this fruit as he is a good story teller and an artist.
I believe ussop should get this fruit because of a few reasons.
  1. Ussop if he is another joyboy he should have a similar power to luffy. Luffy can stretch himself and the world around him and essentially does whatever he can imagine.
Similarly ussop should do the same except it’s the ability to create anything he imagines.
  1. Kanjuro was a spy and was purposely drawing badly to slow the crew down and to draw off suspicion.
However the first time kanjuro used his powers to draw something the way it was suppose to look was under ussops guidance and that’s when they made the flying ussop head to scar sugar.
Imagine what it could do in the hands of ussop !
Then there is the naming scheme where all sh df have to have numbers in them.
Now kanjuro df is the fude fude df which means brush brush fruit but another way of naming it is inku inku which makes up the numbers. 2.9 which is the number we are missing,
And finally could ussop already have it ?
After wano ended we kind of skipped over 2 weeks before they left and something strange happened in egghead
When the straw hats were knocked into the sea we saw them all swimming back up except robin and brook as they are df users even nami was fine.
But ussop. If you look at him he was not swimming in fact oda specifically zoomed in on ussop and showed us a point of few of ussop reaching out to the surface above him as he sank deeper and deeper.
they were then saved by Lilith before anyone noticed.
could ussop end up eating a df? Did he already off screen and oda is waiting for a surprise twist !?
submitted by MrBushido56 to OnePiece [link] [comments]

2023.06.10 16:30 QwertyupR Peatar Griffort III

With a little help from chatgpt my friend and I wrote a adventure for all to enjoy, we hope you like it!
CHAPTER ONE: Meet Peatar Griffort III
Peatar Griffort III was a man like no other. With his leather jacket, tattoos, and spiked hair, he looked like a cross between a biker and a superhero. But appearances can be deceiving, and Peatar was far from a conventional hero. He had a complex moral code that was often at odds with what was right and what was easy. In a world ravaged by war and suffering, Peatar was a man with a mission, a vigilante who took the law into his own hands.Peatar was a force of nature, a man with a magnetic presence that drew people to him. He was confident, charismatic, and always in control, even when the situation was dire. He had a sharp wit and a wicked sense of humor, and he never hesitated to speak his mind, no matter the consequences. But beneath all the cool exterior, Peatar was a man with a troubled past and a deep-seated sense of guilt. He was always searching for redemption, trying to make up for the mistakes of his past.Peatar was jacked, with muscles that rippled with every movement. He was quick and nimble, and he had a deadly aim with a gun. He was a man of action, not words, and he was always ready for a fight. But he was also a man of contradictions, with a heart that was bigger than his brawn. He was a man who had seen too much and lost too much, and he was searching for a reason to keep going.This was Peatar Griffort III, a man like no other, a hero in his own mind, and a flawed and complicated human being. But as the world crumbled around him, Peatar was about to embark on a journey that would change him forever, a journey that would test his resolve, challenge his beliefs, and show him what it truly meant to be a hero.
CHAPTER TWO: The Beginning of the Journey

Peatar Griffort III was a man who had seen too much, and he was done with the constant lapses in judgement that plagued his village. After being exiled for stealing medicine for someone in need, Peatar felt a sense of anger and frustration boil within him. He knew that he had made the right decision, but the village saw it as a crime, and he was cast out into the wilderness with nothing but his wits and his trusty purple Dora backpack.With his supplies of food and water, Peatar set out on a journey to find a new home, a place where he could start over and leave his past behind. The journey was long and treacherous, and Peatar encountered many of the dangers that plagued the wasteland, from mutated creatures to treacherous terrain.One day, as Peatar was walking through the wasteland, he stumbled upon a pack of dog-like creatures, fierce and hungry. Peatar, thinking he could take them on, drew his gun and prepared for a fight. But he quickly realized that he was outnumbered and outmatched, and he was soon overpowered by the creatures.As Peatar lay there, badly injured and with his right arm dislocated and torn up, he thought that this was the end. But then, as the creatures closed in, he spotted smoke rising in the distance, a sign of a campfire and possibly salvation. With the last of his strength, Peatar ran towards the smoke, leaving the creatures behind and the supplies they were eating.
Peatar stumbled into the campsite, his injured arm hanging limply at his side. As he approached the fire, he saw a woman sitting there, staring intently at the flames. She had a wooden leg, and her eyes bulged out of her head like those of a Chihuahua. Peatar was taken aback by her appearance and was about to turn around and leave when she spoke."You're hurt," Lois said, noticing Peatar's injured arm."Yeah, I had a run-in with a dog-like creature, its whatever. i killed them all though. With my sweet big gun pistol" Peatar replied, trying to hide his discomfort."Well, let me have a look," Lois said, getting up from her spot by the fire. "I'm a medic, you know."Peatar reluctantly allowed Lois to examine his arm, and she quickly went to work fixing it. As she worked, Peatar couldn't help but admire her kind personality, despite her unusual appearance."Thanks, bitch" Peatar said, when Lois had finished."No problem," Lois replied with a grin. "What's your name?""Peatar Griffort III, Is the name dont wear it out... whore" Peatar answered."Nice to meet you, Peatar," Lois said, offering her hand. "I'm Lois Shamonis."Peatar shook her hand, still feeling a little uncomfortable. But as they talked and got to know each other better, he found himself growing more and more fond of her quirky personality. He knew he was starting to develop feelings for her, despite her unusual appearance, and he was already dreading the moment he would have to leave her. as the night draw closer to an end peatar finds himself lying in his bedroll, staring at the stars and wondering if he would ever be able to truly love Lois for who she was, flaws and all. And if she would be able to find her way past the hard shell of a personality he build.
This is all we got but if any of you guys like it then we could probably add more chapters.
submitted by QwertyupR to cringefanfictions [link] [comments]

2023.06.10 16:30 Current-Quantity-902 Any hair dressers who work from home?

I’m looking for an at-home salon to have my hair done. I’m in Byward but I could go to centretown, hull, and vanier but sadly not too much further than that :( I’m looking to go from dark brown to blonde balayage + a curtain bangs cut. (Not looking for students I’m sorry 😞 graduates no problem!)
submitted by Current-Quantity-902 to ottawa [link] [comments]

2023.06.10 16:11 ExNihiloNihiFit Looking for a good salon to get hair bleached.

Hello I was thinking about bleaching my hair at home but I've never done it and I'm worried ill ruin it. My hair is naturally brown but I dye it red. I have a color stripping kit I'm going to use to get the hair dye out but I just want to go blonde. I'm autistic and very introverted so it's really hard for me to do things like this so if anyone could reccomend someone who just has a really nice vibe, that would be so great. I've also I've never done anything but a haircut in a salon so if anyone could could give me a ball park estimate of what it would cost I would greatly appreciate it. My hair is a little past my shoulders and wavy/curly when wet if that matters. TIA!
submitted by ExNihiloNihiFit to SALEM [link] [comments]

2023.06.10 16:07 JoshAsdvgi THE SKIN-SHIFTING OLD WOMAN


In the story of Healthy-Flint-Stone-Man, it is told that he was a powerful man and lived in a village and was a chief of the place.
He was not a man of heavy build, but was slim.
Often when a man is of this type of build he is called "Healthy-Flint-Stone-Man," after the man in the story.
Healthy-Flint-Stone-Man had parents, but at this time he had no wife.
Soon afterwards he married, and his wife was the prettiest woman that ever lived in the village.
When she married Healthy-Flint-Stone-Man they lived at his home.
She was liked by his parents, for she was a good worker and kind-hearted.
As was their custom, the men of the village came at night to visit Heal thy-Flint-Stone-Man, and his wife did the cooking to feed them, so that he liked her all the more, and was kind to her.
Early in the morning a strange woman by the name of Little-Old-Woman came to their place and asked the wife to go with her to get wood.
Out of kindness to Little-Old-Woman she went with her, leaving her husband at home. Little-Old-Woman knew where all the dry wood was to be found. When they reached the place where she thought there was plenty of wood they did not stop.
They went on past, although there was plenty of good dry wood.
The wife began to cut wood for the old woman and some for herself.
When she had cut enough for both she fixed it into two bundles, one for each. Little-Old-Woman knelt by her pile and waited for the wife to help her up.
Little-Old-Woman then helped the wife in the same way, and they started toward their home.
They talked on the way about their manner of life at home.
Arrived at the village, the old woman went to her home.
When the wife got home she began to do her work.
Again, the second time, the old woman came around and asked the wife to go with her to fetch wood.
They started away together, and this time went farther than on the first time to get their wood, though they passed much good wood.
The wife cut wood for both and arranged it in two piles, but this time she herself first knelt by her pile and asked the old woman to take hold of her hands and pull her up; then the wife helped the old woman with her load.
They returned home, and on the way the old woman said to the wife, "If you will go with me to fetch wood for the fourth time I shall need no more help from you."
They again went far beyond where any other women had gone to get wood.
When they got to the village they parted.
The wife wondered why the old woman came to her for help.
She found the men passing the time talking of the past as usual.
She kept on doing her duty day after day.
The third time the old woman came for the wife to ask her to help her fetch wood, as she was all out of it again.
Again they went out, and this time they went still further for the wood, and now they were getting a long way from the village.
The wife cut wood and arranged it in two bundles, one for each of them to carry.
This time it was the old woman's turn first to be helped up with the wood.
They helped each other, and on the way home the old woman told the wife that they had only once more to go for wood, and the work would all be done.
She always seemed thankful for the help she received.
They reached the village and went to their homes.
The wife found her men as usual, and commenced to do her work.
After the men were through eating they went home, though some stayed late in the night.
Finally the old woman came the fourth time to ask the wife to go with her and help her fetch some wood.
This time they went about twice as far as they had gone the third time from the village. When the old woman thought they were far enough they stopped, and the wife began cutting wood for both of them.
When she had cut enough she arranged it in two bundles.
Now it was the wife's turn to be helped up with the wood, but the old woman refused to do it as usual and told her to go ahead and kneel by the bundle of wood.
The wife refused.
Now, each tried to persuade the other to kneel first against the bundle of wood.
The old woman finally prevailed, and the wife knelt against the wood, and as she put her robe around her neck the old woman seemed pleased to help her, but as the old woman was fixing the carrying ropes she tightened them, after slipping them around the wife's neck until the wife fell at full length, as though dying.
The old woman sat down to rest, as she was tired from choking the wife.
Soon she got up and untied the wife.
Now, they were in the thick timber, and there was flowing water through it.
After the old woman had killed the wife she blew into the top of her head and blew the skin from her, hair and all.
This she did because she envied the wife her good looks, since the wife was the best-looking woman in the village, and her husband was good-looking and well thought of by all the prominent men, and the old woman wanted to be treated as well as the wife had been treated.
Then the old woman began to put on the wife's skin, but the wife was a little smaller than the old woman, though the old woman managed to stretch the skin and drew it over her, fitting herself to it.
Then she smoothed down the skin until it fitted her nicely.
She took the wife's body to the flowing water and threw it in, having found a place that was never visited by anyone, and that had no trail leading to it.
She then went to her pile of wood and took it to her home. She found the men visiting the chief.
The chief did not discover that she was not his wife.
The old woman knew all about the former wife's ways, for she had talked much with her when they were coming home with the wood, and she had asked the wife all sorts of questions about her husband.
She understood how the men carried on at the chief's place.
The wife had told the chief that the old woman had said that they were to go for wood four different times, and the last time being the fourth time, he supposed it was all over and his wife had got through with the old woman.
So, as the old woman was doing his wife's duty, he thought her to be his wife until the time came when the skin began to decay and the hair to come off.
Still there were big crowds of men around, and the old woman began to be fearful lest they would find her out.
So she made as if she were sick.
The chief tried to get a man to doctor her, but she refused to be doctored.
Finally he hired a servant to doctor her.
This was the man who always sat right by the entrance, ready to do errands or carry announcements to the people.
His name was Buffalo-Crow-Man.
He had a dark complexion.
The old woman began to rave at his medicine working.
He began to tell who the old woman was, saying that there was no need of doctoring her; that she was a fraud and an evil spirit; and that she had become the wife of the chief through her bad deeds.
The old woman told the chief not to believe the servant; and that he himself was a fraud and was trying to get her to do something wrong.
The servant then stood at the feet of the old woman and began to sing.
Then over her body he went and jumped at her head.
Then he commenced to sing again, first on her left side, then on her right.
He sang the song[*] four times, and while he was doing this the decayed hide came off from her.
The servant told the men to take her out and take her life for what she had done to the chief's wife, telling how she had fooled the chief.
They did as they were told.
The servant told the men he had suspected the old woman when she had come around to get the wife to go after wood with her; that when going after wood they always went a long distance, so that no one could observe them, but that he had always flown very high over them,. so they could not see him, and had watched them; that on the fourth time they went for wood he had seen the old woman choke the wife with the wife's rope; how the old woman had secured the whole skin of the wife and had thrown her body into the flowing water.
He told the men where the place was, and directed them there the next day.
The men went to their homes, feeling very sad for the wicked thing the old woman had done.
On the next day the chief went as directed, and he came to a place where he found a pile of wood that belonged to his former wife.
He went to the place where he supposed his wife to be.
He sat down and commenced to weep.
There he stayed all night and the next day.
He returned to his home, but he could not forget the occurrence.
So he went back again and stayed another night and again returned home.
The chief was full of sorrow.
He went back to the place the third time, and when he got there he sat down and commenced to weep.
Again he stayed all night, and early next morning it was foggy and he could not see far. While he sat and wept he faced the east, and he was on the west side of the flowing waters, so that he also faced the flowing water wherein his wife's body was thrown.
He heard some one singing, but he was unable to catch the sound so that he could locate the place where the sound came from.
He finally discovered that it came from the flowing water.
He went toward the place and listened, and indeed it was his wife's voice, and this is what she sang:
I am the one (you seek),
I am here in the water.
As he went near the river he saw in the middle of the water his wife standing on the water. She told him to go back home and tell his parents to clean their grass-lodge and to purify the room by burning sage.
She told her husband that he might then return and take her home; that he should tell his parents not to weep when she should return, but that they should rejoice at her return to life, and that after that he could take her home.
So the man started to his home.
After he arrived he told his mother to clean and purify the lodge; and that he had found his wife and that he was going back again to get her.
He told her that neither she nor any of their friends should weep at sight of the woman. While his mother was doing this cleaning he went back to the river and stayed one more night, and early in the morning he heard the woman singing again.
He knew that he was to bring his wife back to his home.
When he heard her sing he went straight to her.
She came out of the water and he met her.
She began to tell her husband about her troubles--how she met troubles and how he was deceived.
That day they went to their home, and Flint-Stone-Man's parents were glad to see his wife back once more.
They lived together until long afterward.
submitted by JoshAsdvgi to Native_Stories [link] [comments]

2023.06.10 16:07 Advanced-Device-1595 (M4F) Tears of the Kingdom: Love in Hyrule (Zelda x Link)

Hello hello! Thank you for checking out my post! I've been massively engrossed in Tears of the Kingdom over the past few weeks. It's easily one of the best games I've ever played, and I can't see myself putting it down any time soon! All of this time spent in Hyrule though has made me want to try and do a roleplay based around it!
Playing TOTK, one of the big things I noticed was that in Links House, he's only got one bed, and with Zelda living there now, I think there's only one explanation...they're in a relationship and sleeping together! With all the heavy implications, I think it's very safe to assume that they're in a relationship! They're a super cute couple, and I think doing a roleplay based around their time restoring Hyrule between BOTW and TOTK could be really fun!
So, Zelda and Link. We could start off at the end of Breath of the Wild. Perhaps Link teaches Zelda how to use a Bow and Arrow, or maybe he cuts her hair short for her to make things easier on their adventures! Maybe they go to Hateno Village and help with building the school! All the while, they could build up their relationship even more, and eventually become a couple. We have a lot of room for stories and ideas, and if you have any suggestions in mind, then I'd love to hear them!
Now I guess it's time for a little about myself! I've been roleplaying for close to 8 or 9 years at this point, which really doesn't feel that long. I'd say that I'm at least literate, thankfully! You'd like to think so after all this time! I usually aim for around 2 solid paragraphs at a minimum per post, but I will always be able to match my partner! My main place to roleplay is on Discord. I loooove OOC talk! Getting to know my partner is a key part of any roleplay relationship! My job is pretty lax too, so I'm usually always free to at least chat, if not flat out roleplay unless I'm sleeping!
I'm also in the GMT timezone, but I'm very flexible and usually always available, so timezone differences don't matter much to me!
And...that's it, I think! If you've gotten this far, thank you again for sticking with me. Please, if you're interested, send me a message and I'll reply to you as soon as possible! I hope to hear from you soon!
submitted by Advanced-Device-1595 to roleplaying [link] [comments]

2023.06.10 16:05 Advanced-Device-1595 (M4F) Tears of the Kingdom: Love in Hyrule (Zelda x Link)

Hello hello! Thank you for checking out my post! I've been massively engrossed in Tears of the Kingdom over the past few weeks. It's easily one of the best games I've ever played, and I can't see myself putting it down any time soon! All of this time spent in Hyrule though has made me want to try and do a roleplay based around it!
Playing TOTK, one of the big things I noticed was that in Links House, he's only got one bed, and with Zelda living there now, I think there's only one explanation...they're in a relationship and sleeping together! With all the heavy implications, I think it's very safe to assume that they're in a relationship! They're a super cute couple, and I think doing a roleplay based around their time restoring Hyrule between BOTW and TOTK could be really fun!
So, Zelda and Link. We could start off at the end of Breath of the Wild. Perhaps Link teaches Zelda how to use a Bow and Arrow, or maybe he cuts her hair short for her to make things easier on their adventures! Maybe they go to Hateno Village and help with building the school! All the while, they could build up their relationship even more, and eventually become a couple. We have a lot of room for stories and ideas, and if you have any suggestions in mind, then I'd love to hear them!
Now I guess it's time for a little about myself! I've been roleplaying for close to 8 or 9 years at this point, which really doesn't feel that long. I'd say that I'm at least literate, thankfully! You'd like to think so after all this time! I usually aim for around 2 solid paragraphs at a minimum per post, but I will always be able to match my partner! My main place to roleplay is on Discord. I loooove OOC talk! Getting to know my partner is a key part of any roleplay relationship! My job is pretty lax too, so I'm usually always free to at least chat, if not flat out roleplay unless I'm sleeping!
I'm also in the GMT timezone, but I'm very flexible and usually always available, so timezone differences don't matter much to me!
And...that's it, I think! If you've gotten this far, thank you again for sticking with me. Please, if you're interested, send me a message and I'll reply to you as soon as possible! I hope to hear from you soon!
submitted by Advanced-Device-1595 to Roleplay [link] [comments]

2023.06.10 16:04 JoshAsdvgi THE SIMPLETON'S WISDOM


There was a man and his wife who had one daughter.
Mother and daughter were deeply attached to one another, and when the latter died the mother was disconsolate.
She cut off her hair, cut gashes in her cheeks and sat before the corpse with her robe drawn over her head, mourning for her dead.
Nor would she let them touch the body to take it to a burying scaffold.
She had a knife in her hand, and if anyone offered to come near the body the mother would wail:
"I am weary of life.
I do not care to live.
I will stab myself with this knife and join my daughter in the land of spirits."
Her husband and relatives tried to get the knife from her, but could not.
They feared to use force lest she kill herself.
They came together to see what they could do.
"We must get the knife away from her," they said.
At last they called a boy, a kind of simpleton, yet with a good deal of natural shrewdness.
He was an orphan and very poor.
His moccasins were out at the sole and he was dressed in wei-zi
(coarse buffalo skin, smoked).
"Go to the tepee of the mourning mother," they told the simpleton, "and in some way contrive to make her laugh and forget her grief.
Then try to get the knife away from her."
The boy went to the tent and sat down at the door as if waiting to be given something.
The corpse lay in the place of honor where the dead girl had slept in life.
The body was wrapped in a rich robe and wrapped about with ropes.
Friends had covered it with rich offerings out of respect to the dead.
As the mother sat on the ground with her head covered she did not at first see the boy, who sat silent.
But when his reserve had worn away a little he began at first lightly, then more heavily, to drum on the floor with his hands.
After a while he began to sing a comic song.
Louder and louder he sang until carried away with his own singing he sprang up and began to dance, at the same time gesturing and making all manner of contortions with his body, still singing the comic song.
As he approached the corpse he waved his hands over it in blessing.
The mother put her head out of the blanket and when she saw the poor simpleton with his strange grimaces trying to do honor to the corpse by his solemn waving, and at the same time keeping up his comic song, she burst out laughing.
Then she reached over and handed her knife to the simpleton.
"Take this knife," she said. "You have taught me to forget my grief.
If while I mourn for the dead I can still be mirthful, there is no reason for me to despair.
I no longer care to die.
I will live for my husband."
The simpleton left the tepee and brought the knife to the astonished husband and relatives.
"How did you get it? Did you force it away from her, or did you steal it?" they said.
"She gave it to me.
How could I force it from her or steal it when she held it in her hand, blade uppermost.
I sang and danced for her and she burst out laughing.
Then she gave it to me," he answered.
When the old men of the village heard the orphan's story they were very silent.
It was a strange thing for a lad to dance in a tepee where there was mourning.
It was stranger that a mother should laugh in a tepee before the corpse of her dead daughter.
The old men gathered at last in a council.
They sat a long time without saying anything, for they did not want to decide hastily.
The pipe was filled and passed many times.
At last an old man spoke.
"We have a hard question.
A mother has laughed before the corpse of her daughter, and many think she has done foolishly, but I think the woman did wisely.
The lad was simple and of no training, and we cannot expect him to know how to do as well as one with good home and parents to teach him.
Besides, he did the best that he knew.
He danced to make the mother forget her grief, and he tried to honor the corpse by waving over it his hands."
"The mother did right to laugh, for when one does try to do us good, even if what he does causes us discomfort, we should always remember rather the motive than the deed.
And besides, the simpleton's dancing saved the woman's life, for she gave up her knife.
In this, too, she did well, for it is always better to live for the living than to die for the dead."
submitted by JoshAsdvgi to Native_Stories [link] [comments]

2023.06.10 16:02 goatof98 Hair dresser for mixed hair

My wife is mixed (black and white) has soft lose curly hair she is looking to get extensions. Does anybody have a recommendations she keeps finding black hair salons that do not know how to do mixed hair but claim they do and ends up wasting money 🙁.. So any recommendations on where to get extensions and where to get them installed? Thank you in advance I’ll add a picture of her hair texture.
submitted by goatof98 to rva [link] [comments]

2023.06.10 15:56 Difficult_Invite7152 Help finding a product (hair wax)

Hi this is a long shot but… I am looking to find a hair product I used to use a decade ago. I believe it was a men’s wax, the packaging and product looked like Hanz de Fuko (I think it was a white container with a shiny plastic lid?) it had gritty bits/crystals in it and best part of all was this amazing quasi-vanilla scent. I would’ve found it probably at a standard barber shop or salon.
I think I stopped using it because I had heard it was discontinued but still trying to track it down. Thank you in advance anyone who helps!
submitted by Difficult_Invite7152 to malehairadvice [link] [comments]

2023.06.10 15:05 ShinyCaesar [FO4] Workshop Framework not working

I had it working for a little bit but it stopped working. Now it will appear in MCM and none of its features work. I've tried moving it around my load order in Mo2, I've tried uninstalling and reinstalling, and I've tried updating to the newest version but nothing seems to work.
Here's my mod list if it helps
# This file was automatically generated by Mod Organizer.
+Buffout 4
-Workshop Framework Script Override
+Pip-Boy CC Fix
+Rusty Face Fix - Latest Version
+Addres Library
+F4z Ro D'oh
+Text Input Menu
+Rename Anything 2.6.12
+SUP F4SE Plugin
+Sprint Stuttering Fix
+settlement limits slashed
+Workshop Framework
+Unofficial Fallout 4 Patch
+High FPS Physics Fix
+RobCo Patcher
+Mod Configuration Menu 1.39
+Armor and Weapon Keywords Community Resource (AWKCR)
+Armorsmith Extended
+Faster Terminal Displays (20x) Creation Kit Version
+NPC Level Scaling
+NISTRON EEE Vol1 1.14
+extended dialogue interface
+Theatre of the Wasteland 1.1
+Videos of the Wasteland 2.6
+Fallout 4 High Heels System
+Alysraza Tattoos (LooksMenu - CBBE - SHB - EN - FR)
+DNX Body Tattoos (LooksMenu Overlays)
+GTM Overlay Vol.2 Female CBBE
+GTM Overlay Vol.1 Female CBBE Ligth and Dark
+LooksMenu Body Tattoos (CBBE)(EVB or Vanilla)
+Tobe face texture pack
+eye refection
+The K Makeup
+The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
+Extended Face Sculpting Main File - AIO Installer
+WX Hair Colors - Nuka World Compatible
+WX Hair Colors
-Uniform Eyes - Regular Version
+Collection of textures and presets
+Sporty Underwear
+8K Realistic Skin Textures - CBBE - Fusion Girl - ABeauty - Unique Player Compatible-
+CBBE Head Rear Fix Remake
+Skeletal Adjustments for CBBE
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Brown Face bug fix script update
+HiPoly Faces REDUX - Seamless Kit (CBBE-TWB)
+BodySlide and Outfit Studio -
+ASE 2.0.2 No Bunker Hill or Hangman's Alley
+Looks Menu Customization Compendium Fix INI
+Looks Menu Customization Compendium
+Tactical Reload Framework
+Pip-Boy Flashlight
+Shield Framework
+SKK Combat Stalkers - MCM Settings Menu
+Quieter Settlements
+Nuka World Add-On (with TS Far Harbor Compatibility)
+True Storms Wasteland Edition v1.4
+Darker Nights 1.11p6
+Place (Fallout4 1.10.163 - latest release)
+New Equipment Overhaul (NEO)
+Legendary Effect Overhaul (LEO)
+Equipment and Crafting Overhaul (ECO) - Redux
+Companion Infinite Ammo and Unbreakable Power Armour - SINGLE
+Fixed Colonial Lampposts V1.01 - Homemaker Req
+Clean Shacks Compatibility
+Improved Map with Visible Roads
+Power Armor to the People
+Legendary Modification
+Cheat Terminal
+Ammo Counter Framework
+Bullet Counted Reload - v.2.00
+KS Hairdos Physics
+Commonwealth Cuts 2.5.1
+CC's Improved Hair Colors - 3.0
+512 Standalone Hair Colors (1 ESP)
+Ponytail Hairstyles by Azar v2_5a - BA2 version
+Militarized Minutemen
+We Are The Minutemen
+Militarized Minutemen - Uniforms Patches and Insignias Addon v2.3 (.BA2 Archive Version)
+Military Grade FC
+Enhanced Blood Textures
+More Blood and Bits -
+Better Settlers
+Manufacturing Extended expanded
+Manufacturing Extended - Far Harbor Addon
+ANiceOakTree's Hairstyles
+Sleek Styles - A Hairstyle Pack
+Lots More Female Hairstyles v. 1.33
+Homemaker - Expanded Settlements
+Settlement Objects Expansion Pack
+Wasteland Imports 1.52
+America Rising - A Tale of the Enclave 1-1-2 - The Oil Rig Update
+America Rising - A Tale of the Enclave
+Leveled List Scripts - Hotfix
+Shield Integration Pack
+Random Encounter Framework
+More Glow
+BlueLaserBeam 0.2
+Automatron Unlocked
+X-01 Tesla Upgrade Kit
+Clean Wasteland Workshop
+Plutonium and Quantum Spell Patch ESL
+Quantum Creatures - EN Plugin
+Quantum Creatures - Resources
+Plutonium Creatures V 1.10
+Clean Settlement Homemaker Greenhouses
+Manufacturing Extended
+20 Leagues Under the Sea - Vault 120
+Enclave X-02 Power Armor 0.401
+Suit Up
+Enclave X-02 Chem Station Recipe - ESPFE
+X-02 Factions Al-In-One
+X-02 Factions Get Free
+Hellfire X-03 Power Armor 0.21
+Hellfire X-03 Chem Station Recipe - ESPFE
+X-03 Factions All-In-One
+X-03 Factions Get Free
+Enclave Officer Uniform
+Enclave Officers Uniform (CBBE Edition)
+Enclave Settlement Kit
+Enclave Gear Pack
+Enclave Remnants
+Enclave X-02 Power Armor Patch
+Enclave Officers Uniform Patch
+Synth Power Armor
+Bastion - Soviet Power Armor
+Red Shift PA
+Classic Advanced Power Armor
+Liberty Power Armor Version 2.3
+Clean Settlement Greenhouses
+Clean Barns Painted
+TES-51 Power Armor Update 1.2
+T 65 Power Armor
+T 65 Power Armor - East Brotherhood of Steel Paint
+T51c Power Armor
+Tumbajamba Raider Power Armor
+Raider Power Armor Crafting
+Vault Tec PA
+MW Strela-P
+Honey Badger - Main
+BOCW Nail Gun - Ammo Crafting
+BOCW Nail Gun
+T-49 - Armor of the Storyteller 1.1
+Leveled Lists Integration
+Murdering Chainsaw
+BlasTech E-11 Version 1.5
+Radvolver 1.2
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submitted by ShinyCaesar to FalloutMods [link] [comments]

2023.06.10 14:33 Blu_Spirit [Series] Geminellus: A World Apart Chapter Fourteen

Original Post
Rowan trudges through the rain, grimacing as she adjusts the dripping straps of her pack. Water streams down her face and under her tunic, soaking her. Goddess, it's been three days since I left Raven’s Perch…Bimpknotten. Three days back in the wilderness, yet I cannot find the peace I need. Was this a mistake? Leaving the grove after so long? For what? Answers to questions I don’t even know to ask? To prove myself to parents I don’t even know are still alive? To find happiness I already —
Slipping on some wet leaves, the elf finds herself suddenly off-balance as the weight in her pack shifts. Her foot slides over an embankment edge, the rest of her following in a tumble, rolling down the slope a few feet. Rowan lets out a pained yell as a sharp stone edge cuts into her thigh. A boulder knocks the wind out of her, cracking her rib before dumping her ungracefully into the mud.
Gasping for breath, she lies whimpering, rain mixing with her blood as it escapes through her various open wounds. After an eternity, Rowan feels her body ache. Ach, that hurts, but at least it means I am still living. Struggling to sit up, Rowan trembles from the pain. She gingerly digs through her pack, one strap torn and dangling, and pulls out a salve and some fabric strips. Hissing, she pulls back the torn leather, exposing a gaping wound. Rain, tears, and mud drip from her hair, splashing on her bare skin.
"Trinity, I need you now. Help me find a safe place to dress my wounds and rest before I continue on this path you’d have me walk." Glancing up to the skies, Rowan notices the mouth of a cave hidden behind some shrubs. Oh, goddess, thank you!
Rowan gets herself upright and limps towards the cave, dragging her pack behind her. At the mouth, she peers into the cave shadows, listening for any sounds suggesting it may be occupied. No more than debris…bones of previous meals, no doubt. Nothing that will harm me now, though.
She fights the unease spreading through her veins like ice, desperate to staunch the bleeding and clean her various scrapes, then sleep. Oh, it will be good to be dry. Warm. Inside the cave, working by feel, Rowan dresses her thigh and rubs some healing salve on the cuts and scrapes covering most of her exposed skin. She builds a small, smokeless fire. Leaning against the cavern wall, she checks the condition of the sacred tome, then takes stock of her remaining supplies. Enough to last a few days before I have to forage, at least.
Rowan’s gaze travels the small cavern, seeing sticks and bones littering its floor before a strange glint catches her eye. She leans forward, realizing that there are shackles in a small outcropping opposite her. Shackles that still hold the wrists of some poor soul’s skeleton. How awful, to die alone out here. Trapped. She shudders, goosebumps prickling her skin as the fire suddenly dies, plunging her into an unnatural darkness, an icy breeze tickling her skin.
The hairs on her neck rise as she hears a faint whisper. “Please. I’m so hungry. Please, anyone. Can anyone hear me? Please don't leave me alone.” Rowan whips her head around, trying to see through the inky black in front of her. The voice grows louder.
“What did I do to deserve this? Let me go! Why are you doing this?!”
The chains begin rattling, and Rowan tries to shrink into the rock wall pressing painfully into her back. Hugging her pack to her torso, hoping its contents will somehow keep her safe from the angry, icy wind tearing through the cave. The echo of the chains rise, but are still not loud enough to drown out the now-shrieking ghostly voice.
“No! NO! It wasn’t me! Please! It wasn’t me that wronged you! I didn’t do this, I didn’t leave you! Please! I DIDN’T KILL YOU!”
Rowan’s own terrified screams are swallowed by the ghost’s anger as it lashes out. Covering her ears, she feels the unholy presence as a tall, gaunt creature with long, stringy dark hair emerges from the darkness, its dead pale skin glowing. It towers well above her, reaching out and gripping her with its unnaturally long limbs.
Rowan feels clammy claws dig into the warm flesh of her arms, and she looks into the creature’s face. The creature seems to peer at her, despite having no eyes to see. No mouth either, yet the creature laughs as if for the first time in a century.
“Now I will have my VENGEANCE!”
Rowan shrieks again and again, feeling her throat tear from the force of her screams. The creature lifts her until her feet dangle above the ground. It pulls her close, and blackness again envelops her as Rowan loses consciousness.
submitted by Blu_Spirit to Spirited_Words [link] [comments]